ref: 0a5f275112d871f18435dbe76294c11d5f99ecf9
dir: /test/t/t_random.c/
#include "soundpipe.h" #include "md5.h" #include "tap.h" #include "test.h" typedef struct { sp_random *random; } UserData; int t_random(sp_test *tst, sp_data *sp, const char *hash) { uint32_t n; int fail = 0; SPFLOAT random = 0; sp_srand(sp,1234567); UserData ud; sp_random_create(&ud.random); sp_random_init(sp, ud.random); ud.random->min = -0.2; ud.random->max = 0.2; for(n = 0; n < tst->size; n++) { /* compute samples and add to test buffer */ random = 0; sp_random_compute(sp, ud.random, NULL, &random); sp->out[0] = random; sp_test_add_sample(tst, sp->out[0]); } fail = sp_test_verify(tst, hash); /* destroy functions here */ sp_random_destroy(&ud.random); if(fail) return SP_NOT_OK; else return SP_OK; }