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SoX: Sound eXchange ------------------- SoX (Sound eXchange) is the Swiss Army knife of sound processing tools: it can convert sound files between many different file formats & audio devices, and can apply many sound effects & transformations, as well as doing basic analysis and providing input to more capable analysis and plotting tools. SoX is licensed under the GNU GPL and GNU LGPL. To be precise, the `sox' and `soxi' programs are distributed under the GPL, while the library `libsox' (in which most of SoX's functionality resides) is dual-licensed. Note that some optional components of libsox are GPL only: if you use these, you must use libsox under the GPL. If this distribution is of source code (as opposed to pre-built binaries), then you will need to compile and install SoX as described in the `INSTALL' file. Changes between this release and previous releases of SoX can be found in the `ChangeLog' file; a summary of the file formats and effects supported in this release can be found below. Detailed documentation for using SoX can be found in the distributed `man' pages: o sox(1) o soxi(1) o soxformat(7) o libsox(3) or in plain text or PDF files for those systems without man. The majority of SoX features and fixes are contributed by SoX users - thank you very much for making SoX a success! There are several new features wanted for SoX, listed on the feature request tracker at the SoX project home-page: http://sourceforge.net/projects/sox users are encouraged to implement them! Please submit bug reports, new feature requests, and patches to the relevant tracker at the above address, or by email: mailto:sox-devel@lists.sourceforge.net Also accessible via the project home-page is the SoX users' discussion mailing list which you can join to discuss all matters SoX with other SoX users; the mail address for this list is: mailto:sox-users@lists.sourceforge.net This release handles the following audio file formats: o Raw files in various binary formats o Raw textual data o Amiga 8svx files o Apple/SGI AIFF files o SUN .au files o PCM, u-law, A-law o G7xx ADPCM files (read only) o mutant DEC .au files o NeXT .snd files o AVR files o CDDA (Compact Disc Digital Audio format) o CVS and VMS files (continuous variable slope) o GSM files o HTK files o LPC-10 files o Macintosh HCOM files o Amiga MAUD files o AMR-WB & AMR-NB (with optional libamrwb & libamrnb libraries) o MP3 (with optional libmad and libmp3lame libraries) o MP4, AAC, AC3, WAVPACK, AMR-NB files (with optional ffmpeg library) o AVI, WMV, Ogg Theora, MPEG video files (with optional ffmpeg library) o Ogg Vorbis files (with optional Ogg Vorbis libraries) o FLAC files (with optional libFLAC) o IRCAM SoundFile files o NIST SPHERE files o Turtle beach SampleVision files o Sounder & Soundtool (DOS) files o Yamaha TX-16W sampler files o SoundBlaster .VOC files o Dialogic/OKI ADPCM files (.VOX) o Microsoft .WAV files o PCM, u-law, A-law o MS ADPCM, IMA ADPCM o GSM o RIFX (big endian) o WavPack files (with optional libwavpack library) o Psion (palmtop) A-law WVE files and Record voice notes o Maxis XA Audio files o EA ADPCM (read support only, for now) o Pseudo-file formats that allow direct playing/recording from most audio devices o The "null" pseudo-file that reads and writes from/to nowhere The audio effects/tools included in this release are as follows: o Tone/filter effects o allpass RBJ all-pass biquad IIR filter o bandpass RBJ band-pass biquad IIR filter o bandreject RBJ band-reject biquad IIR filter o band SPKit resonator band-pass IIR filter o bass Tone control: RBJ shelving biquad IIR filter o equalizer RBJ peaking equalisation biquad IIR filter o filter JOS low/high/band pass FIR filter with many taps o highpass High-pass filter: Single pole or RBJ biquad IIR o lowpass Low-pass filter: single pole or RBJ biquad IIR o treble Tone control: RBJ shelving biquad IIR filter o Production effects o chorus Make a single instrument sound like many o delay Delay one or more channels o echo Add an echo o echos Add a sequence of echoes o flanger Stereo flanger o phaser Phase shifter o repeat Loop the audio a number of times o reverb Add reverberation o reverse Reverse the audio (to search for Satanic messages ;-) o tremolo Sinusoidal volume modulation o Volume/level effects o compand Signal level compression/expansion/limiting o contrast Phase contrast volume enhancement o dcshift Apply or remove DC offset o fade Apply a fade-in and/or fade-out to the audio o gain Apply gain or attenuation o loudness Gain control with ISO 226 loudness compensation o mcompand Multi-band compression/expansion/limiting o norm Normalise to 0dB (or other), or fix imbalance o vol Adjust audio volume o Editting effects o pad Pad (usually) the ends of the audio with silence o silence Remove portions of silence from the audio o splice Perform the equivalent of a crossfaded tape splice o trim Trim the ends of the audio o Mixing effects o mixer Mix up to 4 channels in certain ways o remix Produce arbirarily mixed output channels o swap Swap stereo channels o Pitch/tempo effects o bend Bend pitch at given times without changing tempo o pitch Adjust pitch (= key) without changing tempo o speed Adjust pitch & tempo together o stretch Adjust tempo without changing pitch (simple alg.) o tempo Adjust tempo without changing pitch (WSOLA alg.) o Mastering effects o dither Add dither noise to increase SNR of <= 16-bit audio o rate Change audio sampling rate o Specialised filters/mixers o deemph ISO 908 CD de-emphasis (shelving) IIR filter o earwax Process CD audio to best effect for headphone use o noisered Filter out noise from the audio o oops Out Of Phase Stereo (or `Karaoke') effect o riaa RIAA vinyl playback equalisation o Analysis `effects' o noiseprof Produce a DFT profile of the audio (use with noisered) o spectrogram Produce a graph of signal level vs. frequency & time (with optional libpng library) o stat Enumerate audio peak & rms levels, approx. freq., etc. o Miscellaneous effects o ladspa Apply LADSPA (Linux Audio Developer's Simple Plugin API) effects such as cmt (Computer Music Toolkit) o synth Synthesise/modulate audio tones or noise signals o newfile Create a new output file when an effects chain ends. o restart Restart 1st effects chain when multiple chains exist. Multiple audio files can be combined (and then further processed with effects) using any one of the following combiner methods: o concatenate o mix o merge E.g. two mono files to one stereo file o sequence For playing multiple audio files/streams