ref: 0a5f275112d871f18435dbe76294c11d5f99ecf9
dir: /modules/blsaw.c/
/* * Saw * * This code was generated by Faust. It utilizes the saw2 Faust * module coded by Julius Smith. See oscillator.lib for more details. * */ #include <stdlib.h> #include <math.h> #include "soundpipe.h" #include "CUI.h" #define max(a,b) ((a < b) ? b : a) #define min(a,b) ((a < b) ? a : b) #ifndef FAUSTFLOAT #define FAUSTFLOAT float #endif static float faustpower2_f(float value) { return (value * value); } typedef struct { float fRec0[2]; float fVec0[2]; float fVec1[2]; int fSamplingFreq; int iConst0; FAUSTFLOAT fHslider0; FAUSTFLOAT fHslider1; float fConst1; float fConst2; } blsaw; blsaw* newblsaw() { blsaw* dsp = (blsaw*)malloc(sizeof(blsaw)); return dsp; } void deleteblsaw(blsaw* dsp) { free(dsp); } void instanceInitblsaw(blsaw* dsp, int samplingFreq) { dsp->fSamplingFreq = samplingFreq; dsp->iConst0 = min(192000, max(1, dsp->fSamplingFreq)); dsp->fHslider0 = (FAUSTFLOAT)1.; dsp->fHslider1 = (FAUSTFLOAT)440.; dsp->fConst1 = (float)dsp->iConst0; dsp->fConst2 = (2.f / dsp->fConst1); /* C99 loop */ { int i0; for (i0 = 0; (i0 < 2); i0 = (i0 + 1)) { dsp->fRec0[i0] = 0.f; } } /* C99 loop */ { int i1; for (i1 = 0; (i1 < 2); i1 = (i1 + 1)) { dsp->fVec0[i1] = 0.f; } } /* C99 loop */ { int i2; for (i2 = 0; (i2 < 2); i2 = (i2 + 1)) { dsp->fVec1[i2] = 0.f; } } } void initblsaw(blsaw* dsp, int samplingFreq) { instanceInitblsaw(dsp, samplingFreq); } void buildUserInterfaceblsaw(blsaw* dsp, UIGlue* interface) { interface->addHorizontalSlider(interface->uiInterface, "freq", &dsp->fHslider1, 440.f, 0.f, 20000.f, 0.0001f); interface->addHorizontalSlider(interface->uiInterface, "amp", &dsp->fHslider0, 1.f, 0.f, 1.f, 0.0001f); } void computeblsaw(blsaw* dsp, int count, FAUSTFLOAT** inputs, FAUSTFLOAT** outputs) { FAUSTFLOAT* output0 = outputs[0]; float fSlow0 = (float)dsp->fHslider1; float fSlow1 = ((float)dsp->iConst0 * ((float)dsp->fHslider0 / fSlow0)); float fSlow2 = (dsp->fConst2 * fSlow0); float fSlow3 = (dsp->fConst1 / fSlow0); /* C99 loop */ { int i; for (i = 0; (i < count); i = (i + 1)) { dsp->fRec0[0] = fmod((1.f + dsp->fRec0[1]), fSlow3); float fTemp0 = faustpower2_f(((fSlow2 * dsp->fRec0[0]) - 1.f)); dsp->fVec0[0] = fTemp0; dsp->fVec1[0] = 0.25f; output0[i] = (FAUSTFLOAT)(fSlow1 * ((fTemp0 - dsp->fVec0[1]) * dsp->fVec1[1])); dsp->fRec0[1] = dsp->fRec0[0]; dsp->fVec0[1] = dsp->fVec0[0]; dsp->fVec1[1] = dsp->fVec1[0]; } } } static void addHorizontalSlider(void* ui_interface, const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step) { sp_blsaw *p = ui_interface; p->args[p->argpos] = zone; p->argpos++; } int sp_blsaw_create(sp_blsaw **p) { *p = malloc(sizeof(sp_blsaw)); return SP_OK; } int sp_blsaw_destroy(sp_blsaw **p) { sp_blsaw *pp = *p; blsaw *dsp = pp->ud; deleteblsaw (dsp); free(*p); return SP_OK; } int sp_blsaw_init(sp_data *sp, sp_blsaw *p) { blsaw *dsp = newblsaw(); UIGlue UI; p->argpos = 0; UI.addHorizontalSlider= addHorizontalSlider; UI.uiInterface = p; buildUserInterfaceblsaw(dsp, &UI); initblsaw(dsp, sp->sr); p->freq = p->args[0]; p->amp = p->args[1]; p->ud = dsp; return SP_OK; } int sp_blsaw_compute(sp_data *sp, sp_blsaw *p, SPFLOAT *in, SPFLOAT *out) { blsaw *dsp = p->ud; SPFLOAT out1 = 0; SPFLOAT *faust_out[] = {&out1}; SPFLOAT *faust_in[] = {in}; computeblsaw(dsp, 1, faust_in, faust_out); *out = out1; return SP_OK; }