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SoX(1)									SoX(1)



NAME
       sox - Sound eXchange : universal sound sample translator

SYNOPSIS
       sox infile1 [ infile2 ... ] outfile

       sox [ general options ] [ format options ] infile1
	   [ [ format options ] infile2 ... ] [ format options ] outfile
	   [ effect [ effect options ] ... ]

       soxmix infile1 infile2 [ infile3 ... ] outfile

       soxmix [ general options ] [ format options ] infile1
	   [ format options ] infile2
	   [ [ format options ] infile3 ... ]
	   [ format options ] outfile
	   [ effect [ effect options ] ... ]


       General options:
	   [ -h ] [ -p ] [ -V ]

       Format options:
	   [ -t filetype ] [ -r rate ] [ -s/-u/-U/-A/-a/-i/-g/-f ]
	   [ -b/-w/-l/-d ] [ -v volume ]
	   [ -c channels ] [ -x ] [ -e ]

       Effects:
	   avg [ -l | -r | -f | -b | -1 | -2 | -3 | -4 | n,n,...,n ]
	   band [ -n ] center [ width ]
	   bandpass frequency bandwidth
	   bandreject frequency bandwidth
	   chorus gain-in gain out delay decay speed depth
		  -s | -t [ delay decay speed depth -s | -t ]
	   compand attack1,decay1[,attack2,decay2...]
		   in-dB1,out-dB1[,in-dB2,out-dB2...]
		   [ gain [ initial-volume [ delay ] ] ]
	   copy
	   dcshift shift [ limitergain ]
	   deemph
	   earwax
	   echo gain-in gain-out delay decay [ delay decay ... ]
	   echos gain-in gain-out delay decay [ delay decay ... ]
	   fade [ type ] fade-in-length
		[ stop-time [ fade-out-length ] ]
	   filter [ low ]-[ high ] [ window-len [ beta ]]
	   flanger gain-in gain-out delay decay speed < -s | -t >
	   highp frequency
	   highpass frequency
	   lowp frequency
	   lowpass frequency
	   mask
	   mcompand "attack1,decay1[,attack2,decay2...]
		    in-dB1,out-dB1[,in-dB2,out-dB2...]
		    [ gain [ initial-volume [ delay ] ] ]" xover_freq
	   pan direction
	   phaser gain-in gain-out delay decay speed < -s | -t >
	   pick [ -1 | -2 | -3 | -4 | -l | -r | -f | -b ]
	   pitch shift [ width interpole fade ]
	   polyphase [ -w < nut / ham > ]
		     [	-width < long / short / # > ]
		     [ -cutoff # ]
	   rate
	   repeat count
	   resample [ -qs | -q | -ql ] [ rolloff [ beta ] ]
	   reverb gain-out reverb-time delay [ delay ... ]
	   reverse
	   silence above_periods [ duration threshold[ d | % ]
		   [ below_periods duration
		     threshold[ d | % ]]
	   speed [ -c ] factor
	   stat [ -s n ] [ -rms ] [ -v ] [ -d ]
	   stretch [ factor [ window fade shift fading ]
	   swap [ 1 2 | 1 2 3 4 ]
	   synth [ length ] type mix [ freq [ -freq2 ]
		 [ off ] [ ph ] [ p1 ] [ p2 ] [ p3 ]
	   trim start [ length ]
	   vibro speed [ depth ]
	   vol gain [ type [ limitergain ] ]

DESCRIPTION
       SoX is a command line program that can convert most popular audio files
       to most other popular audio file formats.  It can optionally change the
       audio  sample data type and apply one or more sound effects to the file
       during this translation.

       If more then one input file is specified	 then  they  are  concatenated
       into  the  output  file.	  In  this case, it has a restriction that all
       input files must be of the same data type and sample rates.

       soxmix is functionally the same as the command line program sox	expect
       that  it	 takes two or more files as input and mixes the audio together
       to produce a single file as output.  It	has  a	restriction  that  all
       input files must be of the same data type and sample rates.

       There  are two types of audio file formats that SoX can work with.  The
       first are self-describing file formats.	These contain  a  header  that
       completely describe the characteristics of the audio data that follows.

       The second type are header-less data, or sometimes called raw data.   A
       user must pass enough information to SoX on the command line so that it
       knows what type of data it contains.

       Audio data can usually be totally described by four characteristics:

       rate	 The sample rate is in samples per second.   For  example,  CD
		 sample rates are at 44100.

       data size The  precision the data is stored in.	Most popular are 8-bit
		 bytes or 16-bit words.

       data encoding
		 What encoding the data type uses.  Examples are u-law, ADPCM,
		 or signed linear data.

       channels	 How  many channels are contained in the audio data.  Mono and
		 Stereo are the two most common.

       Please refer to the soxexam(1) manual page for a long description  with
       examples on how to use SoX with various types of file formats.

OPTIONS
       The option syntax is a little grotty, but in essence:

	    sox File.au file.wav

       translates  a  sound file in SUN Sparc .AU format into a Microsoft .WAV
       file, while

	    sox -v 0.5 file.au -r 12000 file.wav mask

       does the same format translation but also lowers the amplitude by  1/2,
       changes	the  sampling  rate to 12000 hertz, and applies the mask sound
       effect to the audio data.

       The following will mix two sound files together to to produce a	single
       sound file.

	       soxmix music.wav voice.wav mixed.wav

       Format options:

       Format  options effect the audio samples that they immediately precede.
       If they are placed before the input file	 name  then  they  effect  the
       input  data.   If they are placed before the output file name then they
       will effect the output data.  By taking	advantage  of  this,  you  can
       override a input file’s corrupted header or produce an output file that
       is totally different style then the input file.	It is also how SoX  is
       informed about the format of raw input data.

       -t filetype
		 gives	the  type  of the sound sample file.  Useful when file
		 extension is not standard or for specifying  the  .auto  file
		 type.

       -r rate	 Gives	the  sample  rate  in Hertz of the file.  To cause the
		 output file to have a different sample rate  than  the	 input
		 file, include this option as a part of the output options.
		 If  the  input	 and  output files have different rates then a
		 sample rate change effect must be  ran.   If  a  sample  rate
		 changing  effect  is  not  specified  then a default one will
		 internally be ran by SoX using its default parameters.

