shithub: sox

ref: 22a16468c8b39d1333d4489432a2e010883d3aa2
dir: /sox.txt/

View raw version



SoX(1)							   SoX(1)


NAME
       sox - Sound eXchange : universal sound sample translator

SYNOPSIS
       sox infile outfile
       sox infile outfile [ effect [ effect options ... ] ]
       sox infile -e effect [ effect options ... ]
       sox  [ general options  ] [ format options  ] ifile [ for-
       mat options  ] ofile [ effect [ effect options ... ] ]

       General options: [ -e ] [ -h ] [ -p ] [ -v volume ] [ -V ]

       Format	options:   [   -t  filetype  ]	[  -r  rate  ]	[
       -s/-u/-U/-A/-a/-g ] [ -b/-w/-l/-f/-d/-D ] [ -c channels	]
       [ -x ]

       Effects:
	    avg [ -l | -r ]
	    band [ -n ] center [ width ]
	    check
	    chorus  gain-in  gain  out	delay  decay  speed depth
		 -s | -t [ delay decay speed depth -s | -fI-t ]
	    copy
	    cut
	    deemph
	    echo gain-in gain-out delay decay [ delay decay  ...]
	    echos gain-in gain-out delay decay [ delay decay ...]
	    flanger gain-in gain-out delay decay speed -s | -fI-t
	    highp center
	    lowp center
	    map
	    mask
	    phaser gain-in gain-out delay decay speed -s | -t
	    pick
	    polyphase [ -w < num / ham > ]
		      [	 -width <  long	 / short  / # > ]
		      [ -cutoff #  ]
	    rate
	    resample
	    reverb gain-out reverb-time delay [ delay ... ]
	    reverse
	    split
	    stat [ debug | -v ]
	    swap [ 1 2 3 4 ]
	    vibro speed [ depth ]

DESCRIPTION
       Sox  translates	sound  files  from one format to another,
       possibly doing a sound effect.

OPTIONS
       The option syntax is a little grotty, but in essence:
	    sox file.au file.voc
       translates a sound sample in SUN Sparc .AU format  into	a



			  June 28, 1999				1





SoX(1)							   SoX(1)


       SoundBlaster .VOC file, while
	    sox -v 0.5 file.au -r 12000 file.voc rate
       does  the  same	format	translation  but  also lowers the
       amplitude by 1/2 and changes the sampling rate  from  8000
       hertz to 12000 hertz via the rate sound effect loop.

       File type options:

       -t filetype
		 gives the type of the sound sample file.

       -r rate	 Give sample rate in Hertz of file.

       -s/-u/-U/-A/-a/-g
		 The  sample  data  is signed linear (2's comple-
		 ment), unsigned linear, U-law (logarithmic),  A-
		 law  (logarithmic), ADPCM, or GSM.  U-law and A-
		 law are the U.S. and international standards for
		 logarithmic  telephone sound compression.  ADPCM
		 is form of sound compression  that  has  a  good
		 compromise  between  good sound quality and fast
		 encoding/decoding time.  GSM is a standard  used
		 for  telephone	 sound	compression  in	 European
		 countries and its gaining popularity because  of
		 its quality.

       -b/-w/-l/-f/-d/-D
		 The  sample  data  is	in  bytes,  16-bit words,
		 32-bit longwords, 32-bit floats,  64-bit  double
		 floats,  or 80-bit IEEE floats.  Floats and dou-
		 ble floats are in native machine format.

       -x	 The sample data is in XINU format; that  is,  it
		 comes	from  a	 machine  with	the opposite word
		 order than yours and must be  swapped	according
		 to  the  word-size given above.  Only 16-bit and
		 32-bit integer data may  be  swapped.	 Machine-
		 format	 floating-point	 data  is  not	portable.
		 IEEE floats are a fixed, portable format. ???

       -c channels
		 The number of sound channels in the  data  file.
		 This  may  be	1,  2, or 4; for mono, stereo, or
		 quad sound data.

       General options:

       -e	 after the input file allows you to avoid  giving
		 an output file and just name an effect.  This is
		 mainly useful with the stat effect  but  can  be
		 used with others.

       -h	 Print version number and usage information.




			  June 28, 1999				2





SoX(1)							   SoX(1)


       -p	 Run  in  preview  mode	 and run fast.	This will
		 somewhat speed up sox when the output format has
		 a  different  number of channels and a different
		 rate then the input file.  The	 order	that  the
		 effects  are run in will be arranged for maximum
		 speed and not quality.

