ref: 245e4f8ab45f6b2f74923a9a7a189f87c5d2152c
dir: /cmake/platforms/windows.cmake/
set(platform_common_sources windows.c printing.c) set(platform_gui_libs user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib) set(platform_libs) add_compile_definitions(_CRT_SECURE_NO_WARNINGS) function(get_platform_puzzle_extra_source_files OUTVAR NAME) set(${OUTVAR} ${CMAKE_SOURCE_DIR}/puzzles.rc PARENT_SCOPE) endfunction() function(set_platform_puzzle_target_properties NAME TARGET) if(DEFINED ICO_DIR AND EXISTS ${ICO_DIR}/${NAME}.ico) target_compile_definitions(${TARGET} PRIVATE ICON_FILE=\"${ICO_DIR}/${NAME}.ico\") endif() set_target_properties(${TARGET} PROPERTIES WIN32_EXECUTABLE ON) endfunction() function(build_platform_extras) write_generated_games_header() file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/gamedesc.txt "") list(SORT puzzle_names) foreach(name ${puzzle_names}) file(APPEND ${CMAKE_CURRENT_BINARY_DIR}/gamedesc.txt "\ ${name}:\ ${exename_${name}}.exe:\ ${displayname_${name}}:\ ${description_${name}}:\ ${objective_${name}}\n") endforeach() add_executable(puzzles windows.c list.c ${puzzle_sources}) target_compile_definitions(puzzles PRIVATE COMBINED) target_include_directories(puzzles PRIVATE ${generated_include_dir}) target_link_libraries(puzzles common ${platform_gui_libs} ${platform_libs}) set_target_properties(puzzles PROPERTIES WIN32_EXECUTABLE ON) endfunction()