       -v volume Change amplitude (floating point); less than  1.0  decreases,
		 greater  than	1.0  increases.	  May use a negative number to
		 invert the phase of the audio data.   It  is  interesting  to
		 note that we perceive volume logarithmically but this adjusts
		 the amplitude linearly.
		 As with other format options, the volume option  effects  the
		 file its specified with.  This is useful whe processing muti-
		 ple input files as the volume adjustment can be specified for
		 each input file or just once to adjust the output file.  This
		 can be compared to an audio mixer were you  can  control  the
		 volume	 of  each  input  as  well  as a master volume (output
		 side).
		 soxmix defaults the value of the -v  option  for  each	 input
		 file  to  1/input_file_count.	 This means if your mixing two
		 input	files  together	 then  each  input  file’s  volume  is
		 adjusted  by  0.5.  This is done to prevent clipping of audio
		 data during the mixing operation.  Users will most likely not
		 be happy with this large of a volume adjustment and can spec-
		 ify the -v option to override this default value.
		 Note: For the non-mixing case, see the stat effect for infor-
		 mation	 on  finding the maximum volume adjustment that can be
		 done with this	 option	 without  causing  audio  data	to  be
		 clipped.

       -s/-u/-U/-A/-a/-i/-g/-f
		 The  sample  data encoding is signed linear (2’s complement),
		 unsigned linear, u-law	 (logarithmic),	 A-law	(logarithmic),
		 ADPCM, IMA_ADPCM, GSM, or Floating-point.
		 U-law	(actually shorthand for mu-law) and A-law are the U.S.
		 and international standards for logarithmic  telephone	 sound
		 compression.	 When	uncompressed  u-law  has  roughly  the
		 precision of 14-bit PCM audio and A-law has roughly the  pre-
		 cision of 13-bit PCM audio.
		 A-law	and  u-law  data is sometimes encoded using a reversed
		 bit-ordering (ie. MSB becomes LSB).  Internally,  SoX	under-
		 stands	 how to work with this encoding but there is currently
		 no command line option to specify it.	If you need this  sup-
		 port  then  you  can  use  the psuedo file types of ".la" and
		 ".lu" to inform sox of	 the  encoding.	  See  supported  file
		 types for more information.
		 ADPCM	is a form of sound compression that has a good compro-
		 mise between good sound quality  and  fast  encoding/decoding
		 time.	 It is used for telephone sound compression and places
		 were full fidelity is not as important.  When uncompressed it
		 has  roughly the precision of 16-bit PCM audio.  Popular ver-
		 sion of ADPCM include G.726, MS ADPCM, and IMA ADPCM.	The -a
		 flag  has  different meanings in different file handlers.  In
		 .wav files it represents MS ADPCM files,  in  all  others  it
		 means	G.726  ADPCM.	IMA  ADPCM is a specific form of ADPCM
		 compression, slightly simpler	and  slightly  lower  fidelity
		 than  Microsoft’s  flavor of ADPCM.  IMA ADPCM is also called
		 DVI ADPCM.
		 GSM is a standard used for  telephone	sound  compression  in
		 European  countries and its gaining popularity because of its
		 quality.  It usually is CPU intensive to work with GSM	 audio
		 data.

       -b/-w/-l/-d
		 The  sample  data size is in bytes, 16-bit words, 32-bit long
		 words, or 64-bit double long (long long) words.

       -x	 The sample data is in XINU format; that is, it comes  from  a
		 machine  with	the opposite word order than yours and must be
		 swapped according to the word-size given above.  Only	16-bit
		 and  32-bit  integer  data  may  be  swapped.	Machine-format
		 floating-point data is not portable.

       -c channels
		 The number of sound channels in the data file.	 This  may  be
		 1,  2,	 or 4; for mono, stereo, or quad sound data.  To cause
		 the output file to have a different number of	channels  than
		 the  input  file,  include  this  option with the output file
		 options.  If the input and output file have a different  num-
		 ber of channels then the avg effect must be used.  If the avg
		 effect is not specified  on  the  command  line  it  will  be
		 invoked internally with default parameters.

       -e	 When used after the input filename (so that it applies to the
		 output file) it allows you to avoid giving an output filename
		 and will not produce an output file.  It will apply any spec-
		 ified effects to the input file.  This is mainly useful  with
		 the stat effect but can be used with others.

       General options:

       -h	 Print version number and usage information.

       -p	 Run  in  preview mode and run fast.  This will somewhat speed
		 up SoX when the output format has a different number of chan-
		 nels  and  a  different rate than the input file.  Currently,
		 this defaults to using the rate effect instead of the	resam-
		 ple effect for sample rate changes.

       -V	 Print	a description of processing phases.  Useful for figur-
		 ing out exactly how SoX is mangling your sound samples.

FILE TYPES
       SoX attempts to determine the file type of input files automatically by
       looking	at  the header of the audio file.  When it is unable to detect
       the file type or if its an output file then it uses the file  extension
       of the file to determine what type of file format handler to use.  This
       can be overridden by specifying the "-t" option on the command line.

       The input and output files may be read from standard in and out.	  This
       is done by specifying ’-’ as the filename.

       File  formats  which  have  headers are checked, if that header doesn’t
       seem right, the program exits with an appropriate message.

       The following file formats are supported:


       .8svx	 Amiga 8SVX musical instrument description format.

       .aiff	 AIFF files used on Apple IIc/IIgs and SGI.   Note:  the  AIFF
		 format	 supports  only	 one  SSND chunk.  It does not support
		 multiple  sound  chunks,  or  the  8SVX  musical   instrument
		 description  format.	AIFF files are multimedia archives and
		 can have multiple audio and picture chunks.  You may  need  a
		 separate archiver to work with them.

       .au	 SUN  Microsystems  AU files.  There are apparently many types
		 of .au files; DEC has invented its own with a different magic
		 number	 and word order.  The .au handler can read these files
		 but will not write them.  Some .au files have valid AU	 head-
		 ers and some do not.  The latter are probably original SUN u-
		 law 8000 hz samples.  These can be dealt with using  the  .ul
		 format (see below).

       .avr	 Audio Visual Research
		 The AVR format is produced by a number of commercial packages
		 on the Mac.

       .cdr	 CD-R
		 CD-R files are used in mastering music on Compact Disks.  The
		 audio	data  on a CD-R disk is a raw audio file with a format
		 of stereo 16-bit signed  samples  at  a  44khz	 sample	 rate.
		 There	is a special blocking/padding oddity at the end of the
		 audio file and is why it needs its own handler.

       .cvs	 Continuously Variable Slope Delta modulation
		 Used to compress speech audio for applications such as	 voice
		 mail.

