ref: d13d5a8ae53c840222223cfefa4b721e3e185e47
dir: /src/pt2_mod2wav.c/
// for finding memory leaks in debug mode with Visual Studio #if defined _DEBUG && defined _MSC_VER #include <crtdbg.h> #endif #include <stdio.h> #include <stdint.h> #include <stdbool.h> #include <sys/stat.h> // stat() #include "pt2_header.h" #include "pt2_audio.h" #include "pt2_mouse.h" #include "pt2_textout.h" #include "pt2_visuals.h" #include "pt2_mod2wav.h" #include "pt2_structs.h" #define TICKS_PER_RENDER_CHUNK 64 void storeTempVariables(void); // pt_modplayer.c bool intMusic(void); // pt_modplayer.c static volatile bool wavRenderingDone; static int16_t *mod2WavBuffer; static void calcMod2WavTotalRows(void); static int32_t SDLCALL mod2WavThreadFunc(void *ptr) { wavHeader_t wavHeader; FILE *f = (FILE *)ptr; assert(mod2WavBuffer != NULL && f != NULL); // skip wav header place, render data first fseek(f, sizeof (wavHeader_t), SEEK_SET); if (MOD2WAV_FREQ != audio.outputRate) recalcFilterCoeffs(MOD2WAV_FREQ); wavRenderingDone = false; uint32_t sampleCounter = 0; uint8_t tickCounter = 8; double dTickSampleCounter = 0.0; bool renderDone = false; while (!renderDone) { uint32_t samplesInChunk = 0; // render several ticks at once to prevent frequent disk I/O (can speed up the process) int16_t *ptr16 = mod2WavBuffer; for (uint32_t i = 0; i < TICKS_PER_RENDER_CHUNK; i++) { if (!editor.isWAVRendering || wavRenderingDone || editor.abortMod2Wav || !editor.songPlaying) { renderDone = true; break; } if (dTickSampleCounter <= 0.0) { // new replayer tick if (!intMusic()) wavRenderingDone = true; dTickSampleCounter += audio.dSamplesPerTick; } int32_t remainingTick = (int32_t)ceil(dTickSampleCounter); outputAudio(ptr16, remainingTick); dTickSampleCounter -= remainingTick; remainingTick *= 2; // stereo samplesInChunk += remainingTick; sampleCounter += remainingTick; ptr16 += remainingTick; if (++tickCounter >= 4) { tickCounter = 0; ui.updateMod2WavDialog = true; } } // write buffer to disk if (samplesInChunk > 0) fwrite(mod2WavBuffer, sizeof (int16_t), samplesInChunk, f); } if (MOD2WAV_FREQ != audio.outputRate) recalcFilterCoeffs(audio.outputRate); free(mod2WavBuffer); if (sampleCounter & 1) fputc(0, f); // pad align byte uint32_t totalRiffChunkLen = (uint32_t)ftell(f) - 8; // go back and fill in WAV header rewind(f); wavHeader.chunkID = 0x46464952; // "RIFF" wavHeader.chunkSize = totalRiffChunkLen; wavHeader.format = 0x45564157; // "WAVE" wavHeader.subchunk1ID = 0x20746D66; // "fmt " wavHeader.subchunk1Size = 16; wavHeader.audioFormat = 1; wavHeader.numChannels = 2; wavHeader.sampleRate = MOD2WAV_FREQ; wavHeader.bitsPerSample = 16; wavHeader.byteRate = (wavHeader.sampleRate * wavHeader.numChannels * wavHeader.bitsPerSample) / 8; wavHeader.blockAlign = (wavHeader.numChannels * wavHeader.bitsPerSample) / 8; wavHeader.subchunk2ID = 0x61746164; // "data" wavHeader.subchunk2Size = sampleCounter * sizeof (int16_t); // write main header fwrite(&wavHeader, sizeof (wavHeader_t), 1, f); fclose(f); resetAudioDownsamplingStates(); ui.mod2WavFinished = true; ui.updateMod2WavDialog = true; return true; } bool renderToWav(char *fileName, bool checkIfFileExist) { FILE *fOut; struct stat statBuffer; if (checkIfFileExist) { if (stat(fileName, &statBuffer) == 0) { ui.askScreenShown = true; ui.askScreenType = ASK_MOD2WAV_OVERWRITE; pointerSetMode(POINTER_MODE_MSG1, NO_CARRY); setStatusMessage("OVERWRITE FILE?", NO_CARRY); renderAskDialog(); return false; } } if (ui.askScreenShown) { ui.askScreenShown = false; ui.answerNo = false; ui.answerYes = false; } fOut = fopen(fileName, "wb"); if (fOut == NULL) { displayErrorMsg("FILE I/O ERROR"); return false; } const int32_t lowestBPM = 32; const int32_t maxSamplesToMix = (int32_t)ceil(TICKS_PER_RENDER_CHUNK * audio.bpmTableMod2Wav[lowestBPM-32]); // stereo mod2WavBuffer = (int16_t *)malloc(maxSamplesToMix * (2 * sizeof (int16_t))); if (mod2WavBuffer == NULL) { statusOutOfMemory(); return false; } storeTempVariables(); calcMod2WavTotalRows(); restartSong(); editor.blockMarkFlag = false; pointerSetMode(POINTER_MODE_MSG2, NO_CARRY); setStatusMessage("RENDERING MOD...", NO_CARRY); ui.disableVisualizer = true; editor.isWAVRendering = true; renderMOD2WAVDialog(); editor.abortMod2Wav = false; modSetTempo(song->currBPM, true); // update BPM with MOD2WAV audio output rate editor.mod2WavThread = SDL_CreateThread(mod2WavThreadFunc, NULL, fOut); if (editor.mod2WavThread != NULL) { SDL_DetachThread(editor.mod2WavThread); } else { free(mod2WavBuffer); ui.disableVisualizer = false; editor.isWAVRendering = false; displayErrorMsg("THREAD ERROR"); pointerSetMode(POINTER_MODE_IDLE, DO_CARRY); statusAllRight(); return false; } return true; } // ONLY used for a visual percentage counter, so accuracy is not very important static void calcMod2WavTotalRows(void) { bool pBreakFlag, posJumpAssert, calcingRows; int8_t n_pattpos[AMIGA_VOICES], n_loopcount[AMIGA_VOICES]; uint8_t modRow, pBreakPosition, ch, pos; int16_t modOrder; uint16_t modPattern; note_t *note; // for pattern loop memset(n_pattpos, 0, sizeof (n_pattpos)); memset(n_loopcount, 0, sizeof (n_loopcount)); song->rowsCounter = 0; song->rowsInTotal = 0; modRow = 0; modOrder = 0; modPattern = song->header.order[0]; pBreakPosition = 0; posJumpAssert = false; pBreakFlag = false; calcingRows = true; memset(editor.rowVisitTable, 0, MOD_ORDERS * MOD_ROWS); while (calcingRows) { editor.rowVisitTable[(modOrder * MOD_ROWS) + modRow] = true; for (ch = 0; ch < AMIGA_VOICES; ch++) { note = &song->patterns[modPattern][(modRow * AMIGA_VOICES) + ch]; if (note->command == 0x0B) // Bxx - Position Jump { modOrder = note->param - 1; pBreakPosition = 0; posJumpAssert = true; } else if (note->command == 0x0D) // Dxx - Pattern Break { pBreakPosition = (((note->param >> 4) * 10) + (note->param & 0x0F)); if (pBreakPosition > 63) pBreakPosition = 0; posJumpAssert = true; } else if (note->command == 0x0F && note->param == 0) // F00 - Set Speed 0 (stop) { calcingRows = false; break; } else if (note->command == 0x0E && (note->param >> 4) == 0x06) // E6x - Pattern Loop { pos = note->param & 0x0F; if (pos == 0) { n_pattpos[ch] = modRow; } else if (n_loopcount[ch] == 0) { n_loopcount[ch] = pos; pBreakPosition = n_pattpos[ch]; pBreakFlag = true; for (pos = pBreakPosition; pos <= modRow; pos++) editor.rowVisitTable[(modOrder * MOD_ROWS) + pos] = false; } else if (--n_loopcount[ch]) { pBreakPosition = n_pattpos[ch]; pBreakFlag = true; for (pos = pBreakPosition; pos <= modRow; pos++) editor.rowVisitTable[(modOrder * MOD_ROWS) + pos] = false; } } } modRow++; song->rowsInTotal++; if (pBreakFlag) { modRow = pBreakPosition; pBreakPosition = 0; pBreakFlag = false; } if (modRow >= MOD_ROWS || posJumpAssert) { modRow = pBreakPosition; pBreakPosition = 0; posJumpAssert = false; modOrder = (modOrder + 1) & 0x7F; if (modOrder >= song->header.numOrders) { modOrder = 0; calcingRows = false; break; } modPattern = song->header.order[modOrder]; if (modPattern > MAX_PATTERNS-1) modPattern = MAX_PATTERNS-1; } if (editor.rowVisitTable[(modOrder * MOD_ROWS) + modRow]) { // row has been visited before, we're now done! calcingRows = false; break; } } }