ref: f2c806cb2ade67461ccb8d05c604ff2ad715e75a
dir: /src/pt2_header.h/
#pragma once #include <SDL2/SDL.h> #include <stdint.h> #include <stdbool.h> #include <assert.h> #ifdef _WIN32 #define WIN32_MEAN_AND_LEAN #include <windows.h> // MAX_PATH #else #include <limits.h> // PATH_MAX #endif #include <stdint.h> #include "pt2_unicode.h" #include "pt2_palette.h" #define PROG_VER_STR "1.17" #ifdef _WIN32 #define DIR_DELIMITER '\\' #define PATH_MAX MAX_PATH #else #define DIR_DELIMITER '/' #define _stricmp strcasecmp #define _strnicmp strncasecmp #endif #define SAMPLE_VIEW_HEIGHT 64 #define SAMPLE_AREA_WIDTH 314 #define SCREEN_W 320 #define SCREEN_H 255 /* "60Hz" ranges everywhere from 59..61Hz depending on the monitor, so with ** no vsync we will get stuttering because the rate is not perfect... */ #define VBLANK_HZ 60 /* Scopes are clocked at 64Hz instead of 60Hz to prevent +/- interference ** from monitors not being exactly 60Hz (and unstable non-vsync mode). ** Sadly the scopes might midly flicker from this. */ #define SCOPE_HZ 64 #define AMIGA_PAL_VBLANK_HZ 50 #define FONT_BMP_WIDTH #define FONT_CHAR_W 8 // actual data length is 7, includes right spacing (1px column) #define FONT_CHAR_H 5 #define MOD_ROWS 64 #define MOD_SAMPLES 31 #define MOD_ORDERS 128 #define MAX_PATTERNS 100 #define MAX_SAMPLE_LEN 65534 #define RESERVED_SAMPLE_OFFSET (31 * MAX_SAMPLE_LEN) #define AMIGA_VOICES 4 #define SCOPE_WIDTH 40 #define SCOPE_HEIGHT 33 #define SPECTRUM_BAR_NUM 23 #define SPECTRUM_BAR_HEIGHT 36 #define SPECTRUM_BAR_WIDTH 6 #define POSED_LIST_SIZE 12 // main crystal oscillator #define AMIGA_PAL_XTAL_HZ 28375160 #define PAULA_PAL_CLK (AMIGA_PAL_XTAL_HZ / 8) #define CIA_PAL_CLK (AMIGA_PAL_XTAL_HZ / 40) #define FILTERS_BASE_FREQ (PAULA_PAL_CLK / 214.0) #define KEYB_REPEAT_DELAY 17 // .MOD types enum { FORMAT_MK, // ProTracker or compatible FORMAT_FLT, // Startrekker (4 channels) FORMAT_FT2, // FT2 (or other trackers, multichannel) FORMAT_STK, // The Ultimate SoundTracker (15 samples) FORMAT_NT, // NoiseTracker FORMAT_HMNT, // His Master's NoiseTracker (special one) FORMAT_UNKNOWN // may be The Ultimate Soundtracker (set to FORMAT_STK later) }; enum { FLAG_NOTE = 1, FLAG_SAMPLE = 2, FLAG_NEWSAMPLE = 4, TEMPFLAG_START = 1, TEMPFLAG_DELAY = 2, FILTER_A500 = 1, FILTER_LED_ENABLED = 2, NO_CARRY = 0, DO_CARRY = 1, INCREMENT_SLOW = 0, INCREMENT_FAST = 1, NO_SAMPLE_CUT = 0, SAMPLE_CUT = 1, EDIT_SPECIAL = 0, EDIT_NORMAL = 1, EDIT_TEXT_NO_UPDATE = 0, EDIT_TEXT_UPDATE = 1, TRANSPOSE_ALL = 1, MOUSE_BUTTON_NOT_HELD = 0, MOUSE_BUTTON_HELD = 1, DONT_SET_ORDER = -1, DONT_SET_PATTERN = -1, DONT_SET_ROW = -1, REMOVE_SAMPLE_MARKING = 0, KEEP_SAMPLE_MARKING = 1, MOD_NOT_MODIFIED = 0, MOD_IS_MODIFIED = 1, DONT_CHECK_IF_FILE_EXIST = 0, CHECK_IF_FILE_EXIST = 1, DONT_GIVE_NEW_FILENAME = 0, GIVE_NEW_FILENAME = 1, DONT_DOWNSAMPLE = 0, DO_DOWNSAMPLE = 1, SCREEN_ALL = 0, SCREEN_MAINSCREEN = 1, SCREEN_DISKOP = 2, SCREEN_SAMPLER = 4, SCREEN_QUIT = 8, SCREEN_CLEAR = 16, VISUAL_QUADRASCOPE = 0, VISUAL_SPECTRUM = 1, MODE_IDLE = 0, MODE_EDIT = 1, MODE_PLAY = 2, MODE_RECORD = 3, RECORD_PATT = 0, RECORD_SONG = 1, CURSOR_NOTE = 0, CURSOR_SAMPLE1 = 1, CURSOR_SAMPLE2 = 2, CURSOR_CMD = 3, CURSOR_PARAM1 = 4, CURSOR_PARAM2 = 5, PLAY_MODE_NORMAL = 0, PLAY_MODE_PATTERN = 1, OCTAVE_HIGH = 0, OCTAVE_LOW = 1, DISKOP_MODE_MOD = 0, DISKOP_MODE_SMP = 1, DISKOP_SMP_WAV = 0, DISKOP_SMP_IFF = 1, DISKOP_SMP_RAW = 2, ASK_QUIT = 0, ASK_SAVE_MODULE = 1, ASK_SAVE_SONG = 2, ASK_SAVE_SAMPLE = 3, ASK_MOD2WAV = 4, ASK_MOD2WAV_OVERWRITE = 5, ASK_SAVEMOD_OVERWRITE = 6, ASK_SAVESMP_OVERWRITE = 7, ASK_LOAD_DOWNSAMPLE = 8, ASK_RESAMPLE = 9, ASK_KILL_SAMPLE = 10, ASK_UPSAMPLE = 11, ASK_DOWNSAMPLE = 12, ASK_FILTER_ALL_SAMPLES = 13, ASK_BOOST_ALL_SAMPLES = 14, ASK_MAKE_CHORD = 15, ASK_SAVE_ALL_SAMPLES = 16, ASK_PAT2SMP = 17, ASK_RESTORE_SAMPLE = 18, ASK_DISCARD_SONG = 19, ASK_DISCARD_SONG_DRAGNDROP = 20, TEMPO_MODE_CIA = 0, TEMPO_MODE_VBLANK = 1, TEXT_EDIT_STRING = 0, TEXT_EDIT_DECIMAL = 1, TEXT_EDIT_HEX = 2 }; void restartSong(void); void resetSong(void); void incPatt(void); void decPatt(void); void modSetPos(int16_t order, int16_t row); void modStop(void); void doStopIt(bool resetPlayMode); void playPattern(int8_t startRow); void modPlay(int16_t patt, int16_t order, int8_t row); void modSetSpeed(uint8_t speed); void modSetTempo(uint16_t bpm, bool doLockAudio); void modFree(void); bool setupAudio(void); void audioClose(void); void clearSong(void); void clearSamples(void); void clearAll(void); void modSetPattern(uint8_t pattern);