       .dat	 Text Data files
		 These	files  contain	a textual representation of the sample
		 data.	There is one line at the beginning that	 contains  the
		 sample	 rate.	 Subsequent  lines  contain  two  numeric data
		 items: the time since the beginning of the first  sample  and
		 the  sample value.  Values are normalized so that the maximum
		 and minimum are 1.00 and -1.00.  This file format can be used
		 to  create  data files for external programs such as FFT ana-
		 lyzers or graph routines.  SoX can also  convert  a  file  in
		 this format back into one of the other file formats.

       .gsm	 GSM 06.10 Lossy Speech Compression
		 A standard for compressing speech which is used in the Global
		 Standard for Mobil telecommunications (GSM).	Its  good  for
		 its purpose, shrinking audio data size, but it will introduce
		 lots of noise when  a	given  sound  sample  is  encoded  and
		 decoded  multiple  times.   This format is used by some voice
		 mail applications.  It is rather CPU intensive.
		 GSM in SoX is optional and requires access to an external GSM
		 library.   To	see if there is support for gsm run sox -h and
		 look for it under the list of supported file formats.

       .hcom	 Macintosh HCOM files.	These are (apparently) Mac FSSD	 files
		 with  some variant of Huffman compression.  The Macintosh has
		 wacky file formats and this format handler apparently doesn’t
		 handle	 all  the  ones	 it  should.  Mac users will need your
		 usual arsenal of file converters to deal with	an  HCOM  file
		 under Unix or DOS.

       .maud	 An Amiga format
		 An  IFF-conform sound file type, registered by MS MacroSystem
		 Computer GmbH, published along with the "Toccata"  sound-card
		 on the Amiga.	Allows 8bit linear, 16bit linear, A-Law, u-law
		 in mono and stereo.

       .mp3	 MP3 Compressed Audio
		 MP3 audio files come from the MPEG standards  for  audio  and
		 video	compression.  They are a lossy compression format that
		 achieves good compression rates  with	a  minimum  amount  of
		 quality loss.	Also see Ogg Vorbis for a similar format.  MP3
		 support in SoX is optional and requires access to  either  or
		 both the external libmad and libmp3lame libraries.  To see if
		 there is support for Mp3 run sox -h and look for it under the
		 list of supported file formats as "mp3".


       .nul	 Null file handler.  This is a fake file hander that act as if
		 its reading a stream of 0’s from a while or fake writing out-
		 put  to  a  file.   This is not a very useful file handler in
		 most cases.  It might be useful in some scripts were  you  do
		 not  want to read or write from a real file but would like to
		 specify a filename for consistency.

       .ogg	 Ogg Vorbis Compressed Audio.
		 Ogg Vorbis is a open, patent-free  CODEC  designed  for  com-
		 pressing  music  and  streaming audio.	 It is similar to MP3,
		 VQF, AAC, and other lossy formats.  SoX can decode all	 types
		 of Ogg Vorbis files, but can only encode at 128 kbps.	Decod-
		 ing is somewhat CPU intensive and encoding is very CPU inten-
		 sive.
		 Ogg Vorbis in SoX is optional and requires access to external
		 Ogg Vorbis libraries.	To see if there	 is  support  for  Ogg
		 Vorbis run sox -h and look for it under the list of supported
		 file formats as "vorbis".

       ossdsp	 OSS /dev/dsp device driver
		 This is a pseudo-file type and	 can  be  optionally  compiled
		 into  SoX.   Run  sox	-h to see if you have support for this
		 file type.  When this driver is used it allows you to open up
		 the  OSS  /dev/dsp file and configure it to use the same data
		 format as passed in to SoX.  It works for  both  playing  and
		 recording   sound  samples.   When  playing  sound  files  it
		 attempts to set up the OSS driver to use the same  format  as
		 the  input file.  It is suggested to always override the out-
		 put values to use the highest quality samples your sound card
		 can handle.  Example: -t ossdsp -w -s /dev/dsp

       .prc	 Psion record.app
		 Used in some Psion devices for System alarms.	This format is
		 newer then the	 .wve  format  that  is	 used  in  some	 Psion
		 devices.

       .sf	 IRCAM Sound Files.
		 Sound	Files  are used by academic music software such as the
		 CSound package, and the MixView sound sample editor.

       .sph
		 SPHERE (SPeech HEader Resources) is a file format defined  by
		 NIST  (National Institute of Standards and Technology) and is
		 used with speech audio.  SoX can read these files  when  they
		 contain u-law and PCM data.  It will ignore any header infor-
		 mation that says the data is compressed  using	 shorten  com-
		 pression  and	will  treat  the  data as either u-law or PCM.
		 This will allow SoX and the command line shorten  program  to
		 be  ran  together using pipes to uncompress the data and then
		 pass the result to SoX for processing.

       .smp	 Turtle Beach SampleVision files.
		 SMP files are for use with the PC-DOS package SampleVision by
		 Turtle	 Beach Softworks. This package is for communication to
		 several MIDI samplers. All sample rates are supported by  the
		 package, although not all are supported by the samplers them-
		 selves. Currently loop points are ignored.

       .snd
		 Under DOS this file format is the same as the	.sndt  format.
		 Under all other platforms it is the same as the .au format.

       .sndt	 SoundTool files.
		 This is an older DOS file format.

       sunau	 Sun /dev/audio device driver
		 This  is  a  pseudo-file  type and can be optionally compiled
		 into SoX.  Run sox -h to see if you  have  support  for  this
		 file type.  When this driver is used it allows you to open up
		 a Sun /dev/audio file and configure it to use the  same  data
		 type  as  passed  in  to  SoX.	 It works for both playing and
		 recording  sound  samples.   When  playing  sound  files   it
		 attempts to set up the audio driver to use the same format as
		 the input file.  It is suggested to always override the  out-
		 put  values  to use the highest quality samples your hardware
		 can handle.  Example: -t sunau -w -s /dev/audio or  -t	 sunau
		 -U -c 1 /dev/audio for older sun equipment.

       .txw	 Yamaha TX-16W sampler.
		 A  file  format  from	a Yamaha sampling keyboard which wrote
		 IBM-PC format 3.5" floppies.  Handles reading of files	 which
		 do  not have the sample rate field set to one of the expected
		 by looking at some other  bytes  in  the  attack/loop	length
		 fields,  and  defaulting to 33kHz if the sample rate is still
		 unknown.

