ref: a3477b9d29227db6e78cede76fdd9d6b83f5ea76
dir: /editor.txt/
Editor functions and properties (blie.h:/^struct Editor) PROPERTY name short name of the editor. Works as an identifier, must be unique! FUNCTION init (*) Initialize/load static data, like images and brushes. Will be called exactly once on startup. FUNCTION composite (*) param: Layer* Layer to work with param: Memimage* Memimage to composite over return: Memimage* composited result FUNCTION raw (tbd) param: Layer* Layer to work with return: Memimage* raw image (no duplicate) FUNCTION mask (tbd) param: Layer* Layer to work with return: Memimage* raw mask (no duplicate) FUNCTION overlay (*) param: Layer* Layer to work with param: Image* editor image to draw on return: int whether overlay fills the full drawing This function is called in two situations: 1. To determine if we need to draw the image underneath 2. To actually draw the overlay Case 1 is when the editor image is nil. In this case, only the return value is relevant. Case 2 is when the editor image is set. In this case, the return value is ignored. Case 1 is important to improve performance. There's no need to composite and draw the drawing when we will overdraw it with a full overlay image anyway. FUNCTION toolrect param: Layer* Layer to work with return: Rectangle wanted size of the tool window For the given layer, return the needed size of the tool window. In general, the tool window should be pretty small in height. FUNCTION drawtools param: Layer* Layer to work with param: Image* Image to draw the tools on For the given layer, draw the tools handles into the supplied image. FUNCTION drawinput param: Layer* Layer to work with param: int Event type (Emouse, Ekeyboard) param: Event Event structure return: Redrawwin Redraw parameters The mouse xy inside the event structure is normalized to the (0,0) position of the drawing window. Use the return parameter to specify which window should be redrawn. FUNCTION toolinput param: Layer* Layer to work with param: int Event type (Emouse, Ekeyboard) param: Event Event structure return: Redrawwin Redraw parameters This function is analogous to drawinput, just for the tools window. FUNCTION savedata param: Layer* Layer to work with return: int 1 for success, 0 for fail If failed, set errstr.