ref: 4aff61afd036ee771789f1d52647810beefee56e
dir: /TODO/
People are encouraged to pick some of these and implement it. Send all patches to cbagwell@users.sourceforge.net. o Add an interface to libst so that applications can query what size/encoding/rate/channels a given format handles. Then applications could modify parameters before an error occurs. This would allow stripping out override logic in various formats. o Silence effect could clip silence from end of file. Easiest way is to create a tmp file and store only periods of silence so that it can be flowed/drained out if non-silence is detected. o Effects engine should not have a global "flow" period followed by a global "drain" period. Each effect should track which it needs to invoke. Until thats done you won't be able to stack two effects that both make use of drain (ie. can't run the "reverse" effect twice on the same command line and have a good output file). o Have sox.c auto remove an resample effects when rates are the same (allows scripts to be dumper). o Add MP3 support to WAV handler. Can copy most work from mp3.c. o Document how the synth effect is meant to be used (with nul file handler). o Implement FLAC (http://flac.sf.net) and speex (http://www.speex.org). o Support 24-bit formats... Difficult because sometimes that means 24-bits in a 32-bit integer and sometimes it means packed 24-bits (read 3-bytes at a time). o Modify .dat handler to support stereo data... Probably should remove time offset column since its not real useful (could be added by a simple post-processor). Also, should store information in header related to original data so that it can be converted back to similar percision easier. Another idea is to normalize the data relative to original percision to reduce value ranges (might result in a smaller text file since percision will be smaller). o Detect support for -D_FILE_OFFSET_BITS=64 and -D_LARGEFILE_SOURCE and auto add to CFLAGS so that large files can be accessed. o Don't force -no-cygwin under cygwin since it now contains support for /dev/dsp. Some people might want to use that to play audio files under windows. o Add command line options that specify a specific endian (as apposed to -x which just reverses it from current machines endian). This would be useful for cdr.c since some formats like to keep the data in little-endien (CDDA?). o Add alias -1 (for -b), -2 (for -w), -4 (for -d). o Add a fifo/buffer to audio drivers to prevent losing audio data. Perhaps mpg123 could be used as an example. o Add new PRC format in to auto.c o Still passing some options using CFLAGS instead of stconfig.h. o Lots of effects are using "double" to prevent overflow of st_sample_t math. With ststdint.h we now have a portable way of detecting uint64_t... Use that when possible to speed up math (won't have to convert back and forth from int to float). o Make a global version of MIN/MAX instead of sprinkled min/max/MIN/MAX o Make a global version of clip() instead of sprinked in all files. o Fix conversions to and from st_sample_t to floats. Currently, its an approximation because it doesn't account from negative side having 1 more value then positive side. That means instead of -1:1 range, its more like -0.999:1 or -1:0.9999. o Add command line option to override comment string. o WAV handler is not using world alignment for at least the main data chunk (expect for GSM). o Add support for .TXT format as Cooledit supports. Not really fit for graphing since it is only a stream of ascii sample values but some program appear to like it. Also has a much nicer header. http://lab.chass.utoronto.ca/damion/audio/coolwav.htm o Keep sox from using "fail" on errors. Sox was supposed to be a sound library called "ST" but libraries shouldn't exit a program, they should return error codes for users to handle. Initial support for this has been added. Needs to be completed. SOX includes skeleton format files to assist you in supporting new formats, sound effect loops, and special-purpose programs. The full skeleton format, skel.c, helps you write a driver for a new format which has data structures. Skeleff.c is a starting point for writing a sound effect loop. Sox.c is a good starting point for new programs. (Someone finally did this and told me what was wrong...) In handlers.c, note that many formats set up the header and then use the raw driver for reading and writing.