ref: d6258dbcac47ea0c5da247a4408331a2c20addc0
dir: /sim.c/
#include "gbuffer.h" #include "mark.h" #include "sim.h" //////// Utilities static Glyph const indexed_glyphs[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', // 0 - 11 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', // 12 - 23 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', // 24 - 35 }; enum { Glyphs_index_count = sizeof indexed_glyphs }; // Always returns 0 through (sizeof indexed_glyphs) - 1, and works on // capitalized glyphs as well. The index of the lower-cased glyph is returned // if the glyph is capitalized. #if 1 // Branchless implementation. Assumes two's complement. static Usz index_of(Glyph c) { int i = c; enum { // All number chars have this bit set. Some alpha chars do. Num_bit = 1 << 4, // All alpha chars have this bit set. No number chars do. Alpha_bit = 1 << 6, // The bits we use from a number char (0000 1111) to get an index number Lower_4 = 0xF, // The bits we use from an alpha char (0001 1111) to get an index number Lower_5 = 0x1F, }; union { uint32_t u; int32_t i; } pui; // Turn the alpha bit into a mask of all 32 bits pui.u = (uint32_t)(i & Alpha_bit) << UINT32_C(25); int alpha_mask = pui.i >> 31; // Turn the number bit into a mask of all 32 bits pui.u = (uint32_t)(i & Num_bit) << UINT32_C(27); int num_mask = pui.i >> 31; // If it's an alpha char, we add 9 to it, bringing 'a'/'A' from 1 to 10, 'b' // to 11, etc. return (Usz)((i & ((alpha_mask & Lower_5) | (num_mask & Lower_4))) + (9 & alpha_mask)); // If the glyph might be a non-valid char in certain ranges (like '^' char) // we will return a number here greater than 35. We could do % 36 here if we // wanted to be really safe. } #else // Reference implementation static Usz index_of(Glyph c) { if (c == '.') return 0; if (c >= '0' && c <= '9') return (Usz)(c - '0'); if (c >= 'A' && c <= 'Z') return (Usz)(c - 'A' + 10); if (c >= 'a' && c <= 'z') return (Usz)(c - 'a' + 10); return 0; } #endif static Usz safe_index_of(Glyph c) { return index_of(c) % 36; } static inline Glyph glyph_of(Usz index) { assert(index < Glyphs_index_count); return indexed_glyphs[index]; } static inline bool glyph_is_lowercase(Glyph g) { return g & (1 << 5); } static inline Glyph glyph_lowered_unsafe(Glyph g) { return (Glyph)(g | (1 << 5)); } ORCA_PURE static bool oper_has_neighboring_bang(Glyph const* gbuf, Usz h, Usz w, Usz y, Usz x) { Glyph const* gp = gbuf + w * y + x; if (x < w - 1 && gp[1] == '*') return true; if (x > 0 && *(gp - 1) == '*') return true; if (y < h - 1 && gp[w] == '*') return true; // note: negative array subscript on rhs of short-circuit, may cause ub if // the arithmetic under/overflows, even if guarded the guard on lhs is false if (y > 0 && *(gp - w) == '*') return true; return false; } static U8 midi_note_number_of(Glyph g) { switch (g) { case 'C': return 0; case 'c': return 1; case 'D': return 2; case 'd': return 3; case 'E': return 4; case 'F': return 5; case 'f': return 6; case 'G': return 7; case 'g': return 8; case 'A': return 9; case 