ref: a2b70e2a6e90819df09812e96b153b1f6a408cde
dir: /Recipe/
# -*- makefile -*- # # This file describes which puzzle binaries are made up from which # object and resource files. It is processed into the various # Makefiles by means of a Perl script. Makefile changes should # really be made by editing this file and/or the Perl script, not # by editing the actual Makefiles. !name puzzles !makefile gtk Makefile.gtk !makefile am Makefile.am !makefile vc Makefile.vc !makefile wce Makefile.wce !makefile cygwin Makefile.cyg !makefile osx Makefile.osx !makefile gnustep Makefile.gnustep !makefile nestedvm Makefile.nestedvm !makefile emcc Makefile.emcc !makefile clangcl Makefile.clangcl !srcdir icons/ WINDOWS_COMMON = printing + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib WINDOWS = windows WINDOWS_COMMON COMMON = midend drawing misc malloc random version GTK = gtk printing ps # Objects needed for auxiliary command-line programs. STANDALONE = nullfe random misc malloc ALL = list LATIN_DEPS = matching tree234 LATIN = latin LATIN_DEPS LATIN_SOLVER = latin[STANDALONE_SOLVER] LATIN_DEPS # First half of list.c. !begin >list.c /* * list.c: List of pointers to puzzle structures, for monolithic * platforms. * * This file is automatically generated by mkfiles.pl. Do not edit * it directly, or the changes will be lost next time mkfiles.pl runs. * Instead, edit Recipe and/or its *.R subfiles. */ #include "puzzles.h" #define GAMELIST(A) \ !end # Now each .R file adds part of the macro definition of GAMELIST to list.c. !include *.R # Then we finish up list.c as follows: !begin >list.c #define DECL(x) extern const game x; #define REF(x) &x, GAMELIST(DECL) const game *gamelist[] = { GAMELIST(REF) }; const int gamecount = lenof(gamelist); !end # Unix standalone application for special-purpose obfuscation. obfusc : [U] obfusc STANDALONE # Test program built from latin.c. latincheck : [U] latin[STANDALONE_LATIN_TEST] LATIN_DEPS STANDALONE latincheck : [C] latin[STANDALONE_LATIN_TEST] LATIN_DEPS STANDALONE # Test program built from matching.c. matching : [U] matching[STANDALONE_MATCHING_TEST] tree234 STANDALONE matching : [C] matching[STANDALONE_MATCHING_TEST] tree234 STANDALONE puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res # Mac OS X unified application containing all the puzzles. Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL # For OS X, we must create the online help and include it in the # application bundle.) Also we add -DCOMBINED to the compiler flags # so as to inform the code that we're building a single binary for # all the puzzles. Then I've also got some code in here to build a # distributable .dmg disk image. !begin osx Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html Puzzles.app/Contents/Resources/Help/index.html: \ Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but cd Puzzles.app/Contents/Resources/Help; \ halibut --html ../../../../osx-help.but ../../../../puzzles.but Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources mkdir -p Puzzles.app/Contents/Resources/Help release: Puzzles.dmg Puzzles.dmg: Puzzles rm -f raw.dmg hdiutil create -megabytes 5 -layout NONE raw.dmg hdid -nomount raw.dmg > devicename newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename` hdiutil eject `cat devicename` hdid raw.dmg | cut -f1 -d' ' > devicename cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection" hdiutil eject `cat devicename` rm -f Puzzles.dmg hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg rm -f raw.dmg devicename !end !begin am bin_PROGRAMS = $(GAMES) !end !begin am_begin GAMES = !end # make install for Unix. !begin gtk install: for i in $(GAMES); do \ $(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \ || exit 1; \ done !end !begin nestedvm %.tmpdir/PuzzleEngine.class: %.mips mkdir -p $(patsubst %.mips,%,$<).tmpdir cd $(patsubst %.mips,%,$<).tmpdir && \ java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \ org.ibex.nestedvm.Compiler -outformat class -d . \ PuzzleEngine ../$< org: mkdir -p org/ibex/nestedvm/util cp $(NESTEDVM)/build/org/ibex/nestedvm/Registers.class org/ibex/nestedvm cp $(NESTEDVM)/build/org/ibex/nestedvm/UsermodeConstants.class org/ibex/nestedvm cp $(NESTEDVM)/build/org/ibex/nestedvm/Runtime*.class org/ibex/nestedvm cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Platform*.class org/ibex/nestedvm/util cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Seekable*.class org/ibex/nestedvm/util applet.manifest: echo "Main-Class: PuzzleApplet" >applet.manifest PuzzleApplet.class: PuzzleApplet.java org javac -source 1.7 -target 1.7 PuzzleApplet.java %.jar: %.tmpdir/PuzzleEngine.class PuzzleApplet.class applet.manifest org cd $(patsubst %.jar,%,$@).tmpdir && ln -s ../applet.manifest ../org ../PuzzleApplet*.class . cd $(patsubst %.jar,%,$@).tmpdir && jar cfm ../$@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html !end # A benchmarking and testing target for the GTK puzzles. !begin gtk test: benchmark.html benchmark.txt benchmark.html: benchmark.txt benchmark.pl ./benchmark.pl benchmark.txt > $@ benchmark.txt: benchmark.sh $(GAMES) ./benchmark.sh > $@ !end !begin am test: benchmark.html benchmark.txt benchmark.html: benchmark.txt benchmark.pl ./benchmark.pl benchmark.txt > $@ benchmark.txt: benchmark.sh $(GAMES) ./benchmark.sh > $@ !end