       .vms	 More info to come.
		 Used to compress speech audio for applications such as	 voice
		 mail.

       .voc	 Sound Blaster VOC files.
		 VOC  files are multi-part and contain silence parts, looping,
		 and different sample rates for different chunks.   On	input,
		 the  silence  parts  are  filled out, loops are rejected, and
		 sample data with a new sample rate is rejected.  Silence with
		 a  different sample rate is generated appropriately.  On out-
		 put, silence is  not  detected,  nor  are  impossible	sample
		 rates.	  Note,	 this  version	now supports playing VOC files
		 with multiple blocks and supports playing files containing u-
		 law and A-law samples.

       vorbis	 See .ogg format.

       vox	 A  headerless	file of Dialogic/OKI ADPCM audio data commonly
		 comes with the extension .vox.	 This ADPCM  data  has	12-bit
		 precision packed into only 4-bits.

       .wav	 Microsoft .WAV RIFF files.
		 These	appear	to  be	very similar to IFF files, but not the
		 same.	They are the native  sound  file  format  of  Windows.
		 (Obviously,  Windows was of such incredible importance to the
		 computer industry that it just had to have its own sound file
		 format.)  Normally .wav files have all formatting information
		 in their headers, and so do not need any format options spec-
		 ified	for  an input file. If any are, they will override the
		 file header, and you will be warned to this effect.  You  had
		 better	 know  what  you are doing! Output format options will
		 cause a format conversion, and the .wav will  written	appro-
		 priately.   SoX currently can read PCM, ULAW, ALAW, MS ADPCM,
		 and IMA (or DVI) ADPCM.  It can write all  of	these  formats
		 including (NEW!)  the ADPCM encoding.

       .wve	 Psion 8-bit A-law
		 These	are  8-bit  A-law  8khz	 sound files used on the Psion
		 palmtop portable computer.

       .raw	 Raw files (no header).
		 The  sample  rate,  size  (byte,  word,  etc),	 and  encoding
		 (signed,  unsigned,  etc.)  of the sample file must be given.
		 The number of channels defaults to 1.

       .ub, .sb, .uw, .sw, .ul, .al, .lu, .la, .sl
		 These are several suffices which serve as a shorthand for raw
		 files	with a given size and encoding.	 Thus, ub, sb, uw, sw,
		 ul, al, lu, la and sl correspond to "unsigned byte",  "signed
		 byte",	 "unsigned  word",  "signed word", "u-law" (byte), "A-
		 law" (byte), inverse bit order "u-law", inverse bit order "A-
		 law", and "signed long".  The sample rate defaults to 8000 hz
		 if not explicitly set, and the number of channels defaults to
		 1.   There are lots of Sparc samples floating around in u-law
		 format with no header and fixed at a sample rate of 8000  hz.
		 (Certain  sound  management  software	cheerfully ignores the
		 headers.)  Similarly, most Mac sound files  are  in  unsigned
		 byte format with a sample rate of 11025 or 22050 hz.

       .auto	 This  is  a  ‘‘meta-type’’: specifying this type for an input
		 file triggers some code that tries to guess the real type  by
		 looking  for magic words in the header.  If the type can’t be
		 guessed, the program exits with an error message.  The	 input
		 must  be  a  plain file, not a pipe.  This type can’t be used
		 for output files.

EFFECTS
       Multiple effects may be applied to the audio data  by  specifying  them
       one after another at the end of the command line.

       avg [ -l | -r | -f | -b | -1 | -2 | -3 | -4 | n,n,...,n ]
		 Reduce	 the  number  of channels by averaging the samples, or
		 duplicate channels to increase the number of channels.	  This
		 effect	 is  automatically used when the number of input chan-
		 nels differ from the number of output channels.  When	reduc-
		 ing the number of channels it is possible to manually specify
		 the avg effect and use the -l, -r, -f, -b, -1,	 -2,  -3,  -4,
		 options  to  select  only  the left, right, front, back chan-
		 nel(s) or specific channel for the output instead of  averag-
		 ing  the  channels.  The -l, and -r options will do averaging
		 in quad-channel files so select the exact channel to  prevent
		 this.

		 The  avg effect can also be invoked with up to 16 double-pre-
		 cision numbers, seperated by commas, which specify  the  pro-
		 portion  (0.0 = 0% and 1.0 = 100%) of each input channel that
		 is to be mixed into  each  output  channel.   In  two-channel
		 mode,	4  numbers  are	 given:	 l->l,	l->r,  r->l, and r->r,
		 respectively.	In four-channel mode, the first 4 numbers give
		 the  proportions  for	the left-front output channel, as fol-
		 lows: lf->lf, rf->lf, lb->lf, and rb->rf.  The	 next  4  give
		 the  right-front output in the same order, then left-back and
		 right-back.

		 It is also possible to use the 16 numbers to expand or reduce
		 the channel count; just specify 0 for unused channels.

		 Finally, certain reduced combination of numbers can be speci-
		 fied for certain input/output channel combinations.


		 In Ch	Out Ch Num Mappings
		 _____	______ ___ _____________________________
		   2	  1	2   l->l, r->l
		   2	  2	1   adjust balance
		   4	  1	4   lf->l, rf->l, lb->l, rb-l
		   4	  2	2   lf->l&rf->r, lb->l&rb->r
		   4	  4	1   adjust balance
		   4	  4	2   front balance, back balance


       band [ -n ] center [ width ]
		 Apply a band-pass filter.  The frequency response drops loga-
		 rithmically around the center frequency.  The width gives the
		 slope of the drop.  The frequencies at	 center	 +  width  and
		 center	 -  width  will	 be half of their original amplitudes.
		 Band defaults to a mode oriented  to  pitched	signals,  i.e.
		 voice,	 singing,  or  instrumental music.  The -n (for noise)
		 option uses the alternate mode for un-pitched signals.	 Warn-
		 ing:  -n introduces a power-gain of about 11dB in the filter,
		 so beware of output clipping.	Band introduces noise  in  the
		 shape of the filter, i.e. peaking at the center frequency and
		 settling around it.  See filter for a	bandpass  effect  with
		 steeper shoulders.

       bandpass frequency bandwidth
		 Butterworth bandpass filter. Description coming soon!

       bandreject frequency bandwidth
		 Butterworth bandreject filter.	 Description coming soon!

       chorus gain-in gain-out delay decay speed depth

	      -s | -t [ delay decay speed depth -s | -t ... ]
		 Add   a   chorus   to	 a   sound   sample.   Each  quadtuple
		 delay/decay/speed/depth gives the delay in  milliseconds  and
		 the decay (relative to gain-in) with a modulation speed in Hz
		 using depth in milliseconds.  The modulation is either	 sinu-
		 soidal	 (-s)  or  triangular (-t).  Gain-out is the volume of
		 the output.

       compand attack1,decay1[,attack2,decay2...]

	       in-dB1,out-dB1[,in-dB2,out-dB2...]

