ref: 5e70d7ddbc017f0be2e72f6a5f4bbff818ece8f9
dir: /TODO/
People are encouraged to pick some of these and implement it. Send all patches to cbagwell@users.sourceforge.net. o Add new PRC format in to auto.c o Still passing some options using CFLAGS instead of stconfig.h. o Lots of effects are using "double" to prevent overflow of st_sample_t math. With ststdint.h we now have a portable way of detecting uin64_t... Use that when possible to speed up math (won't have to convert back and forth from int to float). o Several files are using hard-coded #'s instead of ST_SAMPLE_MIN/MAX. Change these. o Make a global version of MIN/MAX instead of sprinkled min/max/MIN/MAX o Make a global version of clip() instead of sprinked in all files. o Add support to all file handlers to handle 32-bit and float data types since raw functions can handle them. o All comment code has a memory leak. They must malloc memory to store comment but its never free()'d. o Comment strings. Some file formats have space for embedded comments. These are currently thrown away. Printing them out, carrying them forward, and an option to add new ones would be handy. o Add support for .TXT format as Cooledit supports. Not really fit for graphing since it is only a stream of ascii sample values but some program appear to like it. Also has a much nicer header. http://lab.chass.utoronto.ca/damion/audio/coolwav.htm o Keep sox from using "fail" on errors. Sox was supposed to be a sound library called "ST" but libraries shouldn't exit a program, they should return error codes for users to handle. Initial support for this has been added. Needs to be completed. o Enhance general robustness... For instance, malloc is called in lots of places without checking its return value. See last option as well. SOX includes skeleton format files to assist you in supporting new formats, sound effect loops, and special-purpose programs. The full skeleton format, skel.c, helps you write a driver for a new format which has data structures. Skeleff.c is a starting point for writing a sound effect loop. Sox.c is a good starting point for new programs. (Someone finally did this and told me what was wrong...) In handlers.c, note that many formats set up the header and then use the raw driver for reading and writing.