ref: 0df3039072e1eb47d710348117063fa45cfaf2dd
dir: /modules/compressor.c/
#include <math.h> #include <stdlib.h> #include "soundpipe.h" #include "CUI.h" #define max(a,b) ((a < b) ? b : a) #define min(a,b) ((a < b) ? a : b) #ifndef FAUSTFLOAT #define FAUSTFLOAT SPFLOAT #endif typedef struct { float fRec2[2]; float fRec1[2]; float fRec0[2]; int fSamplingFreq; int iConst0; float fConst1; FAUSTFLOAT fHslider0; FAUSTFLOAT fHslider1; float fConst2; FAUSTFLOAT fHslider2; FAUSTFLOAT fHslider3; } compressor; static compressor* newcompressor(void) { compressor* dsp = (compressor*)malloc(sizeof(compressor)); return dsp; } static void deletecompressor(compressor* dsp) { free(dsp); } static void instanceInitcompressor(compressor* dsp, int samplingFreq) { dsp->fSamplingFreq = samplingFreq; dsp->iConst0 = min(192000, max(1, dsp->fSamplingFreq)); dsp->fConst1 = (2.f / (float)dsp->iConst0); dsp->fHslider0 = (FAUSTFLOAT)0.1; dsp->fHslider1 = (FAUSTFLOAT)1.; dsp->fConst2 = (1.f / (float)dsp->iConst0); dsp->fHslider2 = (FAUSTFLOAT)0.1; /* C99 loop */ { int i0; for (i0 = 0; (i0 < 2); i0 = (i0 + 1)) { dsp->fRec2[i0] = 0.f; } } /* C99 loop */ { int i1; for (i1 = 0; (i1 < 2); i1 = (i1 + 1)) { dsp->fRec1[i1] = 0.f; } } dsp->fHslider3 = (FAUSTFLOAT)0.; /* C99 loop */ { int i2; for (i2 = 0; (i2 < 2); i2 = (i2 + 1)) { dsp->fRec0[i2] = 0.f; } } } static void initcompressor(compressor* dsp, int samplingFreq) { instanceInitcompressor(dsp, samplingFreq); } static void buildUserInterfacecompressor(compressor* dsp, UIGlue* interface) { interface->addHorizontalSlider(interface->uiInterface, "ratio", &dsp->fHslider1, 1.f, 1.f, 40.f, 0.001f); interface->addHorizontalSlider(interface->uiInterface, "thresh", &dsp->fHslider3, 0.f, -80.f, 0.f, 0.001f); interface->addHorizontalSlider(interface->uiInterface, "atk", &dsp->fHslider0, 0.1f, 0.f, 10.f, 0.001f); interface->addHorizontalSlider(interface->uiInterface, "rel", &dsp->fHslider2, 0.1f, 0.f, 10.f, 0.001f); } static void computecompressor(compressor* dsp, int count, FAUSTFLOAT** inputs, FAUSTFLOAT** outputs) { FAUSTFLOAT* input0 = inputs[0]; FAUSTFLOAT* output0 = outputs[0]; float fSlow0 = (float)dsp->fHslider0; float fSlow1 = exp((0.f - (dsp->fConst1 / fSlow0))); float fSlow2 = ((1.f - fSlow1) * ((1.f / (float)dsp->fHslider1) - 1.f)); float fSlow3 = exp((0.f - (dsp->fConst2 / fSlow0))); float fSlow4 = exp((0.f - (dsp->fConst2 / (float)dsp->fHslider2))); float fSlow5 = (float)dsp->fHslider3; /* C99 loop */ { int i; for (i = 0; (i < count); i = (i + 1)) { float fTemp0 = (float)input0[i]; float fTemp1 = fabs(fTemp0); float fTemp2 = ((dsp->fRec1[1] > fTemp1)?fSlow4:fSlow3); dsp->fRec2[0] = ((dsp->fRec2[1] * fTemp2) + ((1.f - fTemp2) * fTemp1)); dsp->fRec1[0] = dsp->fRec2[0]; dsp->fRec0[0] = ((fSlow1 * dsp->fRec0[1]) + (fSlow2 * max(((20.f * log10(dsp->fRec1[0])) - fSlow5), 0.f))); output0[i] = (FAUSTFLOAT)(pow(10.f, (0.05f * dsp->fRec0[0])) * fTemp0); dsp->fRec2[1] = dsp->fRec2[0]; dsp->fRec1[1] = dsp->fRec1[0]; dsp->fRec0[1] = dsp->fRec0[0]; } } } static void addHorizontalSlider(void* ui_interface, const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step) { USED(label, init, min, max, step); sp_compressor *p = ui_interface; p->args[p->argpos] = zone; p->argpos++; } int sp_compressor_create(sp_compressor **p) { *p = malloc(sizeof(sp_compressor)); return SP_OK; } int sp_compressor_destroy(sp_compressor **p) { sp_compressor *pp = *p; compressor *dsp = pp->faust; deletecompressor (dsp); free(*p); return SP_OK; } int sp_compressor_init(sp_data *sp, sp_compressor *p) { compressor *dsp = newcompressor(); UIGlue UI; p->argpos = 0; UI.addHorizontalSlider= addHorizontalSlider; UI.uiInterface = p; buildUserInterfacecompressor(dsp, &UI); initcompressor(dsp, sp->sr); p->ratio = p->args[0]; p->thresh = p->args[1]; p->atk = p->args[2]; p->rel = p->args[3]; p->faust = dsp; return SP_OK; } int sp_compressor_compute(sp_data *sp, sp_compressor *p, SPFLOAT *in, SPFLOAT *out) { USED(sp); compressor *dsp = p->faust; SPFLOAT *faust_out[] = {out}; SPFLOAT *faust_in[] = {in}; computecompressor(dsp, 1, faust_in, faust_out); return SP_OK; }