	       [gain [initial-volume [delay ] ] ]
		 Compand (compress or expand) the dynamic range of  a  sample.
		 The  attack  and decay time specify the integration time over
		 which the absolute value of the input signal is integrated to
		 determine  its	 volume;  attacks refer to increases in volume
		 and decays refer to decreases.	 Where more than one  pair  of
		 attack/decay	parameters  are	 specified,  each  channel  is
		 treated separately and the number of pairs  must  agree  with
		 the number of input channels.	The second parameter is a list
		 of points on the compander’s transfer function	 specified  in
		 dB  relative  to  the maximum possible signal amplitude.  The
		 input values must be in a strictly increasing order  but  the
		 transfer  function  does not have to be monotonically rising.
		 The special value -inf may be used to indicate that the input
		 volume	 should	 be  associated	 output	 volume.   The	points
		 -inf,-inf and 0,0 are assumed; the latter may be  overridden,
		 but the former may not.

		 The  third  (optional) parameter is a post-processing gain in
		 dB which is applied after the compression  has	 taken	place;
		 the  fourth  (optional)  parameter is an initial volume to be
		 assumed for each channel when the effect starts.   This  per-
		 mits  the  user to supply a nominal level initially, so that,
		 for example, a very large gain is not applied to initial sig-
		 nal levels before the companding action has begun to operate:
		 it is quite probable that in such an event, the output	 would
		 be severely clipped while the compander gain properly adjusts
		 itself.

		 The fifth (optional) parameter is a delay  in	seconds.   The
		 input	signal	is analyzed immediately to control the compan-
		 der, but it  is  delayed  before  being  fed  to  the	volume
		 adjuster.   Specifying	 a  delay  approximately  equal to the
		 attack/decay times allows the compander to effectively	 oper-
		 ate in a "predictive" rather than a reactive mode.

       copy	 Copy  the input file to the output file.  This is the default
		 effect if both files have the same sampling rate.

       dcshift shift [ limitergain ]
		 DC Shift the audio data, with basic linear amplitude formula.
		 This  is  most useful if your audio data tends to not be cen-
		 tered around a value of 0.  Shifting it back will  allow  you
		 to  get  the  most  volume adjustments without clipping audio
		 data.
		 The first option is the dcshift  value.   It  is  a  floating
		 point number that indicates the amount to shift.
		 An  option  limtergain	 value	can  be specified as well.  It
		 should have a value much less then 1.0 and is	used  only  on
		 peaks to prevent clipping.

       deemph	 Apply	a  treble  attenuation	shelving  filter to samples in
		 audio cd format.  The frequency  response  of	pre-emphasized
		 recordings  is	 rectified.   The  filtering is defined in the
		 standard document ISO 908.

       earwax	 Makes sound easier to listen to on headphones.	  Adds	audio-
		 cues  to  samples in audio cd format so that when listened to
		 on headphones the stereo image is moved from inside your head
		 (standard for headphones) to outside and in front of the lis-
		 tener (standard for speakers). See
		 www.geocities.com/beinges for a full explanation.

       echo gain-in gain-out delay decay [ delay decay ... ]
		 Add echoing to a sound sample.	 Each delay/decay  part	 gives
		 the delay in milliseconds and the decay (relative to gain-in)
		 of that echo.	Gain-out is the volume of the output.

       echos gain-in gain-out delay decay [ delay decay ... ]
		 Add a sequence of echos to a sound sample.  Each  delay/decay
		 part  gives the delay in milliseconds and the decay (relative
		 to gain-in) of that echo.  Gain-out is the volume of the out-
		 put.

       fade [ type ] fade-in-length

	    [ stop-time [ fade-out-length ] ]
		 Add a fade effect to the beginning, end, or both of the audio
		 data.

		 For fade-ins, this starts from the first sample and ramps the
		 volume of the audio from 0 to full volume over fade-in-length
		 seconds.  Specify 0 seconds if no fade-in is wanted.

		 For fade-outs, the audio data will be truncated at the	 stop-
		 time and the volume will be ramped from full volume down to 0
		 starting at fade-out-length seconds before the stop-time.  If
		 fade-out-length  is  not  specified,  it defaults to the same
		 value as fade-in-length.  No fade-out	is  performed  if  the
		 stop-time is not specified.
		 All  times can be specified in either periods of time or sam-
		 ple  counts.	To  specify  time  periods  use	  the	format
		 hh:mm:ss.frac	format.	 To specify using sample counts, spec-
		 ify the number of samples and append the letter  ’s’  to  the
		 sample count (for example 8000s).
		 An optional type can be specified to change the type of enve-
		 lope.	Choices are q for quarter of a sinewave, h for half  a
		 sinewave,  t  for  linear slope, l for logarithmic, and p for
		 inverted parabola.  The default is a linear slope.

       filter [ low ]-[ high ] [ window-len [ beta ] ]
		 Apply a Sinc-windowed lowpass, highpass, or  bandpass	filter
		 of given window length to the signal.	low refers to the fre-
		 quency of the lower 6dB corner of the filter.	high refers to
		 the frequency of the upper 6dB corner of the filter.

		 A  lowpass  filter is obtained by leaving low unspecified, or
		 0.  A highpass filter is obtained by  leaving	high  unspeci-
		 fied,	or  0,	or  greater  than or equal to the Nyquist fre-
		 quency.

		 The window-len, if unspecified, defaults to 128.  Longer win-
		 dows  give  a	sharper cutoff, smaller windows a more gradual
		 cutoff.

