ref: aea60465a4ad5cb9c33c3f09ebf06a554296b1c1
dir: /Buildscr/
# -*- sh -*- # Build script to build Puzzles. module puzzles # First build some local binaries, to run the icon build. in puzzles do perl mkfiles.pl in puzzles do make # Now build the screenshots and icons. in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons # Re-run mkfiles.pl now that it knows the icons are there. in puzzles do perl mkfiles.pl # Destroy the local binaries, mostly to avoid wasting network # bandwidth by transferring them to the delegate servers. in puzzles do make clean # Build the OS X .dmg archive. # 2012-04-03: commented out because my Mac is dead. #delegate osx # in puzzles do make -f Makefile.osx clean # in puzzles do make -f Makefile.osx release VER=-DREVISION=$(revision) # return puzzles/Puzzles.dmg #enddelegate # Build the Windows binaries and installer, and the CHM file. in puzzles do make -f Makefile.doc clean in puzzles do make -f Makefile.doc chm in puzzles do make -f Makefile.doc # build help file for installer in puzzles do perl winiss.pl $(revision) wingames.lst > puzzles.iss delegate windows # Ignore the poorly controlled return value from HHC, and instead # just test that the output file was generated. in puzzles do hhc puzzles.hhp; test -f puzzles.chm # FIXME: Cygwin alternative? in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc clean' in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc VER=-DREVISION=$(revision)' # Build installer. in puzzles do iscc puzzles.iss return puzzles/puzzles.chm return puzzles/*.exe return puzzles/Output/setup.exe enddelegate in puzzles do chmod +x *.exe # Build the Pocket PC binaries and CAB. # # NOTE: This part of the build script requires the Windows delegate # server to have the cabwiz program on its PATH. This will # typically be at # # C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools # # but it might not be if you've installed it somewhere else, or # have a different version. # # NOTE ALSO: This part of the build is commented out, for the # moment, because cabwiz does unhelpful things when run from within # a bob delegate process (or, more generally, when run from any # terminal-based remote login to a Windows machine, including # Cygwin opensshd and Windows Telnet). The symptom is that cabwiz # just beeps and sits there. Until I figure out how to build the # .cab from an automated process (and I'm willing to consider silly # approaches such as a third-party CAB generator), I don't think I # can sensibly enable this build. #in puzzles do perl wceinf.pl wingames.lst > puzzles.inf #delegate windows # in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean' # in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DREVISION=$(revision)' # # Nasty piece of sh here which saves the return code from cabwiz, # # outputs its errors and/or warnings, and then propagates the # # return code back to bob. If only cabwiz could output to # # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE # # WORLD, I wouldn't have to do this. # in puzzles do cat puzzles.inf # in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a # return puzzles/puzzles.armv4.cab #enddelegate # Build the help file and the HTML docs. in puzzles do make -f Makefile.doc clean # remove CHM-target HTML in puzzles do make -f Makefile.doc # and rebuild help file... in puzzles do mkdir doc in puzzles do mkdir devel in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but # Move the deliver-worthy Windows binaries (those specified in # wingames.lst, which is generated by mkfiles.pl and helpfully # excludes the command-line auxiliary utilities such as solosolver, # and nullgame.exe) into a subdirectory for easy access. in puzzles do mkdir winbin in puzzles do mv `cut -f1 -d: wingames.lst` winbin # Make a zip file of the Windows binaries and help files. in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt # Create the source archive. (That writes the archive into the # _parent_ directory, so be careful when we deliver it.) in puzzles do ./makedist.sh $(revision) ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl -i~ -pe 'print "!srcdir unfinished/\n" if /!srcdir icons/' Recipe ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R . ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl mkfiles.pl # Build the Java applets. This requires .bob.conf on the master # build machine to have defined the variable NESTEDVM pointing at # the top-level directory of an installation of the NestedVM # compiler and tools. in puzzles do make -f Makefile.nestedvm NESTEDVM=$(NESTEDVM) VER=-DREVISION=$(revision) # Build the Javascript applets. Since my master build machine doesn't # have the right dependencies installed for Emscripten, I do this by a # delegation. in puzzles do mkdir js # so we can tell output .js files from emcc*.js delegate emscripten in puzzles do make -f Makefile.emcc OUTPREFIX=js/ clean in puzzles do make -f Makefile.emcc OUTPREFIX=js/ return puzzles/js/*.js enddelegate # Set up .htaccess containing a redirect for the archive filename. in puzzles do echo "AddType application/octet-stream .chm" > .htaccess in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-r$(revision)-installer.exe >> .htaccess # Phew, we're done. Deliver everything! deliver puzzles/icons/*-web.png $@ deliver puzzles/winbin/*.exe $@ deliver puzzles/.htaccess $@ deliver puzzles/doc/*.html doc/$@ deliver puzzles/devel/*.html devel/$@ #deliver puzzles/Puzzles.dmg $@ # 2012-04-03 commented out, see above deliver puzzles/puzzles.chm $@ deliver puzzles/puzzles.hlp $@ deliver puzzles/puzzles.cnt $@ deliver puzzles/puzzles.zip $@ deliver puzzles/Output/setup.exe puzzles-r$(revision)-installer.exe deliver puzzles/*.jar java/$@ deliver puzzles/js/*.js js/$@ deliver puzzles/html/*.html html/$@ deliver puzzles/html/*.pl html/$@ # deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment) # This one isn't in the puzzles subdir, because makedist.sh left it # one level up. deliver puzzles*.tar.gz $@