ref: dd0004fb5ebb581eced0820cd6373f88e98d93e3
dir: /windows.c/
/* * windows.c: Windows front end for my puzzle collection. */ #include <windows.h> #include <commctrl.h> #ifndef NO_HTMLHELP #include <htmlhelp.h> #endif /* NO_HTMLHELP */ #include <io.h> #include <stdio.h> #include <assert.h> #include <ctype.h> #include <stdarg.h> #include <stdlib.h> #include <limits.h> #include <time.h> #include "puzzles.h" #define IDM_NEW 0x0010 #define IDM_RESTART 0x0020 #define IDM_UNDO 0x0030 #define IDM_REDO 0x0040 #define IDM_COPY 0x0050 #define IDM_SOLVE 0x0060 #define IDM_QUIT 0x0070 #define IDM_CONFIG 0x0080 #define IDM_DESC 0x0090 #define IDM_SEED 0x00A0 #define IDM_HELPC 0x00B0 #define IDM_GAMEHELP 0x00C0 #define IDM_ABOUT 0x00D0 #define IDM_SAVE 0x00E0 #define IDM_LOAD 0x00F0 #define IDM_PRINT 0x0100 #define IDM_PREFS 0x0110 /* Menu items for preset game_params go up from IDM_PRESET_BASE in * steps of MENUITEM_STEP = 0x20. Menu items for selecting different * games (in -DCOMBINED mode) go up from IDM_GAME_BASE similarly. */ #define IDM_PRESET_BASE 0x0120 #define IDM_GAME_BASE 0x0130 #define MENUITEM_STEP 0x0020 #define HELP_FILE_NAME "puzzles.hlp" #define HELP_CNT_NAME "puzzles.cnt" #ifndef NO_HTMLHELP #define CHM_FILE_NAME "puzzles.chm" #endif /* NO_HTMLHELP */ #ifndef NO_HTMLHELP typedef HWND (CALLBACK *htmlhelp_t)(HWND, LPCSTR, UINT, DWORD); static htmlhelp_t htmlhelp; static HINSTANCE hh_dll; #endif /* NO_HTMLHELP */ enum { NONE, HLP, CHM } help_type; char *help_path; bool help_has_contents; #ifndef FILENAME_MAX #define FILENAME_MAX (260) #endif #ifndef HGDI_ERROR #define HGDI_ERROR ((HANDLE)GDI_ERROR) #endif #ifdef COMBINED #define CLASSNAME "Puzzles" #else #define CLASSNAME thegame.name #endif #ifdef DEBUGGING static FILE *debug_fp = NULL; static HANDLE debug_hdl = INVALID_HANDLE_VALUE; static int debug_got_console = 0; static void dputs(char *buf) { /*DWORD dw; if (!debug_got_console) { if (AllocConsole()) { debug_got_console = 1; debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE); } } if (!debug_fp) { debug_fp = fopen("debug.log", "w"); } if (debug_hdl != INVALID_HANDLE_VALUE) { WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL); } if (debug_fp) { fputs(buf, debug_fp); fflush(debug_fp); }*/ OutputDebugString(buf); } void debug_printf(const char *fmt, ...) { char buf[4096]; va_list ap; static int debugging = -1; if (debugging == -1) debugging = getenv_bool("DEBUG_PUZZLES", false); if (debugging) { va_start(ap, fmt); _vsnprintf(buf, 4095, fmt, ap); dputs(buf); va_end(ap); } } #endif #define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \ (WS_MAXIMIZEBOX | WS_OVERLAPPED)) static void new_game_size(frontend *fe, float scale); static void load_prefs(midend *me); static char *save_prefs(midend *me); struct font { HFONT font; int type; int size; }; struct cfg_aux { int ctlid; }; struct blitter { HBITMAP bitmap; frontend *fe; int x, y, w, h; }; enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC }; struct preset_menuitemref { HMENU which_menu; int item_index; }; struct frontend { const game *game; midend *me; HWND hwnd, statusbar, cfgbox; HINSTANCE inst; HBITMAP bitmap, prevbm; RECT bitmapPosition; /* game bitmap position within game window */ HDC hdc; COLORREF *colours; HBRUSH *brushes; HPEN *pens; HRGN clip; HMENU gamemenu, typemenu; UINT timer; DWORD timer_last_tickcount; struct preset_menu *preset_menu; struct preset_menuitemref *preset_menuitems; int n_preset_menuitems; struct font *fonts; int nfonts, fontsize; config_item *cfg; struct cfg_aux *cfgaux; int cfg_which, dlg_done; HFONT cfgfont; HBRUSH oldbr; HPEN oldpen; bool help_running; enum { DRAWING, PRINTING, NOTHING } drawstatus; DOCINFO di; int printcount, printw, printh; bool printsolns, printcurr, printcolour; float printscale; int printoffsetx, printoffsety; float printpixelscale; int fontstart; int linewidth; bool linedotted; drawing *dr; int xmin, ymin; float puzz_scale; }; void frontend_free(frontend *fe) { midend_free(fe->me); sfree(fe->colours); sfree(fe->brushes); sfree(fe->pens); sfree(fe->fonts); sfree(fe); } static void update_type_menu_tick(frontend *fe); static void update_copy_menu_greying(frontend *fe); void fatal(const char *fmt, ...) { char buf[2048]; va_list ap; va_start(ap, fmt); vsprintf(buf, fmt, ap); va_end(ap); MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK); exit(1); } char *geterrstr(void) { LPVOID lpMsgBuf; DWORD dw = GetLastError(); char *ret; FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, dw, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR) &lpMsgBuf, 0, NULL ); ret = dupstr(lpMsgBuf); LocalFree(lpMsgBuf); return ret; } void get_random_seed(void **randseed, int *randseedsize) { SYSTEMTIME *st = snew(SYSTEMTIME); GetLocalTime(st); *randseed = (void *)st; *randseedsize = sizeof(SYSTEMTIME); } static void win_status_bar(void *handle, const char *text) { frontend *fe = (frontend *)handle; SetWindowText(fe->statusbar, text); } static blitter *win_blitter_new(void *handle, int w, int h) { blitter *bl = snew(blitter); memset(bl, 0, sizeof(blitter)); bl->w = w; bl->h = h; bl->bitmap = 0; return bl; } static void win_blitter_free(void *handle, blitter *bl) { if (bl->bitmap) DeleteObject(bl->bitmap); sfree(bl); } static void blitter_mkbitmap(frontend *fe, blitter *bl) { HDC hdc = GetDC(fe->hwnd); bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h); ReleaseDC(fe->hwnd, hdc); } /* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */ static void win_blitter_save(void *handle, blitter *bl, int x, int y) { frontend *fe = (frontend *)handle; HDC hdc_win, hdc_blit; HBITMAP prev_blit; assert(fe->drawstatus == DRAWING); if (!bl->bitmap) blitter_mkbitmap(fe, bl); bl->x = x; bl->y = y; hdc_win = GetDC(fe->hwnd); hdc_blit = CreateCompatibleDC(hdc_win); if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError()); prev_blit = SelectObject(hdc_blit, bl->bitmap); if (prev_blit == NULL || prev_blit == HGDI_ERROR) fatal("SelectObject for hdc_main failed: 