ref: 6a7c384764bf6d69450037b1fb2ff3dd96b5e81c
dir: /modules/data/talkbox.lua/
sptbl["talkbox"] = {
files = {
module = "talkbox.c",
header = "talkbox.h",
example = "ex_talkbox.c",
},
func = {
create = "sp_talkbox_create",
destroy = "sp_talkbox_destroy",
init = "sp_talkbox_init",
compute = "sp_talkbox_compute",
},
params = {
optional = {
{
name = "quality",
type = "SPFLOAT",
description = "Quality of the talkbox sound. 0=lowest fidelity. 1=highest fidelity",
default = 1
},
}
},
modtype = "module",
description = [[A high talkbox emulation, simular to a vocoder.
This is the talkbox plugin ported from the MDA plugin suite. In many ways,
this Talkbox functions like a vocoder: it takes in a source signal (usually
speech), which then excites an excitation signal
(usually a harmonically rich signal like a saw wave). This particular algorithm
uses linear-predictive coding (LPC), making speech intelligibility better
than most vocoder implementations.
]],
ninputs = 2,
noutputs = 1,
inputs = {
{
name = "source",
description = "Input signal that shapes the excitation. Also known as the modulator."
},
{
name = "excitation",
description = "The signal to be excited. Also known as the carrier."
},
},
outputs = {
{
name = "out",
description = "Talkbox signal output."
},
}
}