ref: 2be0e4a242421840b2a36d18f6a4193e4fc67432
dir: /sort.c/
/* * Implement arraysort() defined in puzzles.h. * * Strategy: heapsort. */ #include <stddef.h> #include <string.h> #include "puzzles.h" static void memswap(void *av, void *bv, size_t size) { char t[4096]; char *a = (char *)av, *b = (char *)bv; while (size > 0) { size_t thissize = size < sizeof(t) ? size : sizeof(t); memcpy(t, a, thissize); memcpy(a, b, thissize); memcpy(b, t, thissize); size -= thissize; a += thissize; b += thissize; } } #define PTR(i) ((char *)array + size * (i)) #define SWAP(i,j) memswap(PTR(i), PTR(j), size) #define CMP(i,j) cmp(PTR(i), PTR(j), ctx) #define LCHILD(i) (2*(i)+1) #define RCHILD(i) (2*(i)+2) #define PARENT(i) (((i)-1)/2) static void downheap(void *array, size_t nmemb, size_t size, arraysort_cmpfn_t cmp, void *ctx, size_t i) { while (LCHILD(i) < nmemb) { /* Identify the smallest element out of i and its children. */ size_t j = i; if (CMP(j, LCHILD(i)) < 0) j = LCHILD(i); if (RCHILD(i) < nmemb && CMP(j, RCHILD(i)) < 0) j = RCHILD(i); if (j == i) return; /* smallest element is already where it should be */ SWAP(j, i); i = j; } } void arraysort_fn(void *array, size_t nmemb, size_t size, arraysort_cmpfn_t cmp, void *ctx) { size_t i; if (nmemb < 2) return; /* trivial */ /* * Stage 1: build the heap. * * Linear-time if we do it by downheaping the elements in * decreasing order of index, instead of the more obvious approach * of upheaping in increasing order. (Also, it means we don't need * the upheap function at all.) * * We don't need to downheap anything in the second half of the * array, because it can't have any children to swap with anyway. */ for (i = PARENT(nmemb-1) + 1; i-- > 0 ;) downheap(array, nmemb, size, cmp, ctx, i); /* * Stage 2: dismantle the heap by repeatedly swapping the root * element (at index 0) into the last position and then * downheaping the new root. */ for (i = nmemb-1; i > 0; i--) { SWAP(0, i); downheap(array, i, size, cmp, ctx, 0); } }