0x%x", GetLastError()); if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h, fe->hdc, x, y, SRCCOPY)) fatal("BitBlt failed: 0x%x", GetLastError()); SelectObject(hdc_blit, prev_blit); DeleteDC(hdc_blit); ReleaseDC(fe->hwnd, hdc_win); } static void win_blitter_load(void *handle, blitter *bl, int x, int y) { frontend *fe = (frontend *)handle; HDC hdc_win, hdc_blit; HBITMAP prev_blit; assert(fe->drawstatus == DRAWING); assert(bl->bitmap); /* we should always have saved before loading */ if (x == BLITTER_FROMSAVED) x = bl->x; if (y == BLITTER_FROMSAVED) y = bl->y; hdc_win = GetDC(fe->hwnd); hdc_blit = CreateCompatibleDC(hdc_win); prev_blit = SelectObject(hdc_blit, bl->bitmap); BitBlt(fe->hdc, x, y, bl->w, bl->h, hdc_blit, 0, 0, SRCCOPY); SelectObject(hdc_blit, prev_blit); DeleteDC(hdc_blit); ReleaseDC(fe->hwnd, hdc_win); } void frontend_default_colour(frontend *fe, float *output) { DWORD c = GetSysColor(COLOR_MENU); /* ick */ output[0] = (float)(GetRValue(c) / 255.0); output[1] = (float)(GetGValue(c) / 255.0); output[2] = (float)(GetBValue(c) / 255.0); } static POINT win_transform_point(frontend *fe, int x, int y) { POINT ret; assert(fe->drawstatus != NOTHING); if (fe->drawstatus == PRINTING) { ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x); ret.y = (int)(fe->printoffsety + fe->printpixelscale * y); } else { ret.x = x; ret.y = y; } return ret; } static void win_text_colour(frontend *fe, int colour) { assert(fe->drawstatus != NOTHING); if (fe->drawstatus == PRINTING) { int hatch; float r, g, b; print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b); /* * Displaying text in hatched colours is not permitted. */ assert(hatch < 0); SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255)); } else { SetTextColor(fe->hdc, fe->colours[colour]); } } static void win_set_brush(frontend *fe, int colour) { HBRUSH br; assert(fe->drawstatus != NOTHING); if (fe->drawstatus == PRINTING) { int hatch; float r, g, b; print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b); if (hatch < 0) { br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255)); } else { br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL : hatch == HATCH_SLASH ? HS_BDIAGONAL : hatch == HATCH_HORIZ ? HS_HORIZONTAL : hatch == HATCH_VERT ? HS_VERTICAL : hatch == HATCH_PLUS ? HS_CROSS : /* hatch == HATCH_X ? */ HS_DIAGCROSS, RGB(0,0,0)); } } else { br = fe->brushes[colour]; } fe->oldbr = SelectObject(fe->hdc, br); } static void win_reset_brush(frontend *fe) { HBRUSH br; assert(fe->drawstatus != NOTHING); br = SelectObject(fe->hdc, fe->oldbr); if (fe->drawstatus == PRINTING) DeleteObject(br); } static void win_set_pen(frontend *fe, int colour, bool thin) { HPEN pen; assert(fe->drawstatus != NOTHING); if (fe->drawstatus == PRINTING) { int hatch; float r, g, b; int width = thin ? 0 : fe->linewidth; if (fe->linedotted) width = 0; print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b); /* * Stroking in hatched colours is not permitted. */ assert(hatch < 0); pen = CreatePen(fe->linedotted ? PS_DOT : PS_SOLID, width, RGB(r * 255, g * 255, b * 255)); } else { pen = fe->pens[colour]; } fe->oldpen = SelectObject(fe->hdc, pen); } static void win_reset_pen(frontend *fe) { HPEN pen; assert(fe->drawstatus != NOTHING); pen = SelectObject(fe->hdc, fe->oldpen); if (fe->drawstatus == PRINTING) DeleteObject(pen); } static void win_clip(void *handle, int x, int y, int w, int h) { frontend *fe = (frontend *)handle; POINT p, q; if (fe->drawstatus == NOTHING) return; p = win_transform_point(fe, x, y); q = win_transform_point(fe, x+w, y+h); IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y); } static void win_unclip(void *handle) { frontend *fe = (frontend *)handle; if (fe->drawstatus == NOTHING) return; SelectClipRgn(fe->hdc, NULL); } static void win_draw_text(void *handle, int x, int y, int fonttype, int fontsize, int align, int colour, const char *text) { frontend *fe = (frontend *)handle; POINT xy; int i; LOGFONT lf; if (fe->drawstatus == NOTHING) return; if (fe->drawstatus == PRINTING) fontsize = (int)(fontsize * fe->printpixelscale); xy = win_transform_point(fe, x, y); /* * Find or create the font. */ for (i = fe->fontstart; i < fe->nfonts; i++) if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize) break; if (i == fe->nfonts) { if (fe->fontsize <= fe->nfonts) { fe->fontsize = fe->nfonts + 10; fe->fonts = sresize(fe->fonts, fe->fontsize, struct font); } fe->nfonts++; fe->fonts[i].type = fonttype; fe->fonts[i].size = fontsize; memset (&lf, 0, sizeof(LOGFONT)); lf.lfHeight = -fontsize; lf.lfWeight = (fe->drawstatus == PRINTING ? 0 : FW_BOLD); lf.lfCharSet = DEFAULT_CHARSET; lf.lfOutPrecision = OUT_DEFAULT_PRECIS; lf.lfClipPrecision = CLIP_DEFAULT_PRECIS; lf.lfQuality = DEFAULT_QUALITY; lf.lfPitchAndFamily = (fonttype == FONT_FIXED ? FIXED_PITCH | FF_DONTCARE : VARIABLE_PITCH | FF_SWISS); fe->fonts[i].font = CreateFontIndirect(&lf); } /* * Position and draw the text. */ { HFONT oldfont; TEXTMETRIC tm; SIZE size; WCHAR wText[256]; MultiByteToWideChar (CP_UTF8, 0, text, -1, wText, 256); oldfont = SelectObject(fe->hdc, fe->fonts[i].font); if (GetTextMetrics(fe->hdc, &tm)) { if (align & ALIGN_VCENTRE) xy.y -= (tm.tmAscent+tm.tmDescent)/2; else xy.y -= tm.tmAscent; } if (GetTextExtentPoint32W(fe->hdc, wText, wcslen(wText), &size)) { if (align & ALIGN_HCENTRE) xy.x -= size.cx / 2; else if (align & ALIGN_HRIGHT) xy.x -= size.cx; } SetBkMode(fe->hdc, TRANSPARENT); win_text_colour(fe, colour); ExtTextOutW(fe->hdc, xy.x, xy.y, 0, NULL, wText, wcslen(wText), NULL); SelectObject(fe->hdc, oldfont); } } static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour) { frontend *fe = (frontend *)handle; POINT p, q; if (fe->drawstatus == NOTHING) return; if (fe->drawstatus == DRAWING && w == 1 && h == 1) { /* * Rectangle() appears to get uppity if asked to draw a 1x1 * rectangle, presumably on the grounds that that's beneath * its dignity and you ought to be using SetPixel instead. * So I will. */ SetPixel(fe->hdc, x, y, fe->colours[colour]); } else { win_set_brush(fe, colour); win_set_pen(fe, colour, true); p = win_transform_point(fe, x, y); q = win_transform_point(fe, x+w, y+h); Rectangle(fe->hdc, p.x, p.y, q.x, q.y); win_reset_brush(fe); win_reset_pen(fe); } } static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour) { frontend *fe = (frontend *)handle; POINT pp[2]; if (fe->drawstatus == NOTHING) return; win_set_pen(fe, colour, false); pp[0] = win_transform_point(fe, x1, y1); pp[1] = win_transform_point(fe, x2, y2); Polyline(fe->hdc, pp, 2); if (fe->drawstatus == DRAWING) SetPixel(fe->hdc, pp[1].x, pp[1].y, fe->colours[colour]); win_reset_pen(fe); } static void win_draw_circle(void *handle, int cx, int cy, int radius, int fillcolour, int outlinecolour) { frontend *fe = (frontend *)handle; POINT p, q; assert(outlinecolour >= 0); if (fe->drawstatus == NOTHING) return; if (fillcolour >= 0) win_set_brush(fe, fillcolour); else fe->oldbr = SelectObject(fe->hdc, GetStockObject(NULL_BRUSH)); win_set_pen(fe, outlinecolour, false); p = win_transform_point(fe, cx - radius, cy - radius); q = win_transform_point(fe, cx + radius, cy + radius); Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1); win_reset_brush(fe); win_reset_pen(fe); } static void win_draw_polygon(void *handle, const int *coords, int npoints, int fillcolour, int outlinecolour) { frontend *fe = (frontend *)handle; POINT *pts; int i; if (fe->drawstatus == NOTHING) return; pts = snewn(npoints+1, POINT); for (i = 0; i <= npoints; i++) { int j = (i < npoints ? i : 0); pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]); } assert(outlinecolour >= 0); if (fillcolour >= 0) { win_set_brush(fe, fillcolour); win_set_pen(fe, outlinecolour, false); Polygon(fe->hdc, pts, npoints); win_reset_brush(fe); win_reset_pen(fe); } else { win_set_pen(fe, outlinecolour, false); Polyline(fe->hdc, pts, npoints+1); win_reset_pen(fe); } sfree(pts); } static void win_start_draw(void *handle) { frontend *fe = (frontend *)handle; HDC hdc_win; assert(fe->drawstatus == NOTHING); hdc_win = GetDC(fe->hwnd); fe->hdc = CreateCompatibleDC(hdc_win); fe->prevbm = SelectObject(fe->hdc, fe->bitmap); ReleaseDC(fe->hwnd, hdc_win); fe->clip = NULL; SetMapMode(fe->hdc, MM_TEXT); fe->drawstatus = DRAWING; } static void win_draw_update(void *handle, int x, int y, int w, int h) { frontend *fe = (frontend *)handle; RECT r; if (fe->drawstatus != DRAWING) return; r.left = x; r.top = y; r.right = x + w; r.bottom = y + h; OffsetRect(&r, fe->bitmapPosition.left, fe->bitmapPosition.top); InvalidateRect(fe->hwnd, &r, false); } static void win_end_draw(void *handle) { frontend *fe = (frontend *)handle; assert(fe->drawstatus == DRAWING); SelectObject(fe->hdc, fe->prevbm); DeleteDC(fe->hdc); if (fe->clip) { DeleteObject(fe->clip); fe->clip = NULL; } fe->drawstatus = NOTHING; } static void win_line_width(void *handle, float width) { frontend *fe = (frontend *)handle; assert(fe->drawstatus != DRAWING); if (fe->drawstatus == NOTHING) return; fe->linewidth = (int)(width * fe->printpixelscale); } static void win_line_dotted(void *handle, bool dotted) { frontend *fe = (frontend *)handle; assert(fe->drawstatus != DRAWING); if (fe->drawstatus == NOTHING) return; fe->linedotted = dotted; } static void win_begin_doc(void *handle, int pages) { frontend *fe = (frontend *)handle; assert(fe->drawstatus != DRAWING); if (fe->drawstatus == NOTHING) return; if (StartDoc(fe->hdc, &fe->di) <= 0) { char *e = geterrstr(); MessageBox(fe->hwnd, e, "Error starting to print", MB_ICONERROR | MB_OK); sfree(e); fe->drawstatus = NOTHING; } /* * Push a marker on the font stack so that we won't use the * same fonts for printing and drawing. (This is because * drawing seems to look generally better in bold, but printing * is better not in bold.) */ fe->fontstart = fe->nfonts; } static void win_begin_page(void *handle, int number) { frontend *fe = (frontend *)handle; assert(fe->drawstatus != DRAWING); if (fe->drawstatus == NOTHING) return; if (StartPage(fe->hdc) <= 0) { char *e = geterrstr(); MessageBox(fe->hwnd, e, "Error starting a page", MB_ICONERROR | MB_OK); sfree(e); fe->drawstatus = NOTHING; } } static void win_begin_puzzle(void *handle, float xm, float xc, float ym, float yc, int pw, int ph, float wmm) { frontend *fe = (frontend *)handle; int ppw, pph, pox, poy; float mmpw, mmph, mmox, mmoy; float scale; assert(fe->drawstatus != DRAWING); if (fe->drawstatus == NOTHING) return; ppw = GetDeviceCaps(fe->hdc, HORZRES); pph = GetDeviceCaps(fe->hdc, VERTRES); mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE); mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE); /* * Compute the puzzle's position on the logical page. */ mmox = xm * mmpw + xc; mmoy = ym * mmph + yc; /* * Work out what that comes to in pixels. */ pox = (int)(mmox * (float)ppw / mmpw); poy = (int)(mmoy * (float)pph / mmph); /* * And determine the scale. * * I need a scale such that the maximum puzzle-coordinate * extent of the rectangle (pw * scale) is equal to the pixel * equivalent of the puzzle's millimetre width (wmm * ppw / * mmpw). */ scale = (wmm * ppw) / (mmpw * pw); /* * Now store pox, poy and scale for use in the main drawing * functions. */ fe->printoffsetx = pox; fe->printoffsety = poy; fe->printpixelscale = scale; fe->linewidth = 1; fe->linedotted = false; } static void win_end_puzzle(void *handle) { /* Nothing needs to be done here. */ } static void win_end_page(void *handle, int number) { frontend *fe = (frontend *)handle; assert(fe->drawstatus != DRAWING); if (fe->drawstatus == NOTHING) return; if (EndPage(fe->hdc) <= 0) { char *e = geterrstr(); MessageBox(fe->hwnd, e, "Error finishing a page", MB_ICONERROR | MB_OK); sfree(e); fe->drawstatus = NOTHING; } } static void win_end_doc(void *handle) { frontend *fe = (frontend *)handle; assert(fe->drawstatus != DRAWING); /* * Free all the fonts created since we began printing. */ while (fe->nfonts > fe->fontstart) { fe->nfonts--; DeleteObject(fe->fonts[fe->nfonts].font); } fe->fontstart = 0; /* * The MSDN web site sample code doesn't bother to call EndDoc * if an error occurs half way through