		 The beta, if unspecified, defaults to	16.   This  selects  a
		 Kaiser window.	 You can select a Nuttall window by specifying
		 anything <= 2.0 here.	For  more  discussion  of  beta,  look
		 under the resample effect.


       flanger gain-in gain-out delay decay speed < -s | -t >
		 Add   a   flanger   to	  a   sound   sample.	 Each	triple
		 delay/decay/speed gives the delay  in	milliseconds  and  the
		 decay	(relative  to  gain-in) with a modulation speed in Hz.
		 The modulation is either sinodial (-s)	 or  triangular	 (-t).
		 Gain-out is the volume of the output.

       highp frequency
		 Apply	a  single  pole	 recursive high-pass filter.  The fre-
		 quency response drops logarithmically with I frequency in the
		 middle of the drop.  The slope of the filter is quite gentle.
		 See filter for a highpass effect with sharper cutoff.

       highpass frequency
		 Butterworth highpass filter.  Description coming soon!

       lowp frequency
		 Apply a single pole recursive low-pass filter.	 The frequency
		 response  drops  logarithmically with frequency in the middle
		 of the drop.  The slope of the filter is quite	 gentle.   See
		 filter for a lowpass effect with sharper cutoff.

       lowpass frequency
		 Butterworth lowpass filter.  Description coming soon!

       mask	 Add "masking noise" to signal.	 This effect deliberately adds
		 white noise to a sound in order to mask quantization effects,
		 created  by  the  process  of	playing a sound digitally.  It
		 tends to mask buzzing voices, for example.  It adds  1/2  bit
		 of noise to the sound file at the output bit depth.

       mcompand "attack1,decay1[,attack2,decay2...]

		in-dB1,out-dB1[,in-dB2,out-dB2...]

		[gain [initial-volume [delay ] ] ]" xover_freq

		 Multi-band  compander is similar to the single band compander
		 but the audio file is first divided up into  bands  and  then
		 the  compander	 is  ran on each band.	See the compand effect
		 for definition of its options.	 Compand options are specified
		 between  double  quotes  and the crossover frequency for that
		 band is specefied seperately with  xover_fre.	 This  can  be
		 repeated multiple times to create multiple bands.

       pan direction
		 Pan  the  sound of an audio file from one channel to another.
		 This is done by changing the volume of the input channels  so
		 that it fades out on one channel and fades-in on another.  If
		 the number of input channels is different then the number  of
		 output	 channels then this effect tries to intelligently han-
		 dle this.  For instance, if the input contains 1 channel  and
		 the output contains 2 channels, then it will create the miss-
		 ing channel itself.  The direction is a value	from  -1.0  to
		 1.0.	-1.0 represents far left and 1.0 represents far right.
		 Numbers in between will start the pan effect without  totally
		 muting the opposite channel.

       phaser gain-in gain-out delay decay speed < -s | -t >
		 Add	a   phaser   to	  a   sound   sample.	 Each	triple
		 delay/decay/speed gives the delay  in	milliseconds  and  the
		 decay	(relative  to  gain-in) with a modulation speed in Hz.
		 The modulation is either sinodial (-s)	 or  triangular	 (-t).
		 The  decay  should be less than 0.5 to avoid feedback.	 Gain-
		 out is the volume of the output.

       pick [ -1 | -2 | -3 | -4 | -l | -r | -f | -b ]
		 Pick a subset of channels to be copied into the output	 file.
		 This  effect is just an alias of the "avg" effect but is left
		 here for historical reasons.

       pitch shift [ width interpole fade ]
		 Change the pitch of file without affecting  its  duration  by
		 cross-fading shifted samples.	shift is given in cents. Use a
		 positive value to shift to treble, negative value to shift to
		 bass.	Default shift is 0.  width of window is in ms. Default
		 width is 20ms. Try 30ms to lower pitch,  and  10ms  to	 raise
		 pitch.	 interpole option, can be "cubic" or "linear". Default
		 is "cubic".  The fade option, can be "cos", "hamming",	 "lin-
		 ear" or "trapezoid".  Default is "cos".

       polyphase [ -w < nut / ham > ]

		 [  -width <  long  / short  / # > ]

		 [ -cutoff #  ]
		 Translate  input  sampling  rate  to output sampling rate via
		 polyphase interpolation, a DSP	 algorithm.   This  method  is
		 slow and uses lots of RAM, but gives much better results than
		 rate.

		 -w < nut / ham > : select either a Nuttal (~90	 dB  stopband)
		 or Hamming (~43 dB stopband) window.  Default is nut.

		 -width	 long / short / # : specify the (approximate) width of
		 the filter.  long is 1024  samples;  short  is	 128  samples.
		 Alternatively, an exact number can be used.  Default is long.
		 The short option is not  recommended,	as  it	produces  poor
		 quality results.

		 -cutoff  #  : specify the filter cutoff frequency in terms of
		 fraction of frequency bandwidth, also	know  as  the  Nyquist
		 frequency.  Please see the resample effect for further infor-
		 mation on Nyquist frequency.  If upsampling, then this is the
		 fraction  of  the original signal that should go through.  If
		 downsampling, this is the fraction of the signal  left	 after
		 downsampling.	 Default  is  0.95.   Remember	that this is a
		 float.


       rate	 Translate input sampling rate to  output  sampling  rate  via
		 linear	 interpolation to the Least Common Multiple of the two
		 sampling rates.  This is the default effect if the two	 files
		 have  different  sampling  rates  and the preview options was
		 specified.  This is fast but noisy: the spectrum of the orig-
		 inal  sound  will  be	shifted upwards and duplicated faintly
		 when up-translating by a multiple.

		 Lerp-ing is acceptable for cheap 8-bit	 sound	hardware,  but
		 for  CD-quality  sound you should instead use either resample
		 or polyphase.	If  you	 are  wondering	 which	rate  changing
		 effects  to use, you will want to read a detailed analysis of
		 all of them  at  http://eakaw2.et.tu-dresden.de/~wilde/resam-
		 ple/resample.html

       repeat count
		 Repeats  the  audio data count times.	Requires disk space to
		 store the data to be repeated.

       resample [ -qs | -q | -ql ] [ rolloff [ beta ] ]
		 Translate input sampling rate to  output  sampling  rate  via
		 simulated  analog  filtration.	  This	method	is slower than
		 rate, but gives much better results.

		 By default, linear interpolation is used, with a window width
		 about 45 samples at the lower of the two rate.	 This gives an
		 accuracy of about 16 bits, but insufficient  stopband	rejec-
		 tion  in  the case that you want to have rolloff greater than
		 about 0.80 of the Nyquist frequency.

		 The -q* options will change the default  values  for  rolloff
		 and  beta  as	well  as use quadratic interpolation of filter
		 coefficients, resulting in about 24 bits precision.  The -qs,
		 -q,  or -ql options specify increased accuracy at the cost of
		 lower execution speed.	 It is optional to specify rolloff and
		 beta parameters when using the -q* options.

