ref: 0a5f275112d871f18435dbe76294c11d5f99ecf9
dir: /test/p/p_pluck.c/
#include <stdlib.h> #include <stdio.h> #include "soundpipe.h" #include "config.h" int main() { sp_data *sp; sp_create(&sp); sp_srand(sp, 12345); sp->sr = SR; sp->len = sp->sr * LEN; uint32_t t, u; SPFLOAT in = 0, out = 0; sp_pluck *unit[NUM]; for(u = 0; u < NUM; u++) { sp_pluck_create(&unit[u]); sp_pluck_init(sp, unit[u], 400); } for(t = 0; t < sp->len; t++) { for(u = 0; u < NUM; u++) sp_pluck_compute(sp, unit[u], &in, &out); } for(u = 0; u < NUM; u++) sp_pluck_destroy(&unit[u]); sp_destroy(&sp); return 0; }