shithub: puzzles

ref: d11691ec4a2faab20ad57cb668865289fe60a3b4
dir: /Recipe/

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# -*- makefile -*-
# 
# This file describes which puzzle binaries are made up from which
# object and resource files. It is processed into the various
# Makefiles by means of a Perl script. Makefile changes should
# really be made by editing this file and/or the Perl script, not
# by editing the actual Makefiles.

!name puzzles

!makefile gtk Makefile
!makefile vc Makefile.vc
!makefile wce Makefile.wce
!makefile cygwin Makefile.cyg
!makefile osx Makefile.osx
!makefile gnustep Makefile.gnustep
!makefile nestedvm Makefile.nestedvm

!srcdir icons/

WINDOWS_COMMON = printing
         + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
WINDOWS  = windows WINDOWS_COMMON
COMMON   = midend drawing misc malloc random version
GTK      = gtk printing ps
# Objects needed for auxiliary command-line programs.
STANDALONE = nullfe random misc malloc

ALL      = list

# First half of list.c.
!begin >list.c
/*
 * list.c: List of pointers to puzzle structures, for monolithic
 * platforms.
 *
 * This file is automatically generated by mkfiles.pl. Do not edit
 * it directly, or the changes will be lost next time mkfiles.pl runs.
 * Instead, edit Recipe and/or its *.R subfiles.
 */
#include "puzzles.h"
#define GAMELIST(A) \
!end

# Now each .R file adds part of the macro definition of GAMELIST to list.c.
!include *.R

# Then we finish up list.c as follows:
!begin >list.c

#define DECL(x) extern const game x;
#define REF(x) &x,
GAMELIST(DECL)
const game *gamelist[] = { GAMELIST(REF) };
const int gamecount = lenof(gamelist);
!end

# Unix standalone application for special-purpose obfuscation.
obfusc : [U] obfusc STANDALONE

puzzles  : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res

# Mac OS X unified application containing all the puzzles.
Puzzles  : [MX] osx osx.icns osx-info.plist COMMON ALL
# For OS X, we must create the online help and include it in the
# application bundle.) Also we add -DCOMBINED to the compiler flags
# so as to inform the code that we're building a single binary for
# all the puzzles. Then I've also got some code in here to build a
# distributable .dmg disk image.
!begin osx
Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
Puzzles.app/Contents/Resources/Help/index.html: \
	Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
	cd Puzzles.app/Contents/Resources/Help; \
		halibut --html ../../../../osx-help.but ../../../../puzzles.but
Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
	mkdir -p Puzzles.app/Contents/Resources/Help

release: Puzzles.dmg
Puzzles.dmg: Puzzles
	rm -f raw.dmg
	hdiutil create -megabytes 5 -layout NONE raw.dmg
	hdid -nomount raw.dmg > devicename
	newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
	hdiutil eject `cat devicename`
	hdid raw.dmg | cut -f1 -d' ' > devicename
	cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
	hdiutil eject `cat devicename`
	rm -f Puzzles.dmg
	hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
	rm -f raw.dmg devicename
!end

# Version management.
!begin vc
version.obj: *.c *.h
	cl $(VER) $(CFLAGS) /c version.c
!end
!specialobj vc version
!begin wce
version.obj: *.c *.h
	$(CC) $(VER) $(CFLAGS) /c version.c
!end
!specialobj wce version
!begin cygwin
version.o: FORCE;
FORCE:
	$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
!end
!specialobj cygwin version
# For Unix, we also need the gross MD5 hack that causes automatic
# version number selection in release source archives.
!begin gtk
version.o: version.c version2.def
	$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
version2.def: FORCE
	if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
		cat version.def > version2.def.new; \
	elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
		echo "-DREVISION=`svnversion .`" >version2.def.new; \
	else \
		echo "$(VER)" >version2.def.new; \
	fi && \
	if diff -q version2.def.new version2.def; then \
		rm version2.def.new; \
	else \
		mv version2.def.new version2.def; \
	fi
.PHONY: FORCE
!end
!specialobj gtk version
!begin nestedvm
version.o: version.c version2.def
	$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
version2.def: FORCE
	if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
		cat version.def > version2.def.new; \
	elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
		echo "-DREVISION=`svnversion .`" >version2.def.new; \
	else \
		echo "$(VER)" >version2.def.new; \
	fi && \
	if diff -q version2.def.new version2.def; then \
		rm version2.def.new; \
	else \
		mv version2.def.new version2.def; \
	fi
.PHONY: FORCE
!end
!specialobj nestedvm version
# For OS X, this is made more fiddly by the fact that we don't have
# md5sum readily available. We do, however, have `md5 -r' which
# generates _nearly_ the same output, but it has no check function.
!begin osx
version.ppc.o: version.c version2.def
	$(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
version.i386.o: version.c version2.def
	$(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
version2.def: FORCE
	if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
		cat version.def > version2.def.new; \
	elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
		echo "-DREVISION=`svnversion .`" >version2.def.new; \
	else \
		echo "$(VER)" >version2.def.new; \
	fi && \
	if diff -q version2.def.new version2.def; then \
		rm version2.def.new; \
	else \
		mv version2.def.new version2.def; \
	fi
.PHONY: FORCE
!end
!specialobj osx version

# make install for Unix.
!begin gtk
install:
	for i in $(GAMES); do \
		$(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
		|| exit 1; \
	done
!end
!begin nestedvm
.PRECIOUS: %.class
%.class: %.mips
	java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
		org.ibex.nestedvm.Compiler -outformat class -d . \
		PuzzleEngine $<
		mv PuzzleEngine.class $@

org:
	mkdir -p org/ibex/nestedvm/util
	cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm
	cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util
	echo "Main-Class: PuzzleApplet" >applet.manifest

PuzzleApplet.class: PuzzleApplet.java org
	javac -source 1.3 -target 1.3 PuzzleApplet.java

%.jar: %.class PuzzleApplet.class org
	mv $< PuzzleEngine.class
	jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
	echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
	mv PuzzleEngine.class $<
!end