ref: bbb4d415885680a85ddef6dc66238af7a13639d6
dir: /src/pt2_audio.h/
#pragma once #include <stdint.h> #include <stdbool.h> #include "pt2_replayer.h" // for the low-pass/high-pass filters in the SAMPLER screen #define FILTERS_BASE_FREQ (PAULA_PAL_CLK / 214.0) // too many bits makes little sense here #define BPM_FRAC_BITS 52 #define BPM_FRAC_SCALE (1ULL << BPM_FRAC_BITS) #define BPM_FRAC_MASK (BPM_FRAC_SCALE-1) #define TICK_TIME_FRAC_BITS 52 #define TICK_TIME_FRAC_SCALE (1ULL << TICK_TIME_FRAC_BITS) #define TICK_TIME_FRAC_MASK (TICK_TIME_FRAC_SCALE-1) typedef struct audio_t { volatile bool locked, isSampling; bool ledFilterEnabled, oversamplingFlag; uint32_t amigaModel, outputRate, audioBufferSize; uint32_t tickSampleCounter, samplesPerTickInt, samplesPerTickIntTab[(MAX_BPM-MIN_BPM)+1]; uint64_t tickSampleCounterFrac, samplesPerTickFrac, samplesPerTickFracTab[(MAX_BPM-MIN_BPM)+1]; // for audio sampling bool rescanAudioDevicesSupported; // for audio/video syncing bool resetSyncTickTimeFlag; uint32_t tickTimeIntTab[(MAX_BPM-MIN_BPM)+1]; uint64_t tickTimeFracTab[(MAX_BPM-MIN_BPM)+1]; } audio_t; void setAmigaFilterModel(uint8_t model); void toggleAmigaFilterModel(void); void setLEDFilter(bool state); void toggleLEDFilter(void); void updateReplayerTimingMode(void); void resetAudioDithering(void); void generateBpmTable(double dAudioFreq, bool vblankTimingFlag); uint16_t get16BitPeak(int16_t *sampleData, uint32_t sampleLength); uint32_t get32BitPeak(int32_t *sampleData, uint32_t sampleLength); float getFloatPeak(float *fSampleData, uint32_t sampleLength); double getDoublePeak(double *dSampleData, uint32_t sampleLength); void normalize16BitTo8Bit(int16_t *sampleData, uint32_t sampleLength); void normalize32BitTo8Bit(int32_t *sampleData, uint32_t sampleLength); void normalizeFloatTo8Bit(float *fSampleData, uint32_t sampleLength); void normalizeDoubleTo8Bit(double *dSampleData, uint32_t sampleLength); void toggleAmigaPanMode(void); void lockAudio(void); void unlockAudio(void); void audioSetStereoSeparation(uint8_t percentage); void outputAudio(int16_t *target, int32_t numSamples); bool setupAudio(void); void audioClose(void); extern audio_t audio; // pt2_audio.c