ref: 52f4fa02202cf66929e44e454b548b4532aceea4
dir: /src/example0.c/
/* Simple example of using SoX libraries
*
* Copyright (c) 2007-8 robs@users.sourceforge.net
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "sox.h"
#include <stdio.h>
#ifdef NDEBUG /* N.B. assert used with active statements so enable always */
#undef NDEBUG
#endif
#include <assert.h>
/*
* Reads input file, applies vol & flanger effects, stores in output file.
* E.g. example1 monkey.au monkey.aiff
*/
int main(int argc, char * argv[])
{
static sox_format_t * in, * out; /* input and output files */
sox_effects_chain_t * chain;
sox_effect_t * e;
char * args[10];
assert(argc == 3);
/* All libSoX applications must start by initialising the SoX library */
assert(sox_format_init() == SOX_SUCCESS);
/* Open the input file (with default parameters) */
assert(in = sox_open_read(argv[1], NULL, NULL, NULL));
/* Open the output file; we must specify the output signal characteristics.
* Since we are using only simple effects, they are the same as the input
* file characteristics */
assert(out = sox_open_write(argv[2], &in->signal, NULL, NULL, NULL, NULL));
/* Create an effects chain; some effects need to know about the input
* or output file encoding so we provide that information here */
chain = sox_create_effects_chain(&in->encoding, &out->encoding);
/* The first effect in the effect chain must be something that can source
* samples; in this case, we use the built-in handler that inputs
* data from an audio file */
e = sox_create_effect(sox_find_effect("input"));
args[0] = (char *)in, assert(e->handler.getopts(e, 1, args) == SOX_SUCCESS);
/* This becomes the first `effect' in the chain */
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
/* Create the `vol' effect, and initialise it with the desired parameters: */
e = sox_create_effect(sox_find_effect("vol"));
args[0] = "3dB", assert(e->handler.getopts(e, 1, args) == SOX_SUCCESS);
/* Add the effect to the end of the effects processing chain: */
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
/* Create the `flanger' effect, and initialise it with default parameters: */
e = sox_create_effect(sox_find_effect("flanger"));
assert(e->handler.getopts(e, 0, NULL) == SOX_SUCCESS);
/* Add the effect to the end of the effects processing chain: */
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
/* The last effect in the effect chain must be something that only consumes
* samples; in this case, we use the built-in handler that outputs
* data to an audio file */
e = sox_create_effect(sox_find_effect("output"));
args[0] = (char *)out, assert(e->handler.getopts(e, 1, args) == SOX_SUCCESS);
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
/* Flow samples through the effects processing chain until EOF is reached */
sox_flow_effects(chain, NULL);
/* All done; tidy up: */
sox_delete_effects(chain);
sox_close(out);
sox_close(in);
sox_format_quit();
free(chain);
return 0;
}