ref: 7faab63822413b15459d55970ce155de19197bf3
dir: /src/lowp.c/
/* * Sound Tools Low-Pass effect file. * * (C) 2000 Chris Bagwell <cbagwell@sprynet.com> * See License file for further copyright information. * * Algorithm: Recursive single pole lowpass filter * * Reference: The Scientist and Engineer's Guide to Digital Signal Processing * * output[N] = input[N] * A + output[N-1] * B * * X = exp(-2.0 * pi * Fc) * A = 1 - X * B = X * Fc = cutoff freq / sample rate * * Mimics an RC low-pass filter: * * ---/\/\/\/\-----------> * | * --- C * --- * | * | * V * */ #include <math.h> #include "st_i.h" /* Private data for Lowpass effect */ typedef struct lowpstuff { float cutoff; double A, B; double outm1; } *lowp_t; /* * Process options */ int st_lowp_getopts(eff_t effp, int n, char **argv) { lowp_t lowp = (lowp_t) effp->priv; if ((n < 1) || !sscanf(argv[0], "%f", &lowp->cutoff)) { st_fail("Usage: lowp cutoff"); return (ST_EOF); } return (ST_SUCCESS); } /* * Prepare processing. */ int st_lowp_start(eff_t effp) { lowp_t lowp = (lowp_t) effp->priv; if (lowp->cutoff > effp->ininfo.rate / 2) { st_fail("Lowpass: cutoff must be < sample rate / 2 (Nyquest rate)\n"); return (ST_EOF); } lowp->B = exp((-2.0 * M_PI * (lowp->cutoff / effp->ininfo.rate))); lowp->A = 1 - lowp->B; lowp->outm1 = 0.0; return (ST_SUCCESS); } /* * Processed signed long samples from ibuf to obuf. * Return number of samples processed. */ int st_lowp_flow(eff_t effp, st_sample_t *ibuf, st_sample_t *obuf, st_size_t *isamp, st_size_t *osamp) { lowp_t lowp = (lowp_t) effp->priv; int len, done; double d; st_sample_t l; len = ((*isamp > *osamp) ? *osamp : *isamp); for(done = 0; done < len; done++) { l = *ibuf++; d = lowp->A * l + lowp->B * lowp->outm1; if (d < ST_SAMPLE_MIN) d = ST_SAMPLE_MIN; else if (d > ST_SAMPLE_MAX) d = ST_SAMPLE_MAX; lowp->outm1 = d; *obuf++ = d; } *isamp = len; *osamp = len; return (ST_SUCCESS); } /* * Do anything required when you stop reading samples. * Don't close input file! */ int st_lowp_stop(eff_t effp) { /* nothing to do */ return (ST_SUCCESS); }