ref: 3cc247773294861e50209f6e4f11224dd89112fb
dir: /modules/tenv2.c/
/* This code is placed in the public domain. */ #include <stdlib.h> #include "soundpipe.h" enum { T_ON, T_OFF, T_INIT }; int sp_tenv2_create(sp_tenv2 **p) { *p = malloc(sizeof(sp_tenv2)); return SP_OK; } int sp_tenv2_destroy(sp_tenv2 **p) { free(*p); return SP_OK; } int sp_tenv2_init(sp_data *sp, sp_tenv2 *p) { p->state = T_INIT; p->atk = 0.1; p->rel = 0.1; p->slope = 0; p->last = 0; return SP_OK; } int sp_tenv2_compute(sp_data *sp, sp_tenv2 *p, SPFLOAT *in, SPFLOAT *out) { if(*in != 0) { if(p->state == T_INIT || p->state == T_OFF) { p->state = T_ON; p->timer = (uint32_t)(sp->sr * p->atk); p->totaltime = p->timer; p->slope = 1.0 / p->totaltime; } else if (p->state == T_ON) { p->state = T_OFF; p->timer = (uint32_t)(sp->sr * p->rel); p->totaltime = p->timer; p->slope = 1.0 / p->totaltime; } } if(p->timer == 0) { if(p->state == T_ON) *out = 1; else *out = 0; return SP_OK; } else { p->timer--; if(p->state == T_ON) { *out = p->last + p->slope; } else if (p->state == T_OFF) { *out = p->last - p->slope; } if(*out > 1) *out = 1; if(*out < 0) *out = 0; p->last = *out; return SP_OK; } return SP_OK; }