		 Following  is	a  table  of the reasonable defaults which are
		 built-in to SoX:

		    Option  Window rolloff beta interpolation
		    ------  ------ ------- ---- -------------
		    (none)    45    0.80    16	   linear
		      -qs     45    0.80    16	  quadratic
		      -q      75    0.875   16	  quadratic
		      -ql    149    0.94    16	  quadratic
		    ------  ------ ------- ---- -------------

		 -qs, -q, or -ql use window lengths of 45, 75, or 149 samples,
		 respectively,	at  the	 lower	sample-rate  of the two files.
		 This means progressively sharper stop-band rejection, at pro-
		 portionally slower execution times.

		 rolloff  refers to the cut-off frequency of the low pass fil-
		 ter and is given in terms of the Nyquist  frequency  for  the
		 lower	sample	rate.	rolloff	 therefore should be something
		 between 0.0 and 1.0, in practice 0.8-0.95.  The defaults  are
		 indicated above.

		 The  Nyquist  frequency is equal to (sample rate / 2).	 Logi-
		 cally, this is because the A/D converter  needs  at  least  2
		 samples to detect 1 cycle at the Nyquist frequency.  Frequen-
		 cies higher then the Nyquist will actually  appear  as	 lower
		 frequencies  to  the  A/D  converter  and is called aliasing.
		 Normally, A/D converts run the signal through a highpass fil-
		 ter first to avoid these problems.

		 Similar  problems  will  happen in software when reducing the
		 sample rate of an  audio  file	 (frequencies  above  the  new
		 Nyquist  frequency  can  be  aliased  to  lower frequencies).
		 Therefore, a good resample effect will remove	all  frequency
		 information above the new Nyquist frequency.

		 The rolloff refers to how close to the Nyquist frequency this
		 cutoff is, with closer being  better.	 When  increasing  the
		 sample rate of an audio file you would not expect to have any
		 frequencies exist that are past  the  original	 Nyquist  fre-
		 quency.   Because  of	resampling properties, it is common to
		 have aliasing data created that is above the old Nyquist fre-
		 quency.   In that case the rolloff refers to how close to the
		 original Nyquist frequency to use a highpass filter to remove
		 this false data, with closer also being better.

		 The beta parameter determines the type of filter window used.
		 Any value greater than 2.0 is the beta for a  Kaiser  window.
		 Beta  <=  2.0	selects a Nuttall window.  If unspecified, the
		 default is a Kaiser window with beta 16.

		 In the case of Kaiser window (beta > 2.0), lower  betas  pro-
		 duce  a somewhat faster transition from passband to stopband,
		 at the cost of noticeable artifacts.  A beta  of  16  is  the
		 default, beta less than 10 is not recommended.	 If you want a
		 sharper cutoff, don’t use low beta’s,	use  a	longer	sample
		 window.   A  Nuttall  window  is  selected  by specifying any
		 ’beta’ <= 2, and the Nuttall window has somewhat steeper cut-
		 off  than  the	 default Kaiser window.	 You will probably not
		 need to use the beta parameter at all, unless	you  are  just
		 curious  about	 comparing  the	 effects of Nuttall vs. Kaiser
		 windows.

		 This is the default effect if the two	files  have  different
		 sampling  rates.  Default parameters are, as indicated above,
		 Kaiser window of length 45, rolloff  0.80,  beta  16,	linear
		 interpolation.

		 NOTE:	-qs  is	 only  slightly	 slower, but more accurate for
		 16-bit or higher precision.

		 NOTE: In many	cases  of  up-sampling,	 no  interpolation  is
		 needed,  as  exact  filter  coefficients can be computed in a
		 reasonable amount of space.  To be precise, this is done when

			    input_rate < output_rate
				       &&
		   output_rate/gcd(input_rate,output_rate) <= 511

       reverb gain-out reverbe-time delay [ delay ... ]
		 Add  reverberation to a sound sample.	Each delay is given in
		 milliseconds and its feedback is depending on the reverb-time
		 in  milliseconds.   Each delay should be in the range of half
		 to quarter of reverb-time to get a  realistic	reverberation.
		 Gain-out is the volume of the output.

       reverse	 Reverse  the  sound  sample completely.  Included for finding
		 Satanic subliminals.

       silence above_periods [ duration threshold[ d | % ]

	       [ below_periods duration

		 threshold[ d | % ]]
		 Removes silence from the beginning or end of  a  sound	 file.
		 Silence is anything below a specified threshold.
		 When trimming silence from the beginning of a sound file, you
		 specify a duration of audio that is  above  a	given  silence
		 threshold before audio data is processed.  You can also spec-
		 ify the count of periods of none-silence you want  to	detect
		 before	 processing  audio data.  Specify a period of 0 if you
		 do not want to trim data from the front of the sound file.
		 When optionally trimming silence form	the  end  of  a	 sound
		 file,	you specify the duration of audio that must be below a
		 given threshold before stopping to  process  audio  data.   A
		 count	of  periods that occur below the threshold may also be
		 specified.  If this options are not specified	then  data  is
		 not trimmed from the end of the audio file.  If below_periods
		 is negative, it is treated as a positive value	 and  is  also
		 used  to  indicate  the  effect  should restart processing as
		 specified by the above_periods, making it suitable for remov-
		 ing periods of silence in the middle of a sound file.
		 Duration  counts may be in the format of time, hh:mm:ss.frac,
		 or in the exact count of samples.
		 Threshold may be suffixed with d, or % to indicated the value
		 is  in	 decibels  or  a percentage of max value of the sample
		 value.	 A value of ’0%’ will look for total silence.

       speed [ -c ] factor
		 Speed up or down the sound, as a magnetic tape with  a	 speed
		 control.   It	affects	 both  pitch and time. A factor of 1.0
		 means no change, and is the default.  2.0 doubles speed, thus
		 time  length is cut by a half and pitch is one octave higher.
		 0.5 halves speed thus time length doubles and	pitch  is  one
		 octave	 lower.	 If the optional -c parameter is used then the
		 factor is specified in "cents".

       stat [ -s n ] [-rms ] [ -v ] [ -d ]
		 Do a statistical check on the input file, and	print  results
		 on  the standard error file.  Audio data is passed unmodified
		 from input to output file  unless  used  along	 with  the  -e
		 option.

		 The  "Volume  Adjustment:"  field in the statistics gives you
		 the argument to the -v number which will make the  sample  as
		 loud as possible without clipping.

