ref: 5781e4d2a29054abc5d659e9ca867604cba4513f
dir: /vm.h/
void runstack(Frame *frame, u32int *pc); void retstack(void); int runshader(vlong id, char *entrypoint); enum { BUFFER, SHADER, }; // object id vlong genshader(void); vlong genbuffer(long size); vlong getnumobjects(void); vlong getobjectid(vlong num); long getshaderlength(vlong id); long getbufferlength(vlong id); int getobjecttype(vlong id); // length data written, success int writeshader(vlong id, void *data, long n, long offset); int writebuffer(vlong id, void *data, long n, long offset); int compileshader(vlong id); // length data written int readshader(vlong id, void *data, long n, long offset); int readbuffer(vlong id, void *data, long n, long offset); char* getobjectinfo(vlong id); // descriptor sets int gendescpool(int numsets); int getnumdescpools(void); char* getpoolinfo(void); int allocdescset(int pool, int set, int numbindings); int binduniform(vlong id, int pool, int set, int binding); int bindshader(vlong id, int pool);