       -v volume Change amplitude (floating point); less than 1.0
		 decreases, greater than 1.0 increases.	 Note: we
		 perceive volume logarithmically,  not	linearly.
		 Note: see the stat effect.

       -V	 Print	a description of processing phases.  Use-
		 ful for figuring out exactly how sox is mangling
		 your sound samples.

       The  input and output files may be standard input and out-
       put.  This is specified by '-'.	The -t type  option  must
       be  given  in this case, else sox will not know the format
       of   the	  given	  file.	   The	 -t,   -r,   -s/-u/-U/-A,
       -b/-w/-l/-f/-d/-D  and  -x options refer to the input data
       when given before the input file name.  After, they  refer
       to the output data.

       If  you don't give an output file name, sox will just read
       the input file.	This is useful for validating  structured
       file  formats; the stat effect may also be used via the -e
       option.

FILE TYPES
       Sox needs to know the formats  of  the  input  and  output
       files.	File  formats  which have headers are checked, if
       that header doesn't seem right, the program exits with  an
       appropriate  message.   Currently,  raw (no header) binary
       and textual data, Amiga 8SVX, Apple/SGI	AIFF,  SPARC  .AU
       (w/header),  AVR,  NeXT	.SND,  CD-R, CVSD, GSM 06.10, Mac
       HCOM, Sound Tools MAUD, OSS device drivers,  Turtle  Beach
       .SMP,  Sound  Blaster,  Sndtool,	 and  Sounder,	Sun Audio
       device driver, Yamaha TX-16W Sampler, IRCAM  Sound  Files,
       Creative	 Labs VOC, Psion .WVE, and Microsoft RIFF/WAV are
       supported.


       .8svx	 Amiga 8SVX musical instrument	description  for-
		 mat.

       .aiff	 AIFF  files  used  on	Apple  IIc/IIgs	 and SGI.
		 Note: the AIFF format	supports  only	one  SSND
		 chunk.	  It  does  not	 support  multiple  sound
		 chunks, or the 8SVX musical instrument	 descrip-
		 tion format.  AIFF files are multimedia archives
		 and and can  have  multiple  audio  and  picture
		 chunks.   You	may  need  a separate archiver to
		 work with them.



			  June 28, 1999				3





SoX(1)							   SoX(1)


       .au	 SUN Microsystems AU files.  There are apparently
		 many  types  of  .au files; DEC has invented its
		 own with  a  different	 magic	number	and  word
		 order.	 The .au handler can read these files but
		 will not write them.  Some .au files have  valid
		 AU  headers  and  some	 do  not.  The latter are
		 probably original SUN	u-law  8000  hz	 samples.
		 These	can  be	 dealt	with using the .ul format
		 (see below).

       .avr	 Audio Visual Research
		 The AVR format is produced by a number	 of  com-
		 mercial packages on the Mac.

       .cdr	 CD-R
		 CD-R  files  are used in mastering music Compact
		 Disks.	 The file format is, as you might expect,
		 raw  stereo raw unsigned samples at 44khz.  But,
		 there's some blocking/padding oddity in the for-
		 mat, so it needs its own handler.

       .cvs	 Continuously Variable Slope Delta modulation
		 Used  to  compress speech audio for applications
		 such as voice mail.

       .dat	 Text Data files
		 These files contain a textual representation  of
		 the  sample  data.   There  is	 one  line at the
		 beginning that contains the sample rate.  Subse-
		 quent	lines contain two numeric data items: the
		 time since the beginning of the sample	 and  the
		 sample value.	Values are normalized so that the
		 maximum and minimum are 1.00  and  -1.00.   This
		 file format can be used to create data files for
		 external programs such as FFT analyzers or graph
		 routines.   SoX  can also convert a file in this
		 format back into one of the other file	 formats.

       .gsm	 GSM 06.10 Lossy Speech Compression
		 A  standard for compressing speech which is used
		 in the Global Standard for Mobil  telecommunica-
		 tions	(GSM).	Its good for its purpose, shrink-
		 ing audio data size, but it will introduce  lots
		 of  noise  when  a given sound sample is encoded
		 and decoded multiple times.  This format is used
		 by  some  voice mail applications.  It is rather
		 CPU intensive.	  GSM  in  sox	is  optional  and
		 requires  access to an external GSM library.  To
		 see if there is support for gsm run sox  -h  and
		 look  for  it	under  the list of supported file
		 formats.

