ref: 210336f9b78b4089163bc16804a1e76984c6c46d
dir: /src/tone.c/
/* * Sound Tools Tone Control Effects: bass & treble * * The bass and treble effects approximate to the venerable * Baxandall circuit used in the analogue world. * * Filter design by Robert Bristow-Johnson <rbj@audioimagination.com> * * This implementation (c) 2006 robs@users.sourceforge.net * * See LICENSE file for further copyright information. */ #include "biquad.h" #include <memory.h> static int getopts(eff_t effp, int n, char **argv, double fc, int dcNormalise) { bool isFcSet = false; double opt1 = HUGE_VAL, opt2 = HUGE_VAL; biquad_t p = (biquad_t) effp->priv; /* Zero all numbers, set all bools to false: */ memset(p, 0, sizeof(*p)); /* Initialise non-zero numbers: */ p->dcNormalise = dcNormalise; p->fc = fc; p->oomph = 0.5; /* * This block is a little complicated -- all because I wanted * to make it easy for the user i.e. order doesn't matter for * optional arguments. * This is made possible because slope (or oomph) <= 1 and by * insisting that the centre-frequency is > 1 (Hz). */ if (n > 0 && sscanf(argv[0], "%lf", &p->gain) && (n < 2 || sscanf(argv[1], "%lf", &opt1)) && (n < 3 || sscanf(argv[2], "%lf", &opt2)) && (n < 4)) do { if (opt1 != HUGE_VAL) { if (opt1 > 1) { p->fc = opt1; isFcSet = true; } else if (opt1 > 0) { p->oomph = opt1; } else break; /* error */ if (opt2 != HUGE_VAL) { if (opt2 > 1) { if (isFcSet) break; /* error */ p->fc = opt2; } else if (opt2 > 0) { if (!isFcSet) break; /* error */ p->oomph = opt2; } else break; /* error */ } } if (dcNormalise) { p->gain = -p->gain; } return ST_SUCCESS; } while (0); st_fail(effp->h->usage); return ST_EOF; } static int st_bass_getopts (eff_t e, int n, char **a) {return getopts(e, n, a, 100, 0);} static int st_treble_getopts(eff_t e, int n, char **a) {return getopts(e, n, a, 3000, 1);} static int st_biquad_shelf_start(eff_t effp) { biquad_t p = (biquad_t) effp->priv; /* Calculate intermediates: */ double A = exp(p->gain / 40 * log(10)); double w0 = 2 * M_PI * p->fc / effp->ininfo.rate; double alpha = sin(w0)/2 * sqrt( (A + 1/A)*(1/p->oomph - 1) + 2 ); double a0; /* Calculate filter coefficients: */ p->b0 = A*( (A+1) - (A-1)*cos(w0) + 2*sqrt(A)*alpha ); /* Numerator. */ p->b1 = 2*A*( (A-1) - (A+1)*cos(w0) ); p->b2 = A*( (A+1) - (A-1)*cos(w0) - 2*sqrt(A)*alpha ); a0 = (A+1) + (A-1)*cos(w0) + 2*sqrt(A)*alpha; /* Denominator. */ p->a1 = -2*( (A-1) + (A+1)*cos(w0) ); p->a2 = (A+1) + (A-1)*cos(w0) - 2*sqrt(A)*alpha; /* Simplify: */ p->b2 = p->b2/a0; p->b1 = p->b1/a0; p->b0 = p->b0/a0; p->a2 = p->a2/a0; p->a1 = p->a1/a0; if (p->dcNormalise) /* Normalise to AV = 0dB at DC: */ { double normalise = (1 + p->a1 + p->a2) / (p->b0 + p->b1 + p->b2); p->b0 = normalise * p->b0; p->b1 = normalise * p->b1; p->b2 = normalise * p->b2; } if (effp->globalinfo.octave_plot_effect) { printf( "title('SoX effect: %s gain=%g centre=%g slope=%g (rate=%u)')\n" "xlabel('Frequency (Hz)')\n" "ylabel('Amplitude Response (dB)')\n" "Fs=%u;minF=10;maxF=Fs/2;\n" "axis([minF maxF -25 25])\n" "sweepF=logspace(log10(minF),log10(maxF),200);\n" "grid on\n" "[h,w]=freqz([%f %f %f],[1 %f %f],sweepF,Fs);\n" "semilogx(w,20*log10(h),'b')\n" "pause\n" , effp->name, p->gain, p->fc, p->oomph , effp->ininfo.rate, effp->ininfo.rate , p->b0, p->b1, p->b2, p->a1, p->a2 ); exit(0); } return ST_SUCCESS; } static st_effect_t st_bass_effect = { "bass", "Usage: bass gain [frequency] [slope]", 0, st_bass_getopts, st_biquad_shelf_start, st_biquad_flow, st_effect_nothing_drain, st_effect_nothing }; st_effect_t const * st_bass_effect_fn(void) { return &st_bass_effect; } static st_effect_t st_treble_effect = { "treble", "Usage: treble gain [frequency] [slope]", 0, st_treble_getopts, st_biquad_shelf_start, st_biquad_flow, st_effect_nothing_drain, st_effect_nothing }; st_effect_t const * st_treble_effect_fn(void) { return &st_treble_effect; }