'a': return 10; case 'B': return 11; default: return UINT8_MAX; } } static ORCA_FORCE_NO_INLINE U8 midi_velocity_of(Glyph g) { Usz n = index_of(g); // scale [0,9] to [0,127] if (n < 10) return (U8)(n * 14 + 1); n -= 10; // scale [0,25] to [0,127] // js seems to send 1 when original n is < 10, and 0 when n is 11. Is that // the intended behavior? if (n == 0) return UINT8_C(0); if (n >= 26) return UINT8_C(127); return (U8)(n * 5 - 3); } typedef struct { Glyph* vars_slots; Piano_bits piano_bits; Oevent_list* oevent_list; } Oper_extra_params; static void oper_poke_and_stun(Glyph* restrict gbuffer, Mark* restrict mbuffer, Usz height, Usz width, Usz y, Usz x, Isz delta_y, Isz delta_x, Glyph g) { Isz y0 = (Isz)y + delta_y; Isz x0 = (Isz)x + delta_x; if (y0 < 0 || x0 < 0 || (Usz)y0 >= height || (Usz)x0 >= width) return; Usz offs = (Usz)y0 * width + (Usz)x0; gbuffer[offs] = g; mbuffer[offs] |= Mark_flag_sleep; } ORCA_FORCE_STATIC_INLINE Usz usz_clamp(Usz val, Usz min, Usz max) { if (val < min) return min; if (val > max) return max; return val; } #define OPER_FUNCTION_ATTRIBS ORCA_FORCE_NO_INLINE static void #define BEGIN_OPERATOR(_oper_name) \ OPER_FUNCTION_ATTRIBS oper_behavior_##_oper_name( \ Glyph* const restrict gbuffer, Mark* const restrict mbuffer, \ Usz const height, Usz const width, Usz const y, Usz const x, \ Usz Tick_number, Oper_extra_params* const extra_params, \ Mark const cell_flags, Glyph const This_oper_char) { \ (void)gbuffer; \ (void)mbuffer; \ (void)height; \ (void)width; \ (void)y; \ (void)x; \ (void)Tick_number; \ (void)extra_params; \ (void)cell_flags; \ (void)This_oper_char; #define END_OPERATOR } #define PEEK(_delta_y, _delta_x) \ gbuffer_peek_relative(gbuffer, height, width, y, x, _delta_y, _delta_x) #define POKE(_delta_y, _delta_x, _glyph) \ gbuffer_poke_relative(gbuffer, height, width, y, x, _delta_y, _delta_x, \ _glyph) #define STUN(_delta_y, _delta_x) \ mbuffer_poke_relative_flags_or(mbuffer, height, width, y, x, _delta_y, \ _delta_x, Mark_flag_sleep) #define POKE_STUNNED(_delta_y, _delta_x, _glyph) \ oper_poke_and_stun(gbuffer, mbuffer, height, width, y, x, _delta_y, \ _delta_x, _glyph) #define LOCK(_delta_y, _delta_x) \ mbuffer_poke_relative_flags_or(mbuffer, height, width, y, x, _delta_y, \ _delta_x, Mark_flag_lock) #define IN Mark_flag_input #define OUT Mark_flag_output #define NONLOCKING Mark_flag_lock #define PARAM Mark_flag_haste_input #define LOWERCASE_REQUIRES_BANG \ if (glyph_is_lowercase(This_oper_char) && \ !oper_has_neighboring_bang(gbuffer, height, width, y, x)) \ return #define STOP_IF_NOT_BANGED \ if (!oper_has_neighboring_bang(gbuffer, height, width, y, x)) \ return #define PORT(_delta_y, _delta_x, _flags) \ mbuffer_poke_relative_flags_or(mbuffer, height, width, y, x, _delta_y, \ _delta_x, (_flags) ^ Mark_flag_lock) //////// Operators #define UNIQUE_OPERATORS(_) \ _('!', keys) \ _('#', comment) \ _('*', bang) \ _(':', midi) \ _('=', osc) #define ALPHA_OPERATORS(_) \ _('A', add) \ _('B', banger) \ _('C', clock) \ _('D', delay) \ _('E', movement) \ _('F', if) \ _('G', generator) \ _('H', halt) \ _('I', increment) \ _('J', jump) \ _('K', kill) \ _('L', loop) \ _('M', modulo) \ _('N', movement) \ _('O', offset) \ _('P', push) \ _('Q', query) \ _('R', random) \ _('S', movement) \ _('T', track) \ _('U', uturn) \ _('V', variable) \ _('W', movement) \ _('X', teleport) \ _('Y', yump) \ _('Z', zig) #define MOVEMENT_CASES \ 'N' : case 'n' : case 'E' : case 'e' : case 'S' : case 's' : case 'W' \ : case 'w' BEGIN_OPERATOR(movement) if (glyph_is_lowercase(This_oper_char) && !oper_has_neighboring_bang(gbuffer, height, width, y, x)) return; Isz delta_y, delta_x; switch (glyph_lowered_unsafe(This_oper_char)) { case 'n': delta_y = -1; delta_x = 0; break; case 'e': delta_y = 0; delta_x = 1; break; case 's': delta_y = 1; delta_x = 0; break; case 'w': delta_y = 0; delta_x = -1; break; default: // could cause strict aliasing problem, maybe delta_y = 0; delta_x = 0; break; } Isz y0 = (Isz)y + delta_y; Isz x0 = (Isz)x + delta_x; if (y0 >= (Isz)height || x0 >= (Isz)width || y0 < 0 || x0 < 0) { gbuffer[y * width + x] = '*'; return; } Glyph* restrict g_at_dest = gbuffer + (Usz)y0 * width + (Usz)x0; if (*g_at_dest == '.') { *g_at_dest = This_oper_char; gbuffer[y * width + x] = '.'; mbuffer[(Usz)y0 * width + (Usz)x0] |= Mark_flag_sleep; } else { gbuffer[y * width + x] = '*'; } END_OPERATOR BEGIN_OPERATOR(keys) PORT(0, 1, IN); PORT(1, 0, OUT); Glyph g = PEEK(0, 1); Piano_bits pb = piano_bits_of(g); // instead of this extra branch, could maybe just leave output port unlocked // so the '*' goes away on its own? if (pb == ORCA_PIANO_BITS_NONE) return; Glyph o; if (ORCA_LIKELY((pb & extra_params->piano_bits) == ORCA_PIANO_BITS_NONE)) o = '.'; else o = '*'; POKE(1, 0, o); END_OPERATOR BEGIN_OPERATOR(comment) // restrict probably ok here... Glyph const* restrict gline = gbuffer + y * width; Mark* restrict mline = mbuffer + y * width; Usz max_x = x + 255; if (width < max_x) max_x = width; for (Usz x0 = x + 1; x0 < max_x; ++x0) { Glyph g = gline[x0]; mline[x0] |= (Mark)Mark_flag_lock; if (g == '#') break; } END_OPERATOR BEGIN_OPERATOR(bang) gbuffer_poke(gbuffer, height, width, y, x, '.'); END_OPERATOR BEGIN_OPERATOR(midi) for (Usz i = 1; i < 6; ++i) { PORT(0, (Isz)i, IN); } STOP_IF_NOT_BANGED; Glyph channel_g = PEEK(0, 1); Glyph octave_g = PEEK(0, 2); Glyph note_g = PEEK(0, 3); Glyph velocity_g = PEEK(0, 4); Glyph length_g = PEEK(0, 5); U8 octave_num = (U8)index_of(octave_g); if (octave_num == 0) return; if (octave_num > 9) octave_num = 9; U8 note_num = midi_note_number_of(note_g); if (note_num == UINT8_MAX) return; Usz channel_num = index_of(channel_g); if (channel_num > 15) channel_num = 15; Oevent_midi* oe = (Oevent_midi*)oevent_list_alloc_item(extra_params->oevent_list); oe->oevent_type = (U8)Oevent_type_midi; oe->channel = (U8)channel_num; oe->octave = (U8)usz_clamp(octave_num, 1, 9); oe->note = note_num; oe->velocity = midi_velocity_of(velocity_g); oe->bar_divisor = (U8)(index_of(length_g) + 1); END_OPERATOR BEGIN_OPERATOR(osc) PORT(0, 1, IN | PARAM); PORT(0, 2, IN | PARAM); Usz len = index_of(PEEK(0, 2)); if (len > Oevent_osc_int_count) len = Oevent_osc_int_count; for (Usz i = 0; i < len; ++i) { PORT(0, (Isz)i + 3, IN); } STOP_IF_NOT_BANGED; Glyph g = PEEK(0, 1); if (g != '.') { U8 buff[Oevent_osc_int_count]; for (Usz i = 0; i < len; ++i) { buff[i] = (U8)index_of(PEEK(0, (Isz)i + 3)); } Oevent_osc_ints* oe = &oevent_list_alloc_item(extra_params->oevent_list)->osc_ints; oe->oevent_type = (U8)Oevent_type_osc_ints; oe->glyph = g; oe->count = (U8)len; for (Usz i = 0; i < len; ++i) { oe->numbers[i] = buff[i]; } } END_OPERATOR BEGIN_OPERATOR(add) LOWERCASE_REQUIRES_BANG; PORT(0, 1, IN); PORT(0, 2, IN); PORT(1, 0, OUT); Usz a = index_of(PEEK(0, 1)); Usz b = index_of(PEEK(0, 2)); POKE(1, 0, indexed_glyphs[(a + b) % Glyphs_index_count]); END_OPERATOR BEGIN_OPERATOR(banger) LOWERCASE_REQUIRES_BANG; PORT(0, 1, IN | NONLOCKING); PORT(1, 0, OUT); Glyph g = PEEK(0, 1); Glyph result; switch (g) { case '1': case '*': case MOVEMENT_CASES: result = '*'; break; default: result = '.'; } POKE(1, 0, result); END_OPERATOR BEGIN_OPERATOR(clock) LOWERCASE_REQUIRES_BANG; // This is set as haste in js, but not used during .haste(). Mistake? // Replicating here anyway. PORT(0, -1, IN | PARAM); PORT(0, 1, IN); PORT(1, 0, OUT); Usz mod_num = index_of(PEEK(0, 1)); mod_num = (mod_num == 0) ? 10 : mod_num; Usz rate = index_of(PEEK(0, -1)); rate = (rate == 0) ? 1 : rate; Glyph g = glyph_of(Tick_number / rate % mod_num); POKE(1, 0, g); END_OPERATOR BEGIN_OPERATOR(delay) LOWERCASE_REQUIRES_BANG; PORT(0, 1, IN); PORT(0, -1, IN | PARAM); PORT(1, 0, OUT); Usz offset = index_of(PEEK(0, 1)); Usz rate = index_of(PEEK(0, -1)); rate = (rate == 0) ? 1 : rate; Glyph g = (Tick_number + offset) % rate == 0 ? '*' : '.'; POKE(1, 0, g); END_OPERATOR BEGIN_OPERATOR(if) LOWERCASE_REQUIRES_BANG; PORT(0, 1, IN); PORT(0, 2, IN); PORT(1, 0, OUT); Glyph g0 = PEEK(0, 1); Glyph g1 = PEEK(0, 2); POKE(1, 0, g0 == g1 ? '*' : '.'); END_OPERATOR BEGIN_OPERATOR(generator) LOWERCASE_REQUIRES_BANG; Isz out_x = (Isz)index_of(PEEK(0, -3)); Isz out_y = (Isz)index_of(PEEK(0, -2)) + 1; Isz len = (Isz)index_of(PEEK(0, -1)); PORT(0, -3, IN | PARAM); // x PORT(0, -2, IN | PARAM); // y PORT(0, -1, IN | PARAM); // len for (Isz i = 0; i < len; ++i) { PORT(0, i + 1, IN); PORT(out_y, out_x + i, OUT | NONLOCKING); Glyph g = PEEK(0, i + 1); POKE_STUNNED(out_y, out_x + i, g); } END_OPERATOR BEGIN_OPERATOR(halt) LOWERCASE_REQUIRES_BANG; PORT(1, 0, OUT); END_OPERATOR BEGIN_OPERATOR(increment) LOWERCASE_REQUIRES_BANG; PORT(0, 1, IN); PORT(0, 2, IN); PORT(1, 0, IN | OUT); Usz min = index_of(PEEK(0, 1)); Usz max = index_of(PEEK(0, 2)); Usz val = index_of(PEEK(1, 0)); ++val; if (max == 0) max = 10; if (val >= max) val = min; POKE(1, 0, glyph_of(val)); END_OPERATOR BEGIN_OPERATOR(jump) LOWERCASE_REQUIRES_BANG; PORT(-1, 0, IN); PORT(1, 0, OUT); POKE(1, 0, PEEK(-1, 0)); END_OPERATOR BEGIN_OPERATOR(kill) LOWERCASE_REQUIRES_BANG; PORT(1, 0, OUT); POKE(1, 0, '.'); END_OPERATOR BEGIN_OPERATOR(loop) LOWERCASE_REQUIRES_BANG; PORT(0, -1, IN | PARAM); Usz