       .hcom	 Macintosh HCOM files.	 These	are  (apparently)
		 Mac  FSSD  files  with	 some  variant of Huffman



			  June 28, 1999				4





SoX(1)							   SoX(1)


		 compression.  The Macintosh has wacky file  for-
		 mats  and this format handler apparently doesn't
		 handle all the ones it should.	 Mac  users  will
		 need  your  usual  arsenal of file converters to
		 deal with an HCOM file under Unix or DOS.

       .maud	 An Amiga format
		 An IFF-conform sound file type, registered by MS
		 MacroSystem  Computer GmbH, published along with
		 the "Toccata" sound-card on the  Amiga.   Allows
		 8bit  linear, 16bit linear, A-Law, u-law in mono
		 and stereo.

       ossdsp	 OSS /dev/dsp device driver
		 This is a psuedo-file type and can be optionally
		 compiled  into	 Sox.	Run  sox -h to see if you
		 have support for  this	 file  type.   When  this
		 driver	 is used it allows you to open up the OSS
		 /dev/dsp file and configure it to use	the  same
		 data  type  as	 passed	 in to Sox.  It works for
		 both playing and recording sound samples.   When
		 playing  sound	 files	it attempts to set up the
		 OSS driver to use the same format as  the  input
		 file.	 It  is	 suggested to always override the
		 output values to use the highest quality samples
		 your  sound card can handle.  Example: -t ossdsp
		 -w -s /dev/dsp

       .sf	 IRCAM Sound Files.
		 SoundFiles are used by academic  music	 software
		 such  as  the	CSound	package,  and the MixView
		 sound sample editor.

       .smp	 Turtle Beach SampleVision files.
		 SMP files are for use with  the  PC-DOS  package
		 SampleVision  by  Turtle  Beach  Softworks. This
		 package is for	 communication	to  several  MIDI
		 samplers.  All sample rates are supported by the
		 package, although not all are supported  by  the
		 samplers  themselves.	Currently loop points are
		 ignored.

       sunau	 Sun /dev/audio device driver
		 This is a psuedo-file type and can be optionally
		 compiled  into	 Sox.	Run  sox -h to see if you
		 have support for  this	 file  type.   When  this
		 driver	 is  used  it allows you to open up a Sun
		 /dev/audio file and configure it to use the same
		 data  type  as	 passed	 in to Sox.  It works for
		 both playing and recording sound samples.   When
		 playing  sound	 files	it attempts to set up the
		 audio driver to use the same format as the input
		 file.	 It  is	 suggested to always override the
		 output values to use the highest quality samples



			  June 28, 1999				5





SoX(1)							   SoX(1)


		 your  hardware can handle.  Example: -t sunau -w
		 -s /dev/audio or -t sunau -U -c 1 /dev/audio for
		 older sun equipment.

       .txw	 Yamaha TX-16W sampler.
		 A  file  format  from a Yamaha sampling keyboard
		 which wrote IBM-PC format 3.5"	 floppies.   Han-
		 dles reading of files which do not have the sam-
		 ple rate field set to one  of	the  expected  by
		 looking  at  some other bytes in the attack/loop
		 length fields, and defaulting to  33kHz  if  the
		 sample rate is still unknown.

       .vms	 More info to come.
		 Used  to  compress speech audio for applications
		 such as voice mail.

       .voc	 Sound Blaster VOC files.
		 VOC files are	multi-part  and	 contain  silence
		 parts,	 looping,  and different sample rates for
		 different chunks.  On input, the  silence  parts
		 are  filled  out, loops are rejected, and sample
		 data  with  a	new  sample  rate  is	rejected.
		 Silence  with	a different sample rate is gener-
		 ated appropriately.  On output, silence  is  not
		 detected, nor are impossible sample rates.

       .wav	 Microsoft .WAV RIFF files.
		 These	appear	to  be very similar to IFF files,
		 but not the same.  They  are  the  native  sound
		 file format of Windows.  (Obviously, Windows was
		 of such incredible importance	to  the	 computer
		 industry  that it just had to have its own sound
		 file format.)	Normally .wav files have all for-
		 matting  information in their headers, and so do
		 not need any format  options  specified  for  an
		 input	file.  If any are, they will override the
		 file header, and you  will  be	 warned	 to  this
		 effect.  You had better know what you are doing!
		 Output format options will cause a  format  con-
		 version,  and	the  .wav  will written appropri-
		 ately.	 Note that it is possible to  write  data
		 of  a	type that cannot be specified by the .wav
		 header, and you will be warned that you a  writ-
		 ing  a	 bad  file !  Sox currently can read PCM,
		 ULAW, ALAW, MS ADPCM, and IMA	(or  DVI)  ADPCM.
		 It  can  output  all of these formats except the
		 ADPCM styles.

