ref: 9086beebe4f86ea753d71d27216ea25f2b5fde58
dir: /lua/test/life.lua/
-- life.lua -- original by Dave Bollinger <DBollinger@compuserve.com> posted to lua-l -- modified to use ANSI terminal escape sequences -- modified to use for instead of while local write=io.write ALIVE="�" DEAD="�" ALIVE="O" DEAD="-" function delay() -- NOTE: SYSTEM-DEPENDENT, adjust as necessary for i=1,10000 do end -- local i=os.clock()+1 while(os.clock()<i) do end end function ARRAY2D(w,h) local t = {w=w,h=h} for y=1,h do t[y] = {} for x=1,w do t[y][x]=0 end end return t end _CELLS = {} -- give birth to a "shape" within the cell array function _CELLS:spawn(shape,left,top) for y=0,shape.h-1 do for x=0,shape.w-1 do self[top+y][left+x] = shape[y*shape.w+x+1] end end end -- run the CA and produce the next generation function _CELLS:evolve(next) local ym1,y,yp1,yi=self.h-1,self.h,1,self.h while yi > 0 do local xm1,x,xp1,xi=self.w-1,self.w,1,self.w while xi > 0 do local sum = self[ym1][xm1] + self[ym1][x] + self[ym1][xp1] + self[y][xm1] + self[y][xp1] + self[yp1][xm1] + self[yp1][x] + self[yp1][xp1] next[y][x] = ((sum==2) and self[y][x]) or ((sum==3) and 1) or 0 xm1,x,xp1,xi = x,xp1,xp1+1,xi-1 end ym1,y,yp1,yi = y,yp1,yp1+1,yi-1 end end -- output the array to screen function _CELLS:draw() local out="" -- accumulate to reduce flicker for y=1,self.h do for x=1,self.w do out=out..(((self[y][x]>0) and ALIVE) or DEAD) end out=out.."\n" end write(out) end -- constructor function CELLS(w,h) local c = ARRAY2D(w,h) c.spawn = _CELLS.spawn c.evolve = _CELLS.evolve c.draw = _CELLS.draw return c end -- -- shapes suitable for use with spawn() above -- HEART = { 1,0,1,1,0,1,1,1,1; w=3,h=3 } GLIDER = { 0,0,1,1,0,1,0,1,1; w=3,h=3 } EXPLODE = { 0,1,0,1,1,1,1,0,1,0,1,0; w=3,h=4 } FISH = { 0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,0; w=5,h=4 } BUTTERFLY = { 1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1; w=5,h=5 } -- the main routine function LIFE(w,h) -- create two arrays local thisgen = CELLS(w,h) local nextgen = CELLS(w,h) -- create some life -- about 1000 generations of fun, then a glider steady-state thisgen:spawn(GLIDER,5,4) thisgen:spawn(EXPLODE,25,10) thisgen:spawn(FISH,4,12) -- run until break local gen=1 write("\027[2J") -- ANSI clear screen while 1 do thisgen:evolve(nextgen) thisgen,nextgen = nextgen,thisgen write("\027[H") -- ANSI home cursor thisgen:draw() write("Life - generation ",gen,"\n") gen=gen+1 if gen>2000 then break end --delay() -- no delay end end LIFE(40,20)