ref: 6a7c384764bf6d69450037b1fb2ff3dd96b5e81c
dir: /test/t/t_random.c/
#include "soundpipe.h"
#include "md5.h"
#include "tap.h"
#include "test.h"
typedef struct {
sp_random *random;
} UserData;
int t_random(sp_test *tst, sp_data *sp, const char *hash)
{
uint32_t n;
int fail = 0;
SPFLOAT random = 0;
sp_srand(sp,1234567);
UserData ud;
sp_random_create(&ud.random);
sp_random_init(sp, ud.random);
ud.random->min = -0.2;
ud.random->max = 0.2;
for(n = 0; n < tst->size; n++) {
/* compute samples and add to test buffer */
random = 0;
sp_random_compute(sp, ud.random, NULL, &random);
sp->out[0] = random;
sp_test_add_sample(tst, sp->out[0]);
}
fail = sp_test_verify(tst, hash);
/* destroy functions here */
sp_random_destroy(&ud.random);
if(fail) return SP_NOT_OK;
else return SP_OK;
}