       .wve	 Psion 8-bit alaw
		 These are 8-bit a-law 8khz sound files	 used  on
		 the Psion palmtop portable computer.

       .raw	 Raw files (no header).



			  June 28, 1999				6





SoX(1)							   SoX(1)


		 The  sample  rate,  size  (byte, word, etc), and
		 style (signed, unsigned, etc.)	  of  the  sample
		 file  must  be	 given.	  The  number of channels
		 defaults to 1.

       .ub, .sb, .uw, .sw, .ul
		 These are several  suffices  which  serve  as	a
		 shorthand  for	 raw  files with a given size and
		 style.	 Thus, ub, sb, uw, sw, and ul  correspond
		 to  "unsigned	byte",	"signed	 byte", "unsigned
		 word", "signed word", and  "ulaw"  (byte).   The
		 sample	 rate  defaults to 8000 hz if not explic-
		 itly set, and the number of channels (as always)
		 defaults  to 1.  There are lots of Sparc samples
		 floating around in u-law format with  no  header
		 and fixed at a sample rate of 8000 hz.	 (Certain
		 sound management software cheerfully ignores the
		 headers.)   Similarly,	 most Mac sound files are
		 in unsigned byte format with a	 sample	 rate  of
		 11025 or 22050 hz.

       .auto	 This  is  a  ``meta-type'': specifying this type
		 for an input file triggers some code that  tries
		 to  guess  the	 real  type  by looking for magic
		 words in the  header.	 If  the  type	can't  be
		 guessed,  the	program	 exits with an error mes-
		 sage.	The input must be a  plain  file,  not	a
		 pipe.	This type can't be used for output files.

EFFECTS
       Only one effect from the palette may be applied to a sound
       sample.	 To do multiple effects you'll need to run sox in
       a pipeline.

       avg [ -l | -r ]
		 Reduce the number of channels by  averaging  the
		 samples,  or  duplicate channels to increase the
		 number of channels.  Valid combinations are 1	-
		 2,  1 - 4, 2 - 4, 4 - 2, 4 - 1, 2 - 1. The -l or
		 -r option is not  really  averaging  but  either
		 duplicates  or	 leaves	 just  the  left or right
		 channel, depending  on	 if  your  increasing  or
		 decreasing the number of output channels.

       band [ -n ] center [ width ]
		 Apply	 a   band-pass	 filter.   The	frequency
		 response drops logarithmically around the center
		 frequency.   The  width  gives	 the slope of the
		 drop.	The frequencies at  center  +  width  and
		 center	 -  width  will be half of their original
		 amplitudes.  Band defaults to a mode oriented to
		 pitched signals, i.e. voice, singing, or instru-
		 mental music.	The -n (for  noise)  option  uses
		 the alternate mode for un-pitched signals.  Band



			  June 28, 1999				7





SoX(1)							   SoX(1)


		 introduces noise in the  shape	 of  the  filter,
		 i.e.  peaking	at  the center frequency and set-
		 tling around it.

       chorus gain-in gain-out delay decay speed deptch

	      -s | -t [ delay decay speed depth -s | -t ... ]
		 Add a chorus to a sound sample.  Each	quadtuple
		 delay/decay/speed/depth  gives the delay in mil-
		 liseconds and the decay  (relative  to	 gain-in)
		 with  a  modulation  speed  in Hz using depth in
		 milliseconds.	The modulation is either sinodial
		 (-s) or triangular (-t).  Gain-out is the volume
		 of the output.

       copy	 Copy the input file to the output file.  This is
		 the  default  effect if both files have the same
		 sampling rate.

       cut loopnumber
		 Extract loop #N from a sample.

       deemph	 Apply a treble attenuation  shelving  filter  to
		 samples  in  audio  cd	 format.   The	frequency
		 response of pre-emphasized recordings is  recti-
		 fied.	 The filtering is defined in the standard
		 document ISO 908.