		 The option -v will print out the "Volume Adjustment:" field’s
		 value only and return.	 This could be of use  in  scripts  to
		 auto convert the volume.

		 The  -s  n  option is used to scale the input data by a given
		 factor.  The default value of n is the max value of a	signed
		 long  variable	 (0x7fffffff).	 Internal  effects always work
		 with signed long PCM data and so the value should  relate  to
		 this fact.

		 The  -rms  option  will  convert all output average values to
		 root mean square format.

		 There is also an optional parameter -d that will print out  a
		 hex  dump  of the sound file from the internal buffer that is
		 in 32-bit signed PCM data.  This is mainly  only  of  use  in
		 tracking  down endian problems that creep in to SoX on cross-
		 platform versions.


       stretch factor [window fade shift fading]
		 Time stretch file by a given factor. Change duration  without
		 affecting  the	 pitch.	  factor of stretching: >1.0 lengthen,
		 <1.0 shorten duration.	 window size  is  in  ms.  Default  is
		 20ms.	The  fade  option, can be "lin".  shift ratio, in [0.0
		 1.0]. Default depends on stretch factor. 1.0 to shorten,  0.8
		 to lengthen.  The fading ratio, in [0.0 0.5]. The amount of a
		 fade’s default depends on factor and shift.

       swap [ 1 2 | 1 2 3 4 ]
		 Swap channels in multi-channel sound files.  Optionally,  you
		 may  specify  the channel order you would like the output in.
		 This defaults to output channel 2 and then 1 for  stereo  and
		 2, 1, 4, 3 for quad-channels.	An interesting feature is that
		 you may duplicate a given  channel  by	 overwriting  another.
		 This  is  done	 by repeating an output channel on the command
		 line.	For example, swap 2 2 will overwrite  channel  1  with
		 channel  2’s  data; creating a stereo file with both channels
		 containing the same audio data.

       synth [ length ] type mix [ freq [ -freq2 ]

	     [ off ] [ ph ] [ p1 ] [ p2 ] [ p3 ]
		 The synth effect will generate various types of  audio	 data.
		 Although this effect is used to generate audio data, an input
		 file must be specified.  The length of the input  audio  file
		 determines the length of the output audio file.
		 <length>  length  in  sec  or	hh:mm:ss.frac,	0=inputlength,
		 default=0
		 <type> is sine, square,  triangle,  sawtooth,	trapetz,  exp,
		 whitenoise, pinknoise, brownnoise, default=sine
		 <mix> is create, mix, amod, default=create
		 <freq> frequency at beginning in Hz, not used	for noise..
		 <freq2>  frequency  at	 end  in  Hz,  not  used  for  noise..
		 <freq/2> can be given as %%n, where ’n’ is the number of half
		 notes in respect to A (440Hz)
		 <off> Bias (DC-offset)	 of signal in percent, default=0
		 <ph>  phase  shift  0..100  shift phase 0..2*Pi, not used for
		 noise..
		 <p1> square: Ton/Toff, triangle+trapetz:  rising  slope  time
		 (0..100)
		 <p2> trapetz: ON time (0..100)
		 <p3> trapetz: falling slope position (0..100)

       trim start [ length ]
		 Trim  can trim off unwanted audio data from the beginning and
		 end of the audio file.	 Audio samples are  not	 sent  to  the
		 output stream until the start location is reached.
		 The  optional length parameter tells the number of samples to
		 output after the start sample and is used  to	trim  off  the
		 back  side  of	 the  audio  data.  Using a value of 0 for the
		 start parameter will allow trimming off the back side only.
		 Both options can be specified using either an amount of  time
		 and  an  exact	 count	of samples.  The format for specifying
		 lengths in time is hh:mm:ss.frac.  A start  value  of	1:30.5
		 will  not  start  until 1 minute, thirty and 1/2 seconds into
		 the audio data.  The format for specifying sample  counts  is
		 the  number of samples with the letter ’s’ appended to it.  A
		 value of 8000s will wait until 8000 samples are  read	before
		 starting to process audio data.

       vibro speed  [ depth ]
		 Add  the  world-famous	 Fender	 Vibro-Champ sound effect to a
		 sound sample by using a sine wave as the volume knob.	 Speed
		 gives	the  Hertz  value of the wave.	This must be under 30.
		 Depth gives the amount the volume is cut  into	 by  the  sine
		 wave, ranging 0.0 to 1.0 and defaulting to 0.5.

       vol gain [ type [ limitergain ] ]
		 The  vol  effect is much like the command line option -v.  It
		 allows you to adjust the volume of an input file  and	allows
		 you  to  specify  the	adjustment  in	relation to amplitude,
		 power, or dB.	If type is not specified then it  defaults  to
		 amplitude.
		 When  type is amplitude then a linear change of the amplitude
		 is performed based on the gain.  Therefore, a	value  of  1.0
		 will  keep  the  volume the same, 0.0 to < 1.0 will cause the
		 volume to decrease and values of > 1.0 will cause the	volume
		 to  increase.	Beware of clipping audio data when the gain is
		 greater then 1.0.  A negative value performs the same adjust-
		 ment while also changing the phase.
		 When  type  is power then a value of 1.0 also means no change
		 in volume.
		 When type is dB the  amplitude	 is  changed  logarithmically.
		 0.0 is constant while +6 doubles the amplitude.
		 An  optional limitergain value can be specified and should be
		 a value much less then 1.0 (ie 0.05 or 0.02) and is used only
		 on  peaks to prevent clipping.	 Not specifying this parameter
		 will cause no limiter to be  used.   In  verbose  mode,  this
		 effect	 will display the percentage of audio data that needed
		 to be limited.

BUGS
       The syntax is horrific.	Thats the breaks when  trying  to  handle  all
       things from the command line.

       Please  report  any  bugs found in this version of SoX to Chris Bagwell
       (cbagwell@users.sourceforge.net)

FILES
SEE ALSO
       play(1), rec(1), soxexam(1)

NOTICES
       The version of SoX that accompanies this	 manual	 page  is  support  by
       Chris Bagwell (cbagwell@users.sourceforge.net).	Please refer any ques-
       tions regarding it to this address.  You may obtain the latest  version
       at the the web site http://sox.sourceforge.net/

AUTHOR
       Chris Bagwell (cbagwell@users.sourceforge.net).

       Updates by Anonymous



			       December 11, 2001			SoX(1)