ref: 0a5f275112d871f18435dbe76294c11d5f99ecf9
dir: /modules/brown.c/
/* * Brown * * Brownian noise algorithm based on implementation found here: * http://vellocet.com/dsp/noise/VRand.h * * */ #include <stdlib.h> #include "soundpipe.h" int sp_brown_create(sp_brown **p) { *p = malloc(sizeof(sp_brown)); return SP_OK; } int sp_brown_destroy(sp_brown **p) { free(*p); return SP_OK; } int sp_brown_init(sp_data *sp, sp_brown *p) { p->brown = 0.0; return SP_OK; } int sp_brown_compute(sp_data *sp, sp_brown *p, SPFLOAT *in, SPFLOAT *out) { SPFLOAT r; while (1) { r = (sp_rand(sp) % SP_RANDMAX) / (SPFLOAT)(SP_RANDMAX); r = ((r * 2) - 1) * 0.5; p->brown += r; if (p->brown < -8.0f || p->brown > 8.0f) { p->brown -= r; } else { break; } } *out = p->brown * 0.0625; return SP_OK; }