ref: bf9abb2a127a4a81babe50ecb419527f8aeffe28
dir: /fuzzpuzz.c/
/* * fuzzpuzz.c: Fuzzing frontend to all puzzles. */ /* * The idea here is that this front-end supports all back-ends and can * feed them save files. This tests the deserialiser, the code for * loading game descriptions, and the processing of move strings, * without all the tedium of actually rendering anything. */ #include <stdbool.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #ifdef __AFL_FUZZ_TESTCASE_LEN # include <unistd.h> /* read() is used by __AFL_FUZZ_TESTCASE_LEN. */ #endif #include "puzzles.h" #ifdef __AFL_FUZZ_INIT __AFL_FUZZ_INIT(); #endif static bool savefile_read(void *wctx, void *buf, int len) { FILE *fp = (FILE *)wctx; int ret; ret = fread(buf, 1, len, fp); return (ret == len); } int main(int argc, char **argv) { const char *err; char *gamename; int i, ret = -1; const game *ourgame = NULL; midend *me; FILE *in = NULL; if (argc != 1) { fprintf(stderr, "usage: %s\n", argv[0]); exit(1); } #ifdef __AFL_HAVE_MANUAL_CONTROL __AFL_INIT(); #endif #ifdef __AFL_FUZZ_TESTCASE_LEN /* * AFL persistent mode, where we fuzz from a RAM buffer provided * by AFL in a loop. This version can still be run standalone if * necessary, for instance to diagnose a crash. */ while (__AFL_LOOP(10000)) { if (in != NULL) fclose(in); in = fmemopen(__AFL_FUZZ_TESTCASE_BUF, __AFL_FUZZ_TESTCASE_LEN, "r"); if (in == NULL) { fprintf(stderr, "fmemopen failed"); ret = 1; continue; } #else in = stdin; while (ret == -1) { #endif err = identify_game(&gamename, savefile_read, in); if (err != NULL) { fprintf(stderr, "%s\n", err); ret = 1; continue; } for (i = 0; i < gamecount; i++) if (strcmp(gamename, gamelist[i]->name) == 0) ourgame = gamelist[i]; sfree(gamename); if (ourgame == NULL) { fprintf(stderr, "Game not recognised\n"); ret = 1; continue; } me = midend_new(NULL, ourgame, NULL, NULL); rewind(in); err = midend_deserialise(me, savefile_read, in); if (err != NULL) { fprintf(stderr, "%s\n", err); ret = 1; midend_free(me); continue; } midend_free(me); ret = 0; } return ret; }