       echo gain-in gain-out delay decay [ delay decay ... ]
		 Add echoing to a sound sample.	 Each delay/decay
		 part  gives  the  delay  in milliseconds and the
		 decay (relative to gain-in) of that echo.  Gain-
		 out is the volume of the output.

       echos gain-in gain-out delay decay [ delay decay ... ]
		 Add a sequence of echos to a sound sample.  Each
		 delay/decay part gives the delay in milliseconds
		 and  the  decay  (relative  to	 gain-in) of that
		 echo.	Gain-out is the volume of the output.

       flanger gain-in gain-out delay decay speed -s | -t
		 Add a flanger to a sound  sample.   Each  triple
		 delay/decay/speed  gives  the delay in millisec-
		 onds and the decay (relative to gain-in) with	a
		 modulation  speed  in	Hz.   The  modulation  is
		 either sinodial (-s) or triangular (-t).   Gain-
		 out is the volume of the output.

       highp center
		 Apply	 a   high-pass	 filter.   The	frequency
		 response drops logarithmically with center  fre-
		 quency	 in the middle of the drop.  The slope of
		 the filter is quite gentle.




			  June 28, 1999				8





SoX(1)							   SoX(1)


       lowp center
		 Apply a low-pass filter.  The frequency response
		 drops	logarithmically	 with center frequency in
		 the middle of the drop.  The slope of the filter
		 is quite gentle.

       map	 Display a list of loops in a sample, and miscel-
		 laneous loop info.

       mask	 Add "masking  noise"  to  signal.   This  effect
		 deliberately  adds  white  noise  to  a sound in
		 order to mask quantization effects,  created  by
		 the  process  of  playing a sound digitally.  It
		 tends to mask buzzing voices, for  example.   It
		 adds  1/2  bit of noise to the sound file at the
		 output bit depth.

       phaser gain-in gain-out delay decay speed -s | -t
		 Add a phaser to a  sound  sample.   Each  triple
		 delay/decay/speed  gives  the delay in millisec-
		 onds and the decay (relative to gain-in) with	a
		 modulation  speed  in	Hz.   The  modulation  is
		 either sinodial (-s) or  triangular  (-t).   The
		 decay should be less than 0.5 to avoid feedback.
		 Gain-out is the volume of the output.

       pick	 Select the left or right  channel  of	a  stereo
		 sample,  or  one  of  four channels in a quadro-
		 phonic sample.

       polyphase [ -w < num / ham > ]

		 [  -width <  long  / short  / # > ]

		 [ -cutoff #  ]
		 Translate input sampling rate to output sampling
		 rate  via  polyphase  interpolation, a DSP algo-
		 rithm.	 This method is slow  and  uses	 lots  of
		 RAM, but gives much better results then rate.
		 -w  <	nut / ham > : select either a Nuttal (~90
		 dB stopband) or Hamming (~43 dB  stopband)  win-
		 dow.  Warning: Nuttall windows require 2x length
		 than Hamming windows.	Default is nut.
		 -width long / short / # : specify the	width  of
		 the  filter.  long is 1024 samples; short is 128
		 samples.  Alternatively, an exact number can  be
		 used.	Default is long.
		 -cutoff  # : specify the filter cutoff frequency
		 in terms of fraction of  bandwidth.   If  upsam-
		 pling,	 then this is the fraction of the orignal
		 signal that should go through.	 If downsampling,
		 this  is  the	fraction of the signal left after
		 downsampling.	Default is 0.95.   Remember  that
		 this is a float.



			  June 28, 1999				9





SoX(1)							   SoX(1)


       rate	 Translate input sampling rate to output sampling
		 rate via linear interpolation to the Least  Com-
		 mon Multiple of the two sampling rates.  This is
		 the default effect if the two files have differ-
		 ent  sampling	rates and the preview options was
		 specified.  This is fast but noisy: the spectrum
		 of  the  original  sound will be shifted upwards
		 and duplicated faintly when up-translating by	a
		 multiple.   Lerp-ing  is  acceptable  for  cheap
		 8-bit sound hardware, but for	CD-quality  sound
		 you   should  instead	use  either  resample  or
		 polyphase.  If you are wondering which of  Sox's
		 rate  changing	 effects to ues, you will want to
		 read a detailed  analysis  of	all  of	 them  at
		 http://eakaw2.et.tu-dresden.de/~andreas/resam-
		 ple/resample.html