len = safe_index_of(PEEK(0, -1)); if (len > width - x - 1) len = width - x - 1; Mark* m = mbuffer + y * width + x + 1; for (Usz i = 0; i < len; ++i) { m[i] |= (Mark_flag_lock | Mark_flag_sleep); } if (len == 0) return; Glyph buff[Glyphs_index_count]; Glyph* gs = gbuffer + y * width + x + 1; Glyph hopped = *gs; for (Usz i = 0; i < len; ++i) { buff[i] = gs[i + 1]; } buff[len - 1] = hopped; for (Usz i = 0; i < len; ++i) { gs[i] = buff[i]; } END_OPERATOR BEGIN_OPERATOR(modulo) LOWERCASE_REQUIRES_BANG; PORT(0, 1, IN); PORT(0, 2, IN); PORT(1, 0, OUT); Usz ia = index_of(PEEK(0, 1)); Usz ib = index_of(PEEK(0, 2)); POKE(1, 0, indexed_glyphs[ib == 0 ? 0 : (ia % ib)]); END_OPERATOR BEGIN_OPERATOR(offset) LOWERCASE_REQUIRES_BANG; Isz in_x = (Isz)index_of(PEEK(0, -2)) + 1; Isz in_y = (Isz)index_of(PEEK(0, -1)); PORT(0, -1, IN | PARAM); PORT(0, -2, IN | PARAM); PORT(in_y, in_x, IN); PORT(1, 0, OUT); POKE(1, 0, PEEK(in_y, in_x)); END_OPERATOR BEGIN_OPERATOR(push) LOWERCASE_REQUIRES_BANG; Usz len = index_of(PEEK(0, -1)); Usz key = index_of(PEEK(0, -2)); PORT(0, -1, IN | PARAM); PORT(0, -2, IN | PARAM); PORT(0, 1, IN); if (len==0) return; Isz out_x = (Isz)(key % len); for (Usz i = 0; i < len; ++i) { LOCK(1, (Isz)i); } PORT(1, out_x, OUT); POKE(1, out_x, PEEK(0, 1)); END_OPERATOR BEGIN_OPERATOR(query) LOWERCASE_REQUIRES_BANG; Isz in_x = (Isz)index_of(PEEK(0, -3)) + 1; Isz in_y = (Isz)index_of(PEEK(0, -2)); Isz len = (Isz)index_of(PEEK(0, -1)); Isz out_x = 1 - len; PORT(0, -3, IN | PARAM); // x PORT(0, -2, IN | PARAM); // y PORT(0, -1, IN | PARAM); // len // todo direct buffer manip for (Isz i = 0; i < len; ++i) { PORT(in_y, in_x + i, IN); PORT(1, out_x + i, OUT); Glyph g = PEEK(in_y, in_x + i); POKE(1, out_x + i, g); } END_OPERATOR static Usz hash32_shift_mult(Usz key) { Usz c2 = UINT32_C(0x27d4eb2d); key = (key ^ UINT32_C(61)) ^ (key >> UINT32_C(16)); key = key + (key << UINT32_C(3)); key = key ^ (key >> UINT32_C(4)); key = key * c2; key = key ^ (key >> UINT32_C(15)); return key; } BEGIN_OPERATOR(random) LOWERCASE_REQUIRES_BANG; PORT(0, 1, IN); PORT(0, 2, IN); PORT(1, 0, OUT); Usz a = index_of(PEEK(0, 1)); Usz b = index_of(PEEK(0, 2)); Usz min, max; if (a == b) { POKE(1, 0, glyph_of(a)); return; } else if (a < b) { min = a; max = b; } else { min = b; max = a; } Usz key = y * width + x; key = hash32_shift_mult((y * width + x) ^ (Tick_number << UINT32_C(16))); Usz val = key % (max + 1 - min) + min; POKE(1, 0, glyph_of(val)); END_OPERATOR BEGIN_OPERATOR(track) LOWERCASE_REQUIRES_BANG; Usz len = index_of(PEEK(0, -1)); Usz key = index_of(PEEK(0, -2)); PORT(0, -1, IN | PARAM); PORT(0, -2, IN | PARAM); if (len == 0) return; Isz read_val_x = (Isz)(key % len) + 1; for (Usz i = 0; i < len; ++i) { LOCK(0, (Isz)(i + 1)); } PORT(0, (Isz)read_val_x, IN); PORT(1, 0, OUT); POKE(1, 0, PEEK(0, read_val_x)); END_OPERATOR static Isz const uturn_data[] = { // clang-format off -1, 0, (Isz)'N', 0, -1, (Isz)'W', 0, 1, (Isz)'E', 1, 0, (Isz)'S', // clang-format on }; enum { Uturn_per = 3, Uturn_loop_limit = Uturn_per * 