ref: 80aac3104096aee4057b675c53ece8e60793aa90
dir: /matching.c/
/* * Implementation of matching.h. */ #include <assert.h> #include <stdlib.h> #include <stdio.h> #include "puzzles.h" #include "matching.h" struct scratch { /* * Current contents of the in-progress matching. LtoR is an array * of nl integers, each of which holds a value in {0,1,...,nr-1}, * or -1 for no current assignment. RtoL is exactly the reverse. * * Invariant: LtoR[i] is non-empty and equal to j if and only if * RtoL[j] is non-empty and equal to i. */ int *LtoR, *RtoL; /* * Arrays of nl and nr integer respectively, giving the layer * assigned to each integer in the breadth-first search step of * the algorithm. */ int *Llayer, *Rlayer; /* * Arrays of nl and nr integers respectively, used to hold the * to-do queues in the breadth-first search. */ int *Lqueue, *Rqueue; /* * An augmenting path of vertices, alternating between L vertices * (in the even-numbered positions, starting at 0) and R (in the * odd positions). Must be long enough to hold any such path that * never repeats a vertex, i.e. must be at least 2*min(nl,nr) in * size. */ int *augpath; /* * Track the progress of the depth-first search at each * even-numbered layer. Has one element for each even-numbered * position in augpath. */ int *dfsstate; /* * Store a random permutation of the L vertex indices, if we're * randomising the dfs phase. */ int *Lorder; }; size_t matching_scratch_size(int nl, int nr) { size_t n; int nmin = (nl < nr ? nl : nr); n = (sizeof(struct scratch) + sizeof(int)-1)/sizeof(int); n += nl; /* LtoR */ n += nr; /* RtoL */ n += nl; /* Llayer */ n += nr; /* Rlayer */ n += nl; /* Lqueue */ n += nr; /* Rqueue */ n += 2*nmin; /* augpath */ n += nmin; /* dfsstate */ n += nl; /* Lorder */ return n * sizeof(int); } int matching_with_scratch(void *scratchv, int nl, int nr, int **adjlists, int *adjsizes, random_state *rs, int *outl, int *outr) { struct scratch *s = (struct scratch *)scratchv; int L, R, i, j; /* * Set up the various array pointers in the scratch space. */ { int *p = scratchv; int nmin = (nl < nr ? nl : nr); p += (sizeof(struct scratch) + sizeof(int)-1)/sizeof(int); s->LtoR = p; p += nl; s->RtoL = p; p += nr; s->Llayer = p; p += nl; s->Rlayer = p; p += nr; s->Lqueue = p; p += nl; s->Rqueue = p; p += nr; s->augpath = p; p += 2*nmin; s->dfsstate = p; p += nmin; s->Lorder = p; p += nl; } /* * Set up the initial matching, which is empty. */ for (L = 0; L < nl; L++) s->LtoR[L] = -1; for (R = 0; R < nr; R++) s->RtoL[R] = -1; while (1) { /* * Breadth-first search starting from the unassigned left * vertices, traversing edges from left to right only if they * are _not_ part of the matching, and from right to left only * if they _are_. We assign a 'layer number' to all vertices * visited by this search, with the starting vertices being * layer 0 and every successor of a layer-n node being layer * n+1. */ int Lqs, Rqs, layer, target_layer; for (L = 0; L < nl; L++) s->Llayer[L] = -1; for (R = 0; R < nr; R++) s->Rlayer[R] = -1; Lqs = 0; for (L = 0; L < nl; L++) { if (s->LtoR[L] == -1) { s->Llayer[L] = 0; s->Lqueue[Lqs++] = L; } } layer = 0; while (1) { bool found_free_R_vertex = false; Rqs = 0; for (i = 0; i < Lqs; i++) { L = s->Lqueue[i]; assert(s->Llayer[L] == layer); for (j = 0; j < adjsizes[L]; j++) { R = adjlists[L][j]; if (R != s->LtoR[L] && s->Rlayer[R] == -1) { s->Rlayer[R] = layer+1; s->Rqueue[Rqs++] = R; if (s->RtoL[R] == -1) found_free_R_vertex = true; } } } layer++; if (found_free_R_vertex) break; if (Rqs == 0) goto done; Lqs = 0; for (j = 0; j < Rqs; j++) { R = s->Rqueue[j]; assert(s->Rlayer[R] == layer); if ((L = s->RtoL[R]) != -1 && s->Llayer[L] == -1) { s->Llayer[L] = layer+1; s->Lqueue[Lqs++] = L; } } layer++; if (Lqs == 0) goto done; } target_layer = layer; /* * Vertices in the target layer are only interesting if * they're actually unassigned. Blanking out the others here * will save us a special case in the dfs loop below. */ for (R = 0; R < nr; R++) if (s->Rlayer[R] == target_layer && s->RtoL[R] != -1) s->Rlayer[R] = -1; /* * Choose an ordering in which to try the L vertices at the * start of the next pass. */ for (L = 0; L < nl; L++) s->Lorder[L] = L; if (rs) shuffle(s->Lorder, nl, sizeof(*s->Lorder), rs); /* * Now depth-first search through that layered set of vertices * to find as many (vertex-)disjoint augmenting paths as we * can, and for each one we find, augment the matching. */ s->dfsstate[0] = 0; i = 0; while (1) { /* * Find the next vertex to go on the end of augpath. */ if (i == 0) { /* In this special case, we're just looking for L * vertices that are not yet assigned. */ if (s->dfsstate[i] == nl) break; /* entire DFS has finished */ L = s->Lorder[s->dfsstate[i]++]; if (s->Llayer[L] != 2*i) continue; /* skip this vertex */ } else { /* In the more usual case, we're going through the * adjacency list for the previous L vertex. */ L = s->augpath[2*i-2]; j = s->dfsstate[i]++; if (j == adjsizes[L]) { /* Run out of neighbours of the previous vertex. */ i--; continue; } if (rs && adjsizes[L] - j > 1) { int which = j + random_upto(rs, adjsizes[L] - j); int tmp = adjlists[L][which]; adjlists[L][which] = adjlists[L][j]; adjlists[L][j] = tmp; } R = adjlists[L][j]; if (s->Rlayer[R] != 2*i-1) continue; /* skip this vertex */ s->augpath[2*i-1] = R; s->Rlayer[R] = -1; /* mark vertex as visited */ if (2*i-1 == target_layer) { /* * We've found an augmenting path, in the form of * an even-sized list of vertices alternating * L,R,...,L,R, with the initial L and final R * vertex free and otherwise each R currently * connected to the next L. Adjust so that each L * connects to the next R, increasing the edge * count in the matching by 1. */ for (j = 0; j < 2*i; j += 2) { s->LtoR[s->augpath[j]] = s->augpath[j+1]; s->RtoL[s->augpath[j+1]] = s->augpath[j]; } /* * Having dealt with that path, and already marked * all its vertices as visited, rewind right to * the start and resume our DFS from a new * starting L-vertex. */ i = 0; continue; } L = s->RtoL[R]; if (s->Llayer[L] != 2*i) continue; /* skip this vertex */ } s->augpath[2*i] = L; s->Llayer[L] = -1; /* mark vertex as visited */ i++; s->dfsstate[i] = 0; } } done: /* * Fill in the output arrays. */ if (outl) { for (i = 0; i < nl; i++) outl[i] = s->LtoR[i]; } if (outr) { for (j = 0; j < nr; j++) outr[j] = s->RtoL[j]; } /* * Return the number of matching edges. */ for (i = j = 0; i < nl; i++) if (s->LtoR[i] != -1) j++; return j; } int matching(int nl, int nr, int **adjlists, int *adjsizes, random_state *rs, int *outl, int *outr) { void *scratch; int size; int ret; size = matching_scratch_size(nl, nr); scratch = malloc(size); if (!scratch) return -1; ret = matching_with_scratch(scratch, nl, nr, adjlists, adjsizes, rs, outl, outr); free(scratch); return ret; } void matching_witness(void *scratchv, int nl, int nr, int *witness) { struct scratch *s = (struct scratch *)scratchv; int i, j; for (i = 0; i < nl; i++) witness[i] = s->Llayer[i] == -1; for (j = 0; j < nr; j++) witness[nl + j] = s->Rlayer[j] == -1; }