ref: d11691ec4a2faab20ad57cb668865289fe60a3b4
dir: /Recipe/
# -*- makefile -*- # # This file describes which puzzle binaries are made up from which # object and resource files. It is processed into the various # Makefiles by means of a Perl script. Makefile changes should # really be made by editing this file and/or the Perl script, not # by editing the actual Makefiles. !name puzzles !makefile gtk Makefile !makefile vc Makefile.vc !makefile wce Makefile.wce !makefile cygwin Makefile.cyg !makefile osx Makefile.osx !makefile gnustep Makefile.gnustep !makefile nestedvm Makefile.nestedvm !srcdir icons/ WINDOWS_COMMON = printing + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib WINDOWS = windows WINDOWS_COMMON COMMON = midend drawing misc malloc random version GTK = gtk printing ps # Objects needed for auxiliary command-line programs. STANDALONE = nullfe random misc malloc ALL = list # First half of list.c. !begin >list.c /* * list.c: List of pointers to puzzle structures, for monolithic * platforms. * * This file is automatically generated by mkfiles.pl. Do not edit * it directly, or the changes will be lost next time mkfiles.pl runs. * Instead, edit Recipe and/or its *.R subfiles. */ #include "puzzles.h" #define GAMELIST(A) \ !end # Now each .R file adds part of the macro definition of GAMELIST to list.c. !include *.R # Then we finish up list.c as follows: !begin >list.c #define DECL(x) extern const game x; #define REF(x) &x, GAMELIST(DECL) const game *gamelist[] = { GAMELIST(REF) }; const int gamecount = lenof(gamelist); !end # Unix standalone application for special-purpose obfuscation. obfusc : [U] obfusc STANDALONE puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res # Mac OS X unified application containing all the puzzles. Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL # For OS X, we must create the online help and include it in the # application bundle.) Also we add -DCOMBINED to the compiler flags # so as to inform the code that we're building a single binary for # all the puzzles. Then I've also got some code in here to build a # distributable .dmg disk image. !begin osx Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html Puzzles.app/Contents/Resources/Help/index.html: \ Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but cd Puzzles.app/Contents/Resources/Help; \ halibut --html ../../../../osx-help.but ../../../../puzzles.but Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources mkdir -p Puzzles.app/Contents/Resources/Help release: Puzzles.dmg Puzzles.dmg: Puzzles rm -f raw.dmg hdiutil create -megabytes 5 -layout NONE raw.dmg hdid -nomount raw.dmg > devicename newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename` hdiutil eject `cat devicename` hdid raw.dmg | cut -f1 -d' ' > devicename cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection" hdiutil eject `cat devicename` rm -f Puzzles.dmg hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg rm -f raw.dmg devicename !end # Version management. !begin vc version.obj: *.c *.h cl $(VER) $(CFLAGS) /c version.c !end !specialobj vc version !begin wce version.obj: *.c *.h $(CC) $(VER) $(CFLAGS) /c version.c !end !specialobj wce version !begin cygwin version.o: FORCE; FORCE: $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c !end !specialobj cygwin version # For Unix, we also need the gross MD5 hack that causes automatic # version number selection in release source archives. !begin gtk version.o: version.c version2.def $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c version2.def: FORCE if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \ cat version.def > version2.def.new; \ elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \ echo "-DREVISION=`svnversion .`" >version2.def.new; \ else \ echo "$(VER)" >version2.def.new; \ fi && \ if diff -q version2.def.new version2.def; then \ rm version2.def.new; \ else \ mv version2.def.new version2.def; \ fi .PHONY: FORCE !end !specialobj gtk version !begin nestedvm version.o: version.c version2.def $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c version2.def: FORCE if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \ cat version.def > version2.def.new; \ elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \ echo "-DREVISION=`svnversion .`" >version2.def.new; \ else \ echo "$(VER)" >version2.def.new; \ fi && \ if diff -q version2.def.new version2.def; then \ rm version2.def.new; \ else \ mv version2.def.new version2.def; \ fi .PHONY: FORCE !end !specialobj nestedvm version # For OS X, this is made more fiddly by the fact that we don't have # md5sum readily available. We do, however, have `md5 -r' which # generates _nearly_ the same output, but it has no check function. !begin osx version.ppc.o: version.c version2.def $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@ version.i386.o: version.c version2.def $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@ version2.def: FORCE if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \ cat version.def > version2.def.new; \ elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \ echo "-DREVISION=`svnversion .`" >version2.def.new; \ else \ echo "$(VER)" >version2.def.new; \ fi && \ if diff -q version2.def.new version2.def; then \ rm version2.def.new; \ else \ mv version2.def.new version2.def; \ fi .PHONY: FORCE !end !specialobj osx version # make install for Unix. !begin gtk install: for i in $(GAMES); do \ $(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \ || exit 1; \ done !end !begin nestedvm .PRECIOUS: %.class %.class: %.mips java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \ org.ibex.nestedvm.Compiler -outformat class -d . \ PuzzleEngine $< mv PuzzleEngine.class $@ org: mkdir -p org/ibex/nestedvm/util cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util echo "Main-Class: PuzzleApplet" >applet.manifest PuzzleApplet.class: PuzzleApplet.java org javac -source 1.3 -target 1.3 PuzzleApplet.java %.jar: %.class PuzzleApplet.class org mv $< PuzzleEngine.class jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html mv PuzzleEngine.class $< !end