       resample [ rolloff [ beta ] ]
		 Translate input sampling rate to output sampling
		 rate  via  simulated  analog  filtration.   This
		 method is slower than rate, but gives much  bet-
		 ter results.  rolloff refers to the cut-off fre-
		 quency of the low pass filter and  is	given  in
		 terms	of  the	 Nyquist  frequency for the lower
		 sample rate.  rolloff therefor should	be  some-
		 thing	between	 0. and 1., in practice 0.8-0.95.
		 beta trades stop band rejection against  transi-
		 tion  width  from passband to stop band.  Larger
		 beta means a slower transition and greater stop-
		 band rejection.  beta should be at least greater
		 than 2.  The default is rollof 0.8,  beta  17.5,
		 which	is  rather  conservative  with respect to
		 aliasing.  Lower beta and higher rolloff  values
		 preserve  more high frequency signal energy, but
		 introduce measurable  artifacts.   This  is  the
		 default  effect  if the two files have different
		 sampling rates.

       reverb gain-out delay [ delay ... ]
		 Add reverbation to a sound sample.   Each  delay
		 is  given  in	milliseconds  and its feedback is
		 depending on the  reverb-time	in  milliseconds.
		 Each  delay  should  be  in the range of half to
		 quarter of reverb-time to get a realistic rever-
		 bation.  Gain-out is the volume of the output.

       reverse	 Reverse  the  sound sample completely.	 Included
		 for finding Satanic subliminals.

       split	 Turn a mono sample into a stereo sample by copy-
		 ing  the  input  channel  to  the left and right
		 channels.





			  June 28, 1999			       10





SoX(1)							   SoX(1)


       stat [ debug | -v ]
		 Do a statistical check on the	input  file,  and
		 print	results on the standard error file.  stat
		 may copy the file untouched from input	 to  out-
		 put,  if you select an output file.  The "Volume
		 Adjustment:" field in the statistics  gives  you
		 the  argument	to  the -v number which will make
		 the sample as loud as possible without clipping.
		 There	is  an	optional  parameter  -v that will
		 print out the "Volume Adjustment:" field's value
		 and  return.  This could be of use in scripts to
		 auto convert the volume.  There is  an	 also  an
		 optional  parameter  debug  that  will place sox
		 into debug mode and print out a hex dump of  the
		 sound	file  from the internal buffer that is in
		 32-bit signed PCM data.  This is mainly only  of
		 use  in tracking down endian problems that creep
		 in to sox on cross-platform versions.

       swap [ 1 2 3 4 ]
		 Swap channels in multi-channel sound files.   In
		 files	with more than 2 channels you may specify
		 the order that the channels should be rearranged
		 in.

       vibro speed  [ depth ]
		 Add  the  world-famous	 Fender Vibro-Champ sound
		 effect to a sound sample by using a sine wave as
		 the volume knob.  Speed gives the Hertz value of
		 the wave.  This must be under 30.   Depth  gives
		 the  amount  the  volume is cut into by the sine
		 wave, ranging 0.0 to 1.0 and defaulting to  0.5.

       Sox  enforces certain effects.  If the two files have dif-
       ferent sampling rates, the requested effect must be one of
       copy,  or rate, If the two files have different numbers of
       channels, the avg effect must be requested.

BUGS
       The syntax is horrific.	It's very tempting to  include	a
       default	system	that allows an effect name as the program
       name and just pipes a sound sample from standard input  to
       standard	 output,  but the problem of inputting the sample
       rates makes this unworkable.

       Please report any bugs found in this  version  of  sox  to
       Chris Bagwell (cbagwell@sprynet.com)

FILES
SEE ALSO
       play(1), rec(1)

NOTICES
       The   echoplex  effect  is:  Copyright  (C)  1989  by  Jef



			  June 28, 1999			       11





SoX(1)							   SoX(1)


       Poskanzer.

       Permission to use, copy, modify, and distribute this soft-
       ware and its documentation for any purpose and without fee
       is hereby  granted,  provided  that  the	 above	copyright
       notice  appear  in all copies and that both that copyright
       notice and this permission  notice  appear  in  supporting
       documentation.	This software is provided "as is" without
       express or implied warranty.

       The version of Sox that accompanies this	 manual	 page  is
       support	by  Chris Bagwell (cbagwell@sprynet.com).  Please
       refer any questions regarding it to this address.  You may
       obtain	the   latest   version	 at   the  the	web  site
       http://home.sprynet.com/~cbagwell/sox.html










































			  June 28, 1999			       12