ref: 2d9e414ee316b37143954150016e8f4f18358497
dir: /nestedvm.c/
/* * nestedvm.c: NestedVM front end for my puzzle collection. */ #include <stdio.h> #include <assert.h> #include <stdlib.h> #include <time.h> #include <stdarg.h> #include <string.h> #include <errno.h> #include <sys/time.h> #include "puzzles.h" extern void _pause(); extern int _call_java(int cmd, int arg1, int arg2, int arg3); void fatal(const char *fmt, ...) { va_list ap; fprintf(stderr, "fatal error: "); va_start(ap, fmt); vfprintf(stderr, fmt, ap); va_end(ap); fprintf(stderr, "\n"); exit(1); } struct frontend { // TODO kill unneeded members! midend *me; bool timer_active; struct timeval last_time; config_item *cfg; int cfg_which; bool cfgret; int ox, oy, w, h; }; static frontend *_fe; void get_random_seed(void **randseed, int *randseedsize) { struct timeval *tvp = snew(struct timeval); gettimeofday(tvp, NULL); *randseed = (void *)tvp; *randseedsize = sizeof(struct timeval); } void frontend_default_colour(frontend *fe, float *output) { output[0] = output[1]= output[2] = 0.8f; } void nestedvm_status_bar(void *handle, const char *text) { _call_java(4,0,(int)text,0); } void nestedvm_start_draw(void *handle) { frontend *fe = (frontend *)handle; _call_java(5, 0, fe->w, fe->h); _call_java(4, 1, fe->ox, fe->oy); } void nestedvm_clip(void *handle, int x, int y, int w, int h) { frontend *fe = (frontend *)handle; _call_java(5, w, h, 0); _call_java(4, 3, x + fe->ox, y + fe->oy); } void nestedvm_unclip(void *handle) { frontend *fe = (frontend *)handle; _call_java(4, 4, fe->ox, fe->oy); } void nestedvm_draw_text(void *handle, int x, int y, int fonttype, int fontsize, int align, int colour, const char *text) { frontend *fe = (frontend *)handle; _call_java(5, x + fe->ox, y + fe->oy, (fonttype == FONT_FIXED ? 0x10 : 0x0) | align); _call_java(7, fontsize, colour, (int)text); } void nestedvm_draw_rect(void *handle, int x, int y, int w, int h, int colour) { frontend *fe = (frontend *)handle; _call_java(5, w, h, colour); _call_java(4, 5, x + fe->ox, y + fe->oy); } void nestedvm_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour) { frontend *fe = (frontend *)handle; _call_java(5, x2 + fe->ox, y2 + fe->oy, colour); _call_java(4, 6, x1 + fe->ox, y1 + fe->oy); } void nestedvm_draw_poly(void *handle, int *coords, int npoints, int fillcolour, int outlinecolour) { frontend *fe = (frontend *)handle; int i; _call_java(4, 7, npoints, 0); for (i = 0; i < npoints; i++) { _call_java(6, i, coords[i*2] + fe->ox, coords[i*2+1] + fe->oy); } _call_java(4, 8, outlinecolour, fillcolour); } void nestedvm_draw_circle(void *handle, int cx, int cy, int radius, int fillcolour, int outlinecolour) { frontend *fe = (frontend *)handle; _call_java(5, cx+fe->ox, cy+fe->oy, radius); _call_java(4, 9, outlinecolour, fillcolour); } struct blitter { int handle, w, h, x, y; }; blitter *nestedvm_blitter_new(void *handle, int w, int h) { blitter *bl = snew(blitter); bl->handle = -1; bl->w = w; bl->h = h; return bl; } void nestedvm_blitter_free(void *handle, blitter *bl) { if (bl->handle != -1) _call_java(4, 11, bl->handle, 0); sfree(bl); } void nestedvm_blitter_save(void *handle, blitter *bl, int x, int y) { frontend *fe = (frontend *)handle; if (bl->handle == -1) bl->handle = _call_java(4,10,bl->w, bl->h); bl->x = x; bl->y = y; _call_java(8, bl->handle, x + fe->ox, y + fe->oy); } void nestedvm_blitter_load(void *handle, blitter *bl, int x, int y) { frontend *fe = (frontend *)handle; assert(bl->handle != -1); if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) { x = bl->x; y = bl->y; } _call_java(9, bl->handle, x + fe->ox, y + fe->oy); } void nestedvm_end_draw(void *handle) { _call_java(4,2,0,0); } char *nestedvm_text_fallback(void *handle, const char *const *strings, int nstrings) { /* * We assume Java can cope with any UTF-8 likely to be emitted * by a puzzle. */ return dupstr(strings[0]); } const struct drawing_api nestedvm_drawing = { nestedvm_draw_text, nestedvm_draw_rect, nestedvm_draw_line, nestedvm_draw_poly, nestedvm_draw_circle, NULL, // draw_update, nestedvm_clip, nestedvm_unclip, nestedvm_start_draw, nestedvm_end_draw, nestedvm_status_bar, nestedvm_blitter_new, nestedvm_blitter_free, nestedvm_blitter_save, nestedvm_blitter_load, NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */ NULL, NULL, /* line_width, line_dotted */ nestedvm_text_fallback, }; int jcallback_key_event(int x, int y, int keyval) { frontend *fe = (frontend *)_fe; if (fe->ox == -1) return 1; if (keyval >= 0 && midend_process_key(fe->me, x - fe->ox, y - fe->oy, keyval) == PKR_QUIT) return 42; return 1; } int jcallback_resize(int width, int height) { frontend *fe = (frontend *)_fe; int x, y; x = width; y = height; midend_size(fe->me, &x, &y, true, 1.0); fe->ox = (width - x) / 2; fe->oy = (height - y) / 2; fe->w = x; fe->h = y; midend_force_redraw(fe->me); return 0; } int jcallback_timer_func() { frontend *fe = (frontend *)_fe; if (fe->timer_active) { struct timeval now; float elapsed; gettimeofday(&now, NULL); elapsed = ((now.tv_usec - fe->last_time.tv_usec) * 0.000001F + (now.tv_sec - fe->last_time.tv_sec)); midend_timer(fe->me, elapsed); /* may clear timer_active */ fe->last_time = now; } return fe->timer_active; } void deactivate_timer(frontend *fe) { if (fe->timer_active) _call_java(4, 13, 0, 0); fe->timer_active = false; } void activate_timer(frontend *fe) { if (!fe->timer_active) { _call_java(4, 12, 0, 0); gettimeofday(&fe->last_time, NULL); } fe->timer_active = true; } void jcallback_config_ok() { frontend *fe = (frontend *)_fe; const char *err; err = midend_set_config(fe->me, fe->cfg_which, fe->cfg); if (err) _call_java(2, (int) "Error", (int)err, 1); else { fe->cfgret = true; } } void jcallback_config_set_string(int item_ptr, int char_ptr) { config_item *i = (config_item *)item_ptr; char* newval = (char*) char_ptr; assert(i->type == C_STRING); sfree(i->u.string.sval); i->u.string.sval = dupstr(newval); free(newval); } void jcallback_config_set_boolean(int item_ptr, int selected) { config_item *i = (config_item *)item_ptr; assert(i->type == C_BOOLEAN); i->u.boolean.bval = selected != 0 ? true : false; } void jcallback_config_set_choice(int item_ptr, int selected) { config_item *i = (config_item *)item_ptr; assert(i->type == C_CHOICES); i->u.choices.selected = selected; } static bool get_config(frontend *fe, int which) { char *title; config_item *i; fe->cfg = midend_get_config(fe->me, which, &title); fe->cfg_which = which; fe->cfgret = false; _call_java(10, (int)title, 0, 0); for (i = fe->cfg; i->type != C_END; i++) { _call_java(5, (int)i, i->type, (int)i->name); switch (i->type) { case C_STRING: _call_java(11, (int)i->u.string.sval, 0, 0); break; case C_BOOLEAN: _call_java(11, 0, i->u.boolean.bval, 0); break; case C_CHOICES: _call_java(11, (int)i->u.choices.choicenames, i->u.choices.selected, 0); break; } } _call_java(12,0,0,0); free_cfg(fe->cfg); return fe->cfgret; } int jcallback_newgame_event(void) { frontend *fe = (frontend *)_fe; if (midend_process_key(fe->me, 0, 0, UI_NEWGAME) == PKR_QUIT) return 42; return 0; } int jcallback_undo_event(void) { frontend *fe = (frontend *)_fe; if (midend_process_key(fe->me, 0, 0, UI_UNDO) == PKR_QUIT) return 42; return 0; } int jcallback_redo_event(void) { frontend *fe = (frontend *)_fe; if (midend_process_key(fe->me, 0, 0, UI_REDO) == PKR_QUIT) return 42; return 0; } int jcallback_quit_event(void) { frontend *fe = (frontend *)_fe; if (midend_process_key(fe->me, 0, 0, UI_QUIT) == PKR_QUIT) return 42; return 0; } static void resize_fe(frontend *fe) { int x, y; x = INT_MAX; y = INT_MAX; midend_size(fe->me, &x, &y, false, 1.0); _call_java(3, x, y, 0); } int jcallback_preset_event(int ptr_game_params) { frontend *fe = (frontend *)_fe; game_params *params = (game_params *)ptr_game_params; midend_set_params(fe->me, params); midend_new_game(fe->me); resize_fe(fe); _call_java(13, midend_which_preset(fe->me), 0, 0); return 0; } int jcallback_solve_event() { frontend *fe = (frontend *)_fe; const char *msg; msg = midend_solve(fe->me); if (msg) _call_java(2, (int) "Error", (int)msg, 1); return 0; } int jcallback_restart_event() { frontend *fe = (frontend *)_fe; midend_restart_game(fe->me); return 0; } int jcallback_config_event(int which) { frontend *fe = (frontend *)_fe; _call_java(13, midend_which_preset(fe->me), 0, 0); if (!get_config(fe, which)) return 0; midend_new_game(fe->me); resize_fe(fe); _call_java(13, midend_which_preset(fe->me), 0, 0); return 0; } int jcallback_about_event() { char titlebuf[256]; char textbuf[1024]; sprintf(titlebuf, "About %.200s", thegame.name); sprintf(textbuf, "%.200s\n\n" "from Simon Tatham's Portable Puzzle Collection\n\n" "%.500s", thegame.name, ver); _call_java(2, (int)&titlebuf, (int)&textbuf, 0); return 0; } void preset_menu_populate(struct preset_menu *menu, int menuid) { int i; for (i = 0; i < menu->n_entries; i++) { struct preset_menu_entry *entry = &menu->entries[i]; if (entry->params) { _call_java(5, (int)entry->params, 0, 0); _call_java(1, (int)entry->title, menuid, entry->id); } else { _call_java(5, 0, 0, 0); _call_java(1, (int)entry->title, menuid, entry->id); preset_menu_populate(entry->submenu, entry->id); } } } int main(int argc, char **argv) { int i, n; float* colours; _fe = snew(frontend); _fe->timer_active = false; _fe->me = midend_new(_fe, &thegame, &nestedvm_drawing, _fe); if (argc > 1) midend_game_id(_fe->me, argv[1]); /* ignore failure */ midend_new_game(_fe->me); { struct preset_menu *menu; int nids, topmenu; menu = midend_get_presets(_fe->me, &nids); topmenu = _call_java(1, 0, nids, 0); preset_menu_populate(menu, topmenu); } colours = midend_colours(_fe->me, &n); _fe->ox = -1; _call_java(0, (int)thegame.name, (thegame.can_configure ? 1 : 0) | (midend_wants_statusbar(_fe->me) ? 2 : 0) | (thegame.can_solve ? 4 : 0), n); for (i = 0; i < n; i++) { _call_java(1024+ i, (int)(colours[i*3] * 0xFF), (int)(colours[i*3+1] * 0xFF), (int)(colours[i*3+2] * 0xFF)); } resize_fe(_fe); _call_java(13, midend_which_preset(_fe->me), 0, 0); // Now pause the vm. The VM will be call()ed when // an input event occurs. _pause(); // shut down when the VM is resumed. deactivate_timer(_fe); midend_free(_fe->me); return 0; }