4, }; BEGIN_OPERATOR(uturn) LOWERCASE_REQUIRES_BANG; for (Usz i = 0; i < Uturn_loop_limit; i += Uturn_per) { PORT(uturn_data[i + 0], uturn_data[i + 1], IN | OUT | PARAM | NONLOCKING); } for (Usz i = 0; i < Uturn_loop_limit; i += Uturn_per) { Isz dy = uturn_data[i + 0]; Isz dx = uturn_data[i + 1]; Glyph g = PEEK(dy, dx); switch (g) { case MOVEMENT_CASES: POKE(dy, dx, (Glyph)uturn_data[i + 2]); } } END_OPERATOR BEGIN_OPERATOR(variable) LOWERCASE_REQUIRES_BANG; PORT(0, -1, IN | PARAM); PORT(0, 1, IN | PARAM); PORT(1, 0, OUT); Glyph left = PEEK(0, -1); Glyph right = PEEK(0, 1); if (right == '.') return; if (left == '.') { // Read Usz var_idx = safe_index_of(right); Glyph result = extra_params->vars_slots[var_idx]; if (result == '.') return; POKE(1, 0, result); } else { // Write Usz var_idx = safe_index_of(left); extra_params->vars_slots[var_idx] = right; } END_OPERATOR BEGIN_OPERATOR(teleport) LOWERCASE_REQUIRES_BANG; Isz out_y = (Isz)index_of(PEEK(0, -1)) + 1; Isz out_x = (Isz)index_of(PEEK(0, -2)); PORT(0, -1, IN | PARAM); // y PORT(0, -2, IN | PARAM); // x PORT(0, 1, IN); PORT(out_y, out_x, OUT | NONLOCKING); POKE_STUNNED(out_y, out_x, PEEK(0, 1)); END_OPERATOR BEGIN_OPERATOR(yump) LOWERCASE_REQUIRES_BANG; PORT(0, -1, IN); PORT(0, 1, OUT); POKE(0, 1, PEEK(0, -1)); END_OPERATOR BEGIN_OPERATOR(zig) LOWERCASE_REQUIRES_BANG; Glyph* gline = gbuffer + width * y; gline[x] = '.'; if (x + 1 == width) return; if (gline[x + 1] == '.') { gline[x + 1] = This_oper_char; mbuffer[width * y + x + 1] |= (U8)Mark_flag_sleep; } else { Usz n = 256; if (x < n) n = x; for (Usz i = 0; i < n; ++i) { if (gline[x - i - 1] != '.') { gline[x - i] = This_oper_char; break; } } } END_OPERATOR //////// Run simulation void orca_run(Gbuffer gbuf, Mbuffer mbuf, Usz height, Usz width, Usz tick_number, Oevent_list* oevent_list, Piano_bits piano_bits) { Glyph vars_slots[Glyphs_index_count]; memset(vars_slots, '.', sizeof(vars_slots)); mbuffer_clear(mbuf, height, width); oevent_list_clear(oevent_list); Oper_extra_params extras; extras.vars_slots = &vars_slots[0]; extras.piano_bits = piano_bits; extras.oevent_list = oevent_list; for (Usz iy = 0; iy < height; ++iy) { Glyph const* glyph_row = gbuf + iy * width; Mark const* mark_row = mbuf + iy * width; for (Usz ix = 0; ix < width; ++ix) { Glyph glyph_char = glyph_row[ix]; if (ORCA_LIKELY(glyph_char == '.')) continue; Mark cell_flags = mark_row[ix] & (Mark_flag_lock | Mark_flag_sleep); if (cell_flags & (Mark_flag_lock | Mark_flag_sleep)) continue; switch (glyph_char) { #define UNIQUE_CASE(_oper_char, _oper_name) \ case _oper_char: \ oper_behavior_##_oper_name(gbuf, mbuf, height, width, iy, ix, tick_number, \ &extras, cell_flags, glyph_char); \ break; #define ALPHA_CASE(_upper_oper_char, _oper_name) \ case _upper_oper_char: \ case ((char)(_upper_oper_char | (1 << 5))): \ oper_behavior_##_oper_name(gbuf, mbuf, height, width, iy, ix, tick_number, \ &extras, cell_flags, glyph_char); \ break; UNIQUE_OPERATORS(UNIQUE_CASE) ALPHA_OPERATORS(ALPHA_CASE) #undef UNIQUE_CASE #undef ALPHA_CASE } } } }