ref: 63402619f6de96adeb1a45dff7a558d745448a1c
dir: /src/pt2_scopes.c/
// for finding memory leaks in debug mode with Visual Studio #if defined _DEBUG && defined _MSC_VER #include <crtdbg.h> #endif #include <stdint.h> #include <stdbool.h> #include <math.h> // modf() #ifndef _WIN32 #include <unistd.h> // usleep() #endif #include "pt2_header.h" #include "pt2_helpers.h" #include "pt2_visuals.h" #include "pt2_scopes.h" #include "pt2_sampler.h" #include "pt2_palette.h" #include "pt2_tables.h" // this uses code that is not entirely thread safe, but I have never had any issues so far... static volatile bool scopesReading; static uint32_t scopeTimeLen, scopeTimeLenFrac; static uint64_t timeNext64, timeNext64Frac; static SDL_Thread *scopeThread; scopeChannel_t scope[4]; // global scopeChannelExt_t scopeExt[4]; // global extern bool forceMixerOff; // pt_audio.c extern uint32_t *pixelBuffer; // pt_main.c int32_t getSampleReadPos(uint8_t ch, uint8_t smpNum) { const int8_t *data; int32_t pos; scopeChannel_t *sc; moduleSample_t *s; sc = &scope[ch]; // cache some stuff data = sc->data; pos = sc->pos; if (scopeExt[ch].active && pos >= 2) { s = &modEntry->samples[smpNum]; /* get real sampling position regardless of where the scope data points to ** sc->data changes during loop, offset and so on, so this has to be done ** (sadly, because it's really hackish) */ pos = (int32_t)(&data[pos] - &modEntry->sampleData[s->offset]); if (pos >= s->length) return -1; return pos; } return -1; } void setScopeDelta(uint8_t ch, uint32_t delta) { scope[ch].delta = delta; } void updateScopes(void) { scopeChannel_t *sc, tmp; scopeChannelExt_t *se, tmpExt; if (editor.isWAVRendering) return; for (uint32_t i = 0; i < AMIGA_VOICES; i++) { sc = &scope[i]; se = &scopeExt[i]; // cache these tmp = *sc; tmpExt = *se; if (!tmpExt.active) continue; // scope is not active tmp.posFrac += tmp.delta; tmp.pos += tmp.posFrac >> 16; tmp.posFrac &= 0xFFFF; if (tmp.pos >= tmp.length) { // sample reached end, simulate Paula register update (sample swapping) /* wrap pos around one time with current length, then set new length ** and wrap around it (handles one-shot loops and sample swapping) */ tmp.pos -= tmp.length; tmp.length = tmpExt.newLength; if (tmp.length > 0) tmp.pos %= tmp.length; tmp.data = tmpExt.newData; tmp.loopFlag = tmpExt.newLoopFlag; tmp.loopStart = tmpExt.newLoopStart; se->didSwapData = true; } *sc = tmp; // update it } } /* This routine gets the average sample peak through the running scope voices. ** This gives a much more smooth and stable result than getting the peak from ** the mixer, and we don't care about including filters/BLEP in the peak calculation. */ static void updateRealVuMeters(void) { bool didSwapData; int16_t volume; int32_t i, x, readPos, samplesToScan, smpDat, smpPeak; scopeChannel_t tmpScope, *sc; scopeChannelExt_t *se; // sink VU-meters first for (i = 0; i < AMIGA_VOICES; i++) { editor.realVuMeterVolumes[i] -= 3; if (editor.realVuMeterVolumes[i] < 0) editor.realVuMeterVolumes[i] = 0; } // get peak sample data from running scope voices for (i = 0; i < AMIGA_VOICES; i++) { sc = &scope[i]; se = &scopeExt[i]; // cache these two tmpScope = *sc; didSwapData = se->didSwapData; samplesToScan = tmpScope.delta >> 16; if (samplesToScan <= 0) continue; if (samplesToScan > 512) // don't waste cycles on reading a ton of samples samplesToScan = 512; volume = modEntry->channels[i].n_volume; if (se->active && tmpScope.data != NULL && volume != 0 && tmpScope.length > 0) { smpPeak = 0; readPos = tmpScope.pos; if (tmpScope.loopFlag) { for (x = 0; x < samplesToScan; x += 2) // loop enabled { if (didSwapData) { if (readPos >= tmpScope.length) readPos %= tmpScope.length; // s.data = loopStartPtr, wrap readPos to 0 } else if (readPos >= tmpScope.length) { readPos = tmpScope.loopStart; // s.data = sampleStartPtr, wrap readPos to loop start } smpDat = tmpScope.data[readPos] * volume; smpDat = ABS(smpDat); if (smpDat > smpPeak) smpPeak = smpDat; readPos += 2; } } else { for (x = 0; x < samplesToScan; x += 2) // no loop { if (readPos >= tmpScope.length) break; smpDat = tmpScope.data[readPos] * volume; smpDat = ABS(smpDat); if (smpDat > smpPeak) smpPeak = smpDat; readPos += 2; } } smpPeak = ((smpPeak * 48) + (1 << 12)) >> 13; if (smpPeak > editor.realVuMeterVolumes[i]) editor.realVuMeterVolumes[i] = smpPeak; } } } void drawScopes(void) { bool didSwapData; int16_t scopeData, volume; int32_t i, x, y, readPos; uint32_t *dstPtr, *scopePtr, scopePixel; scopeChannel_t tmpScope, *sc; scopeChannelExt_t *se; scopesReading = true; if (editor.ui.visualizerMode == VISUAL_QUADRASCOPE) { // --- QUADRASCOPE --- scopePtr = &pixelBuffer[(71 * SCREEN_W) + 128]; for (i = 0; i < AMIGA_VOICES; i++) { sc = &scope[i]; se = &scopeExt[i]; // cache these two tmpScope = *sc; didSwapData = se->didSwapData; volume = -modEntry->channels[i].n_volume; // 0..64 -> -64..0 // render scope if (se->active && tmpScope.data != NULL && volume != 0 && tmpScope.length > 0) { // scope is active se->emptyScopeDrawn = false; // draw scope background dstPtr = &pixelBuffer[(55 * SCREEN_W) + (128 + (i * (SCOPE_WIDTH + 8)))]; scopePixel = palette[PAL_BACKGRD]; // this palette can change for (y = 0; y < SCOPE_HEIGHT; y++) { for (x = 0; x < SCOPE_WIDTH; x++) dstPtr[x] = scopePixel; dstPtr += SCREEN_W; } // render scope data scopePixel = palette[PAL_QADSCP]; readPos = tmpScope.pos; if (tmpScope.loopFlag) { // loop enabled for (x = 0; x < SCOPE_WIDTH; x++) { if (didSwapData) { if (readPos >= tmpScope.length) readPos %= tmpScope.length; // s.data = loopStartPtr, wrap readPos to 0 } else if (readPos >= tmpScope.length) { readPos = tmpScope.loopStart; // s.data = sampleStartPtr, wrap readPos to loop start } scopeData = (tmpScope.data[readPos++] * volume) >> 9; // (-128..127)*(-64..0) / 2^9 = -15..16 scopePtr[(scopeData * SCREEN_W) + x] = scopePixel; } } else { // no loop for (x = 0; x < SCOPE_WIDTH; x++) { if (readPos >= tmpScope.length) { scopePtr[x] = scopePixel; // end of data, draw center pixel } else { scopeData = (tmpScope.data[readPos++] * volume) >> 9; // (-128..127)*(-64..0) / 2^9 = -15..16 scopePtr[(scopeData * SCREEN_W) + x] = scopePixel; } } } } else { // scope is inactive, draw empty scope once until it gets active again if (!se->emptyScopeDrawn) { // draw scope background dstPtr = &pixelBuffer[(55 * SCREEN_W) + (128 + (i * (SCOPE_WIDTH + 8)))]; scopePixel = palette[PAL_BACKGRD]; for (y = 0; y < SCOPE_HEIGHT; y++) { for (x = 0; x < SCOPE_WIDTH; x++) dstPtr[x] = scopePixel; dstPtr += SCREEN_W; } // draw line scopePixel = palette[PAL_QADSCP]; for (x = 0; x < SCOPE_WIDTH; x++) scopePtr[x] = scopePixel; se->emptyScopeDrawn = true; } } scopePtr += SCOPE_WIDTH+8; } } scopesReading = false; } static int32_t SDLCALL scopeThreadFunc(void *ptr) { int32_t time32; uint32_t diff32; uint64_t time64; (void)ptr; // this is needed for scope stability (confirmed) SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH); // set next frame time timeNext64 = SDL_GetPerformanceCounter() + scopeTimeLen; timeNext64Frac = scopeTimeLenFrac; while (editor.programRunning) { if (ptConfig.realVuMeters) updateRealVuMeters(); updateScopes(); time64 = SDL_GetPerformanceCounter(); if (time64 < timeNext64) { assert(timeNext64-time64 <= 0xFFFFFFFFULL); diff32 = (uint32_t)(timeNext64 - time64); // convert to microseconds and round to integer time32 = (uint32_t)((diff32 * editor.dPerfFreqMulMicro) + 0.5); // delay until we have reached next tick if (time32 > 0) usleep(time32); } // update next tick time timeNext64 += scopeTimeLen; timeNext64Frac += scopeTimeLenFrac; if (timeNext64Frac >= (1ULL << 32)) { timeNext64Frac &= 0xFFFFFFFF; timeNext64++; } } return true; } bool initScopes(void) { double dInt, dFrac; // calculate scope time for performance counters and split into int/frac dFrac = modf(editor.dPerfFreq / SCOPE_HZ, &dInt); // integer part scopeTimeLen = (uint32_t)dInt; // fractional part scaled to 0..2^32-1 dFrac *= UINT32_MAX + 1.0; if (dFrac > (double)UINT32_MAX) dFrac = (double)UINT32_MAX; scopeTimeLenFrac = (uint32_t)round(dFrac); scopeThread = SDL_CreateThread(scopeThreadFunc, NULL, NULL); if (scopeThread == NULL) { showErrorMsgBox("Couldn't create scope thread!"); return false; } SDL_DetachThread(scopeThread); return true; } void waitOnScopes(void) { while (scopesReading); } void clearScopes(void) { waitOnScopes(); memset(scope, 0, sizeof (scope)); memset(scopeExt, 0, sizeof (scopeExt)); for (uint8_t i = 0; i < AMIGA_VOICES; i++) scope[i].length = scopeExt[i].newLength = 2; }