ref: 3a5f9247329b4001bf88128d7c047da7ab916ffa
dir: /src/FFT.h/
/* libSoX FFT funtions copyright Ian Turner and others. * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser * General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * * Based on FFT.h from Audacity, with the following permission from * its author, Dominic Mazzoni (in particular, relicensing the code * for use in SoX): * * I hereby license you under the LGPL all of the code in FFT.cpp * from any version of Audacity, with the exception of the windowing * function code, as I wrote the rest of the line [sic] that appears * in any version of Audacity (or they are derived from Don Cross or * NR, which is okay). * * -- Dominic Mazzoni <dominic@audacityteam.org>, 18th November 2006 * * As regards the windowing function, WindowFunc, Dominic granted a * license to it too, writing on the same day: * * OK, we're good. That's the original version that I wrote, before * others contributed. * * Some of this code was based on a free implementation of an FFT * by Don Cross, available on the web at: * * http://www.intersrv.com/~dcross/fft.html [no longer, it seems] * * The basic algorithm for his code was based on Numerical Recipes * in Fortran. */ /* aliases */ #define gFFTBitTable lsx_gFFTBitTable #define MaxFastBits lsx_MaxFastBits #define FFT lsx_FFT #define RealFFT lsx_RealFFT #define PowerSpectrum lsx_PowerSpectrum #define WindowFunc lsx_WindowFunc /* * This is the function you will use the most often. * Given an array of floats, this will compute the power * spectrum by doing a Real FFT and then computing the * sum of the squares of the real and imaginary parts. * Note that the output array is half the length of the * input array, and that NumSamples must be a power of two. */ void PowerSpectrum(unsigned NumSamples, const float *In, float *Out); /* * Computes an FFT when the input data is real but you still * want complex data as output. The output arrays are half * the length of the input, and NumSamples must be a power of * two. */ void RealFFT(unsigned NumSamples, const float *RealIn, float *RealOut, float *ImagOut); /* * Computes a FFT of complex input and returns complex output. * Currently this is the only function here that supports the * inverse transform as well. */ void FFT(unsigned NumSamples, int InverseTransform, const float *RealIn, float *ImagIn, float *RealOut, float *ImagOut); /* * Applies a windowing function to the data in place */ typedef enum {RECTANGULAR, /* no window */ BARTLETT, /* triangular */ HAMMING, HANNING} windowfunc_t; void WindowFunc(windowfunc_t whichFunction, int NumSamples, float *data);