ref: d8a3992830fe6e04942a14c279aa9faac594dce2
dir: /yuv.c/
#include <u.h> #include "misc.h" uvlong yuv→rgb; void yuv420_xrgb32( int width, int height, u8int *y, u8int *u, u8int *v, u32int ystride, u32int uvstride, u8int *rgb, u32int rgbstride) { u32int w, h; int r, g, b; int yy, cb, cr, go; uvlong start; start = nanosec(); for(h = 0; h < height-1; h += 2){ for(w = 0; w < width-1; w += 2){ cb = *u - 0x80; cr = *v - 0x80; go = 22554*cb + 46802*cr; cb *= 116130; cr *= 91881; #define ONE do{ \ yy = *y * 0x10101; \ b = yy + cb; \ rgb[0] = (b >> 24) ? ~(b >> 31) : (b>>16); \ g = yy - go; \ rgb[1] = (g >> 24) ? ~(g >> 31) : (g>>16); \ r = yy + cr; \ rgb[2] = (r >> 24) ? ~(r >> 31) : (r>>16); \ }while(0) ONE; y += 1; rgb += 4; ONE; y += ystride; rgb += rgbstride; ONE; y -= 1; rgb -= 4; ONE; y -= ystride; rgb -= rgbstride - 8; #undef ONE y += 2; u += 1; v += 1; } y += ystride*2 - w; u += uvstride - w/2; v += uvstride - w/2; rgb += rgbstride*2 - 4*w; } yuv→rgb = nanosec() - start; }