printing. I expect doing * so would cause the erroneous document to actually be * printed, or something equally undesirable. */ if (fe->drawstatus == NOTHING) return; if (EndDoc(fe->hdc) <= 0) { char *e = geterrstr(); MessageBox(fe->hwnd, e, "Error finishing printing", MB_ICONERROR | MB_OK); sfree(e); fe->drawstatus = NOTHING; } } char *win_text_fallback(void *handle, const char *const *strings, int nstrings) { /* * We assume Windows can cope with any UTF-8 likely to be * emitted by a puzzle. */ return dupstr(strings[0]); } const struct drawing_api win_drawing = { win_draw_text, win_draw_rect, win_draw_line, win_draw_polygon, win_draw_circle, win_draw_update, win_clip, win_unclip, win_start_draw, win_end_draw, win_status_bar, win_blitter_new, win_blitter_free, win_blitter_save, win_blitter_load, win_begin_doc, win_begin_page, win_begin_puzzle, win_end_puzzle, win_end_page, win_end_doc, win_line_width, win_line_dotted, win_text_fallback, }; void print(frontend *fe) { PRINTDLG pd; char doctitle[256]; document *doc; midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */ int i; const char *err = NULL; /* * Create our document structure and fill it up with puzzles. */ doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F); for (i = 0; i < fe->printcount; i++) { if (i == 0 && fe->printcurr) { err = midend_print_puzzle(fe->me, doc, fe->printsolns); } else { if (!nme) { game_params *params; nme = midend_new(NULL, fe->game, NULL, NULL); load_prefs(nme); /* * Set the non-interactive mid-end to have the same * parameters as the standard one. */ params = midend_get_params(fe->me); midend_set_params(nme, params); fe->game->free_params(params); } midend_new_game(nme); err = midend_print_puzzle(nme, doc, fe->printsolns); } if (err) break; } if (nme) midend_free(nme); if (err) { MessageBox(fe->hwnd, err, "Error preparing puzzles for printing", MB_ICONERROR | MB_OK); document_free(doc); return; } memset(&pd, 0, sizeof(pd)); pd.lStructSize = sizeof(pd); pd.hwndOwner = fe->hwnd; pd.hDevMode = NULL; pd.hDevNames = NULL; pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC | PD_NOPAGENUMS | PD_NOSELECTION; pd.nCopies = 1; pd.nFromPage = pd.nToPage = 0xFFFF; pd.nMinPage = pd.nMaxPage = 1; if (!PrintDlg(&pd)) { document_free(doc); return; } /* * Now pd.hDC is a device context for the printer. */ /* * FIXME: IWBNI we put up an Abort box here. */ memset(&fe->di, 0, sizeof(fe->di)); fe->di.cbSize = sizeof(fe->di); sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's" " Portable Puzzle Collection)", fe->game->name); fe->di.lpszDocName = doctitle; fe->di.lpszOutput = NULL; fe->di.lpszDatatype = NULL; fe->di.fwType = 0; fe->drawstatus = PRINTING; fe->hdc = pd.hDC; fe->dr = drawing_new(&win_drawing, NULL, fe); document_print(doc, fe->dr); drawing_free(fe->dr); fe->dr = NULL; fe->drawstatus = NOTHING; DeleteDC(pd.hDC); document_free(doc); } void deactivate_timer(frontend *fe) { if (!fe) return; /* for non-interactive midend */ if (fe->hwnd) KillTimer(fe->hwnd, fe->timer); fe->timer = 0; } void activate_timer(frontend *fe) { if (!fe) return; /* for non-interactive midend */ if (!fe->timer) { fe->timer = SetTimer(fe->hwnd, 1, 20, NULL); fe->timer_last_tickcount = GetTickCount(); } } void write_clip(HWND hwnd, char *data) { HGLOBAL clipdata; int len, i, j; char *data2; void *lock; /* * Windows expects CRLF in the clipboard, so we must convert * any \n that has come out of the puzzle backend. */ len = 0; for (i = 0; data[i]; i++) { if (data[i] == '\n') len++; len++; } data2 = snewn(len+1, char); j = 0; for (i = 0; data[i]; i++) { if (data[i] == '\n') data2[j++] = '\r'; data2[j++] = data[i]; } assert(j == len); data2[j] = '\0'; clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1); if (!clipdata) { sfree(data2); return; } lock = GlobalLock(clipdata); if (!lock) { GlobalFree(clipdata); sfree(data2); return; } memcpy(lock, data2, len); ((unsigned char *) lock)[len] = 0; GlobalUnlock(clipdata); if (OpenClipboard(hwnd)) { EmptyClipboard(); SetClipboardData(CF_TEXT, clipdata); CloseClipboard(); } else GlobalFree(clipdata); sfree(data2); } /* * Set up Help and see if we can find a help file. */ static void init_help(void) { char b[2048], *p, *q, *r; FILE *fp; /* * Find the executable file path, so we can look alongside * it for help files. Trim the filename off the end. */ GetModuleFileName(NULL, b, sizeof(b) - 1); r = b; p = strrchr(b, '\\'); if (p && p >= r) r = p+1; q = strrchr(b, ':'); if (q && q >= r) r = q+1; #ifndef NO_HTMLHELP /* * Try HTML Help first. */ strcpy(r, CHM_FILE_NAME); if ( (fp = fopen(b, "r")) != NULL) { fclose(fp); /* * We have a .CHM. See if we can use it. */ hh_dll = LoadLibrary("hhctrl.ocx"); if (hh_dll) { htmlhelp = (htmlhelp_t)GetProcAddress(hh_dll, "HtmlHelpA"); if (!htmlhelp) FreeLibrary(hh_dll); } if (htmlhelp) { help_path = dupstr(b); help_type = CHM; return; } } #endif /* NO_HTMLHELP */ /* * Now try old-style .HLP. */ strcpy(r, HELP_FILE_NAME); if ( (fp = fopen(b, "r")) != NULL) { fclose(fp); help_path = dupstr(b); help_type = HLP; /* * See if there's a .CNT file alongside it. */ strcpy(r, HELP_CNT_NAME); if ( (fp = fopen(b, "r")) != NULL) { fclose(fp); help_has_contents = true; } else help_has_contents = false; return; } help_type = NONE; /* didn't find any */ } /* * Start Help. */ static void start_help(frontend *fe, const char *topic) { char *str = NULL; int cmd; switch (help_type) { case HLP: assert(help_path); if (topic) { str = snewn(10+strlen(topic), char); sprintf(str, "JI(`',`%s')", topic); cmd = HELP_COMMAND; } else if (help_has_contents) { cmd = HELP_FINDER; } else { cmd = HELP_CONTENTS; } WinHelp(fe->hwnd, help_path, cmd, (ULONG_PTR)str); fe->help_running = true; break; case CHM: #ifndef NO_HTMLHELP assert(help_path); assert(htmlhelp); if (topic) { str = snewn(20 + strlen(topic) + strlen(help_path), char); sprintf(str, "%s::/%s.html>main", help_path, topic); } else { str = dupstr(help_path); } htmlhelp(fe->hwnd, str, HH_DISPLAY_TOPIC, 0); fe->help_running = true; break; #endif /* NO_HTMLHELP */ case NONE: assert(!"This shouldn't happen"); break; } sfree(str); } /* * Stop Help on window cleanup. */ static void stop_help(frontend *fe) { if (fe->help_running) { switch (help_type) { case HLP: WinHelp(fe->hwnd, help_path, HELP_QUIT, 0); break; case CHM: #ifndef NO_HTMLHELP assert(htmlhelp); htmlhelp(NULL, NULL, HH_CLOSE_ALL, 0); break; #endif /* NO_HTMLHELP */ case NONE: assert(!"This shouldn't happen"); break; } fe->help_running = false; } } /* * Terminate Help on process exit. */ static void cleanup_help(void) { /* Nothing to do currently. * (If we were running HTML Help single-threaded, this is where we'd * call HH_UNINITIALIZE.) */ } static int get_statusbar_height(frontend *fe) { int sy; if (fe->statusbar) { RECT sr; GetWindowRect(fe->statusbar, &sr); sy = sr.bottom - sr.top; } else { sy = 0; } return sy; } static void adjust_statusbar(frontend *fe, RECT *r) { int sy; if (!fe->statusbar) return; sy = get_statusbar_height(fe); SetWindowPos(fe->statusbar, NULL, 0, r->bottom-r->top-sy, r->right-r->left, sy, SWP_NOZORDER); } static void get_menu_size(HWND wh, RECT *r) { HMENU bar = GetMenu(wh); RECT rect; int i; SetRect(r, 0, 0, 0, 0); for (i = 0; i < GetMenuItemCount(bar); i++) { GetMenuItemRect(wh, bar, i, &rect); UnionRect(r, r, &rect); } } /* * Given a proposed new puzzle size (cx,cy), work out the actual * puzzle size that would be (px,py) and the window size including * furniture (wx,wy). */ static bool check_window_resize(frontend *fe, int cx, int cy, int *px, int *py, int *wx, int *wy) { RECT r; int x, y, sy = get_statusbar_height(fe); bool changed = false; /* disallow making window thinner than menu bar */ x = max(cx, fe->xmin); y = max(cy - sy, fe->ymin); /* * See if we actually got the window size we wanted, and adjust * the puzzle size if not. */ midend_size(fe->me, &x, &y, true, 1.0); if (x != cx || y != cy) { /* * Resize the window, now we know what size we _really_ * want it to be. */ r.left = r.top = 0; r.right = x; r.bottom = y + sy; AdjustWindowRectEx(&r, WINFLAGS, true, 0); *wx = r.right - r.left; *wy = r.bottom - r.top; changed = true; } *px = x; *py = y; fe->puzz_scale = (float)midend_tilesize(fe->me) / (float)fe->game->preferred_tilesize; return changed; } /* * Given the current window size, make sure it's sane for the * current puzzle and resize if necessary. */ static void check_window_size(frontend *fe, int *px, int *py) { RECT r; int wx, wy, cx, cy; GetClientRect(fe->hwnd, &r); cx = r.right - r.left; cy = r.bottom - r.top; if (check_window_resize(fe, cx, cy, px, py, &wx, &wy)) SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy, SWP_NOMOVE | SWP_NOZORDER); GetClientRect(fe->hwnd, &r); adjust_statusbar(fe, &r); } static void get_max_puzzle_size(frontend *fe, int *x, int *y) { RECT r, sr; if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, false)) { *x = sr.right - sr.left; *y = sr.bottom - sr.top; r.left = 100; r.right = 200; r.top = 100; r.bottom = 200; AdjustWindowRectEx(&r, WINFLAGS, true, 0); *x -= r.right - r.left - 100; *y -= r.bottom - r.top - 100; } else { *x = *y = INT_MAX; } if (fe->statusbar != NULL) { GetWindowRect(fe->statusbar, &sr); *y -= sr.bottom - sr.top; } } /* * Allocate a new frontend structure and create its main window. */ static frontend *frontend_new(HINSTANCE inst) { frontend *fe; const char *nogame = "Puzzles (no game selected)"; fe = snew(frontend); fe->inst = inst; fe->game = NULL; fe->me = NULL; fe->timer = 0; fe->hwnd = NULL; fe->help_running = false; fe->drawstatus = NOTHING; fe->dr = NULL; fe->fontstart = 0; fe->fonts = NULL; fe->nfonts = fe->fontsize = 0; fe->colours = NULL; fe->brushes = NULL; fe->pens = NULL; fe->puzz_scale = 1.0; fe->hwnd = CreateWindowEx(0, CLASSNAME, nogame, WS_OVERLAPPEDWINDOW &~ (WS_MAXIMIZEBOX), CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, inst, NULL); if (!fe->hwnd) { DWORD lerr = GetLastError(); printf("no window: 0x%x\n", (unsigned)lerr); } fe->gamemenu = NULL; fe->preset_menu = NULL; fe->statusbar = NULL; fe->bitmap = NULL; SetWindowLongPtr(fe->hwnd, GWLP_USERDATA, (LONG_PTR)fe); return fe; } static void savefile_write(void *wctx, const void *buf, int len) { FILE *fp = (FILE *)wctx; fwrite(buf, 1, len, fp); } static bool savefile_read(void *wctx, void *buf, int len) { FILE *fp = (FILE *)wctx; int ret; ret = fread(buf, 1, len, fp); return (ret == len); } /* * Create an appropriate midend structure to go in a puzzle window, * given a game type and/or a command-line argument. * * 'arg' can be either a game ID string (descriptive, random, or a * plain set of parameters) or the filename of a save file. The two * boolean flag arguments indicate which possibilities are * permissible. */ static midend *midend_for_new_game(frontend *fe, const game *cgame, char *arg, bool maybe_game_id, bool maybe_save_file, char **error) { midend *me = NULL; if (!arg) { if (me) midend_free(me); me = midend_new(fe, cgame, &win_drawing, fe); load_prefs(me); midend_new_game(me); } else { FILE *fp; const char *err_param, *err_load; /* * See if arg is a valid filename of a save game file. */ err_load = NULL; if (maybe_save_file && (fp = fopen(arg, "r")) != NULL) { const game *loadgame; #ifdef COMBINED /* * Find out what kind of game is stored in the save * file; if we're going to end up loading that, it * will have to override our caller's judgment as to * what game to initialise our midend with. */ char *id_name; err_load = identify_game(&id_name, savefile_read, fp); if (!err_load) { int i; for (i = 0; i < gamecount; i++) if (!strcmp(id_name, gamelist[i]->name)) break; if (i == gamecount) { err_load = "Save file is for a game not supported by" " this program"; } else { loadgame = gamelist[i]; rewind(fp); /* go back to the start for actual load */ } } #else loadgame = cgame; #endif if (!err_load) { if (me) midend_free(me); me = midend_new(fe, loadgame, &win_drawing, fe); load_prefs(me); err_load = midend_deserialise(me, savefile_read, fp); } } else { err_load = "Unable to open file"; } if (maybe_game_id && (!maybe_save_file || err_load)) { /* * See if arg is a game description. */ if (me) midend_free(me); me = midend_new(fe, cgame, &win_drawing, fe); load_prefs(me); err_param = midend_game_id(me, arg); if (!err_param) { midend_new_game(me); } else { if (maybe_save_file) { *error = snewn(256 + strlen(arg) + strlen(err_param) + strlen(err_load), char); sprintf(*error, "Supplied argument \"%s\" is neither a" " game ID (%s) nor a save file (%s)", arg, err_param, err_load); } else { *error = dupstr(err_param); } midend_free(me); sfree(fe); return NULL; } } else if (err_load) { *error = dupstr(err_load); midend_free(me); sfree(fe); return NULL; } } return me; } static void populate_preset_menu(frontend *fe, struct preset_menu *menu, HMENU winmenu) { int i; for (i = 0; i < menu->n_entries; i++) { struct preset_menu_entry *entry = &menu->entries[i]; UINT_PTR id_or_sub; UINT flags = MF_ENABLED; if (entry->params) { id_or_sub = (UINT_PTR)( IDM_PRESET_BASE + MENUITEM_STEP * entry->id); fe->preset_menuitems[entry->id].which_menu = winmenu; fe->preset_menuitems[entry->id].item_index = GetMenuItemCount(winmenu); } else { HMENU winsubmenu = CreateMenu(); id_or_sub = (UINT_PTR)winsubmenu; flags |= MF_POPUP; populate_preset_menu(fe, entry->submenu, winsubmenu); } /* * FIXME: we ought to go through and do something with ampersands * here. */ AppendMenu(winmenu, flags, id_or_sub, entry->title); } } /* * Populate a frontend structure with a new midend structure, and * create any window furniture that it needs. * * Previously-allocated memory and window furniture will be freed by * this function. * */ static int fe_set_midend(frontend *fe, midend *me) { int x, y; RECT r; if (fe->me) { midend_free(fe->me); fe->preset_menu = NULL; sfree(fe->preset_menuitems); } fe->me = me; fe->game = midend_which_game(fe->me); { int i, ncolours; float *colours; colours = midend_colours(fe->me, &ncolours); if (fe->colours) sfree(fe->colours); if (fe->brushes) sfree(fe->brushes); if (fe->pens) sfree(fe->pens); fe->colours = snewn(ncolours, COLORREF); fe->brushes = snewn(ncolours, HBRUSH); fe->pens = snewn(ncolours, HPEN); for (i = 0; i < ncolours; i++) { fe->colours[i] = RGB(255 * colours[i*3+0], 255 * colours[i*3+1], 255 * colours[i*3+2]); fe->brushes[i] = CreateSolidBrush(fe->colours[i]); fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]); } sfree(colours); } if (fe->statusbar) DestroyWindow(fe->statusbar); if (midend_wants_statusbar(fe->me)) { fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT(DEFAULT_STATUSBAR_TEXT), WS_CHILD | WS_VISIBLE, 0, 0, 0, 0, /* status bar does these */ NULL, NULL, fe->inst, NULL); } else fe->statusbar = NULL; get_max_puzzle_size(fe, &x, &y); midend_size(fe->me, &x, &y, false, 1.0); r.left = r.top = 0; r.right = x; r.bottom = y; AdjustWindowRectEx(&r, WINFLAGS, true, 0); SetWindowText(fe->hwnd, fe->game->name); if (fe->statusbar) DestroyWindow(fe->statusbar); if (midend_wants_statusbar(fe->me)) { RECT sr; fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"), WS_CHILD | WS_VISIBLE, 0, 0, 0, 0, /* status bar does these */ fe->hwnd, NULL, fe->inst, NULL); /* * Now resize the window to take account of the status bar. */ GetWindowRect(fe->statusbar, &sr); GetWindowRect(fe->hwnd, &r); SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top + sr.bottom - sr.top, SWP_NOMOVE | SWP_NOZORDER); } else { fe->statusbar = NULL; } { HMENU oldmenu = GetMenu(fe->hwnd); HMENU bar = CreateMenu(); HMENU menu = CreateMenu(); RECT menusize; AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT_PTR)menu, "&Game"); fe->gamemenu = menu; AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("&New")); AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("&Restart")); /* ...here I run out of sensible accelerator characters. */ AppendMenu(menu, MF_ENABLED, IDM_DESC, TEXT("Speci&fic...")); AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed...")); assert(!fe->preset_menu); fe->preset_menu = midend_get_presets( fe->me, &fe->n_preset_menuitems); fe->preset_menuitems = snewn(fe->n_preset_menuitems, struct preset_menuitemref); { int i; for (i = 0; i < fe->n_preset_menuitems; i++) fe->preset_menuitems[i].which_menu = NULL; } if (fe->preset_menu->n_entries > 0 || fe->game->can_configure) { HMENU sub = CreateMenu(); AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT_PTR)sub, "&Type"); populate_preset_menu(fe, fe->preset_menu, sub); if (fe->game->can_configure) { AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom...")); } fe->typemenu = sub; } else { fe->typemenu = INVALID_HANDLE_VALUE; } #ifdef COMBINED { HMENU games = CreateMenu(); int i; AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT_PTR)games, "&Other"); for (i = 0; i < gamecount; i++) { if (strcmp(gamelist[i]->name, fe->game->name) != 0) { /* only include those games that aren't the same as the * game we're currently playing. */ AppendMenu(games, MF_ENABLED, IDM_GAME_BASE + MENUITEM_STEP * i, gamelist[i]->name); } } } #endif AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load...")); AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save...")); AppendMenu(menu, MF_SEPARATOR, 0, 0); if (fe->game->can_print) { AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print...")); AppendMenu(menu, MF_SEPARATOR, 0, 0); } AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo")); AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo")); if (fe->game->can_format_as_text_ever) { AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy")); } if (fe->game->can_solve) { AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve")); } AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED, IDM_PREFS, TEXT("Pre&ferences")); AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("E&xit")); menu = CreateMenu(); AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT_PTR)menu, TEXT("&Help")); AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About")); if (help_type != NONE) { char *item; AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents")); assert(fe->game->name); item = snewn(10+strlen(fe->game->name), char); /*ick*/ sprintf(item, "&Help on %s", fe->game->name); AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item); sfree(item); } DestroyMenu(oldmenu); SetMenu(fe->hwnd, bar); get_menu_size(fe->hwnd, &menusize); fe->xmin = (menusize.right - menusize.left) + 25; } if (fe->bitmap) DeleteObject(fe->bitmap); fe->bitmap = NULL; new_game_size(fe, fe->puzz_scale); /* initialises fe->bitmap */ return 0; } static void show_window(frontend *fe) { ShowWindow(fe->hwnd, SW_SHOWNORMAL); SetForegroundWindow(fe->hwnd); update_type_menu_tick(fe); update_copy_menu_greying(fe); midend_redraw(fe->me); } static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { frontend *fe = (frontend *)GetWindowLongPtr(hwnd, GWLP_USERDATA); switch (msg) { case WM_INITDIALOG: return 1; case WM_COMMAND: if (LOWORD(wParam) == IDOK) fe->dlg_done = 1; return 0; case WM_CLOSE: fe->dlg_done = 1; return 0; } return 0; } /* * Wrappers on midend_{get,set}_config, which extend the CFG_* * enumeration to add CFG_PRINT. */ static config_item *frontend_get_config(frontend *fe, int which, char **wintitle) { if (which < CFG_FRONTEND_SPECIFIC) { return midend_get_config(fe->me, which, wintitle); } else if (which == CFG_PRINT) { config_item *ret; int i; *wintitle = snewn(40 + strlen(fe->game->name), char); sprintf(*wintitle, "%s print setup", fe->game->name); ret = snewn(8, config_item); i = 0; ret[i].name = "Number of puzzles to print"; ret[i].type = C_STRING; ret[i].u.string.sval = dupstr("1"); i++; ret[i].name = "Number of puzzles across the page"; ret[i].type = C_STRING; ret[i].u.string.sval = dupstr("1"); i++; ret[i].name = "Number of puzzles down the page"; ret[i].type = C_STRING; ret[i].u.string.sval = dupstr("1"); i++; ret[i].name = "Percentage of standard size"; ret[i].type = C_STRING; ret[i].u.string.sval = dupstr("100.0"); i++; ret[i].name = "Include currently shown puzzle"; ret[i].type = C_BOOLEAN; ret[i].u.boolean.bval = true; i++; ret[i].name = "Print solutions"; ret[i].type = C_BOOLEAN; ret[i].u.boolean.bval = false; i++; if (fe->game->can_print_in_colour) { ret[i].name = "Print in colour"; ret[i].type = C_BOOLEAN; ret[i].u.boolean.bval = false; i++; } ret[i].name = NULL; ret[i].type = C_END; i++; return ret; } else { assert(!"We should never get here"); return NULL; } } static const char *frontend_set_config( frontend *fe, int which, config_item *cfg) { if (which < CFG_FRONTEND_SPECIFIC) { return midend_set_config(fe->me, which, cfg); } else if (which == CFG_PRINT) { if ((fe->printcount = atoi(cfg[0].u.string.sval)) <= 0) return "Number of puzzles to print should be at least one"; if ((fe->printw = atoi(cfg[1].u.string.sval)) <= 0) return "Number of puzzles across the page should be at least one"; if ((fe->printh = atoi(cfg[2].u.string.sval)) <= 0) return "Number of puzzles down the page should be at least one"; if ((fe->printscale = (float)atof(cfg[3].u.string.sval)) <= 0) return "Print size should be positive"; fe->printcurr = cfg[4].u.boolean.bval; fe->printsolns = cfg[5].u.boolean.bval; fe->printcolour = fe->game->can_print_in_colour && cfg[6].u.boolean.bval; return NULL; } else { assert(!"We should never get here"); return "Internal error"; } } static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { frontend *fe = (frontend *)GetWindowLongPtr(hwnd, GWLP_USERDATA); config_item *i; struct cfg_aux *j; switch (msg) { case WM_INITDIALOG: return 1; case WM_COMMAND: /* * OK and Cancel are special cases. */ if ((LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) { if (LOWORD(wParam) == IDOK) { const char *err = frontend_set_config( fe, fe->cfg_which, fe->cfg); if (err) { MessageBox(hwnd, err, "Validation error", MB_ICONERROR | MB_OK); } else { fe->dlg_done = 2; } } else { fe->dlg_done = 1; } return 0; } /* * First find the control whose id this is. */ for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) { if (j->ctlid == LOWORD(wParam)) break; } if (i->type == C_END) return 0; /* not our problem */ if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) { char buffer[4096]; GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer)); buffer[lenof(buffer)-1] = '\0'; sfree(i->u.string.sval); i->u.string.sval = dupstr(buffer); } else if (i->type == C_BOOLEAN && (HIWORD(wParam) == BN_CLICKED || HIWORD(wParam) == BN_DBLCLK)) { i->u.boolean.bval = IsDlgButtonChecked(fe->cfgbox, j->ctlid); } else if (i->type == C_CHOICES && HIWORD(wParam) == CBN_SELCHANGE) { i->u.choices.selected = SendDlgItemMessage(fe->cfgbox, j->ctlid, CB_GETCURSEL, 0, 0); } return 0; case WM_CLOSE: fe->dlg_done = 1; return 0; } return 0; } HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2, char *wclass, int wstyle, int exstyle, const char *wtext, INT_PTR wid) { HWND ret; ret = CreateWindowEx(exstyle, wclass, wtext, wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1, fe->cfgbox, (HMENU) wid, fe->inst, NULL); SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(true, 0)); return ret; } static void about(frontend *fe) { int i; WNDCLASS wc; MSG msg; TEXTMETRIC tm; HDC hdc; HFONT oldfont; SIZE size; int gm, id; int winwidth, winheight, y; int height, width, maxwid; const char *strings[16]; int lengths[16]; int nstrings = 0; char titlebuf[512]; sprintf(titlebuf, "About %.250s", fe->game->name); strings[nstrings++] = fe->game->name; strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection"; strings[nstrings++] = ver; wc.style = CS_DBLCLKS | CS_SAVEBITS; wc.lpfnWndProc = DefDlgProc; wc.cbClsExtra = 0; wc.cbWndExtra = DLGWINDOWEXTRA + 8; wc.hInstance = fe->inst; wc.hIcon = NULL; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1); wc.lpszMenuName = NULL; wc.lpszClassName = "GameAboutBox"; RegisterClass(&wc); hdc = GetDC(fe->hwnd); SetMapMode(hdc, MM_TEXT); fe->dlg_done = 0; fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72), 0, 0, 0, 0, false, false, false, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FF_SWISS, "MS Shell Dlg"); oldfont = SelectObject(hdc, fe->cfgfont); if (GetTextMetrics(hdc, &tm)) { height = tm.tmAscent + tm.tmDescent; width = tm.tmAveCharWidth; } else { height = width = 30; } /* * Figure out the layout of the About box by measuring the * length of each piece of text. */ maxwid = 0; winheight = height/2; for (i = 0; i < nstrings; i++) { if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size)) lengths[i] = size.cx; else lengths[i] = 0; /* *shrug* */ if (maxwid < lengths[i]) maxwid = lengths[i]; winheight += height * 3 / 2 + (height / 2); } winheight += height + height * 7 / 4; /* OK button */ winwidth = maxwid + 4*width; SelectObject(hdc, oldfont); ReleaseDC(fe->hwnd, hdc); /* * Create the dialog, now that we know its size. */ { RECT r, r2; r.left = r.top = 0; r.right = winwidth; r.bottom = winheight; AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*| DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU*/) &~ (WS_MAXIMIZEBOX | WS_OVERLAPPED), false, 0); /* * Centre the dialog on its parent window. */ r.right -= r.left; r.bottom -= r.top; GetWindowRect(fe->hwnd, &r2); r.left = (r2.left + r2.right - r.right) / 2; r.top = (r2.top + r2.bottom - r.bottom) / 2; r.right += r.left; r.bottom += r.top; fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf, DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU, r.left, r.top, r.right-r.left, r.bottom-r.top, fe->hwnd, NULL, fe->inst, NULL); } SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, false); SetWindowLongPtr(fe->cfgbox, GWLP_USERDATA, (LONG_PTR)fe); SetWindowLongPtr(fe->cfgbox, DWLP_DLGPROC, (LONG_PTR)AboutDlgProc); id = 1000; y = height/2; for (i = 0; i < nstrings; i++) { int border = width*2 + (maxwid - lengths[i]) / 2; mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8, "Static", 0, 0, strings[i], id++); y += height*3/2; assert(y < winheight); y += height/2; } y += height/2; /* extra space before OK */ mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON", BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0, "OK", IDOK); SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0); EnableWindow(fe->hwnd, false); ShowWindow(fe->cfgbox, SW_SHOWNORMAL); while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) { if (!IsDialogMessage(fe->cfgbox, &msg)) DispatchMessage(&msg); if (fe->dlg_done) break; } EnableWindow(fe->hwnd, true); SetForegroundWindow(fe->hwnd); DestroyWindow(fe->cfgbox); DeleteObject(fe->cfgfont); } static bool get_config(frontend *fe, int which) { config_item *i; struct cfg_aux *j; char *title; WNDCLASS wc; MSG msg; TEXTMETRIC tm; HDC hdc; HFONT oldfont; SIZE size; HWND ctl; int gm, id, nctrls; int winwidth, winheight, col1l, col1r, col2l, col2r, y; int height, width, maxlabel, maxcheckbox; wc.style = CS_DBLCLKS | CS_SAVEBITS; wc.lpfnWndProc = DefDlgProc; wc.cbClsExtra = 0; wc.cbWndExtra = DLGWINDOWEXTRA + 8; wc.hInstance = fe->inst; wc.hIcon = NULL; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1); wc.lpszMenuName = NULL; wc.lpszClassName = "GameConfigBox"; RegisterClass(&wc); hdc = GetDC(fe->hwnd); SetMapMode(hdc, MM_TEXT); fe->dlg_done = 0; fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72), 0, 0, 0, 0, false, false, false, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FF_SWISS, "MS Shell Dlg"); oldfont = SelectObject(hdc, fe->cfgfont); if (GetTextMetrics(hdc, &tm)) { height = tm.tmAscent + tm.tmDescent; width = tm.tmAveCharWidth; } else { height = width = 30; } fe->cfg = frontend_get_config(fe, which, &title); fe->cfg_which = which; /* * Figure out the layout of the config box by measuring the * length of each piece of text. */ maxlabel = maxcheckbox = 0; winheight = height/2; for (i = fe->cfg; i->type != C_END; i++) { switch (i->type) { case C_STRING: case C_CHOICES: /* * Both these control types have a label filling only * the left-hand column of the box. */ if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) && maxlabel < size.cx) maxlabel = size.cx; winheight += height * 3 / 2 + (height / 2); break; case C_BOOLEAN: /* * Checkboxes take up the whole of the box width. */ if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) && maxcheckbox < size.cx) maxcheckbox = size.cx; winheight += height + (height / 2); break; } } winheight += height + height * 7 / 4; /* OK / Cancel buttons */ col1l = 2*width; col1r = col1l + maxlabel; col2l = col1r + 2*width; col2r = col2l + 30*width; if (col2r < col1l+2*height+maxcheckbox) col2r = col1l+2*height+maxcheckbox; winwidth = col2r + 2*width; SelectObject(hdc, oldfont); ReleaseDC(fe->hwnd, hdc); /* * Create the dialog, now that we know its size. */ { RECT r, r2; r.left = r.top = 0; r.right = winwidth; r.bottom = winheight; AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*| DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU*/) &~ (WS_MAXIMIZEBOX | WS_OVERLAPPED), false, 0); /* * Centre the dialog on its parent window. */ r.right -= r.left; r.bottom -= r.top; GetWindowRect(fe->hwnd, &r2); r.left = (r2.left + r2.right - r.right) / 2; r.top = (r2.top + r2.bottom - r.bottom) / 2; r.right += r.left; r.bottom += r.top; fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title, DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU, r.left, r.top, r.right-r.left, r.bottom-r.top, fe->hwnd, NULL, fe->inst, NULL); sfree(title); } SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, false); SetWindowLongPtr(fe->cfgbox, GWLP_USERDATA, (LONG_PTR)fe); SetWindowLongPtr(fe->cfgbox, DWLP_DLGPROC, (LONG_PTR)ConfigDlgProc); /* * Count the controls so we can allocate cfgaux. */ for (nctrls = 0, i = fe->cfg; i->type != C_END; i++) nctrls++; fe->cfgaux = snewn(nctrls, struct cfg_aux); id = 1000; y = height/2; for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) { switch (i->type) { case C_STRING: /* * Edit box with a label beside it. */ mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8, "Static", 0, 0, i->name, id++); ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2, "EDIT", WS_TABSTOP | ES_AUTOHSCROLL, WS_EX_CLIENTEDGE, "", (j->ctlid = id++)); SetWindowText(ctl, i->u.string.sval); y += height*3/2; break; case C_BOOLEAN: /* * Simple checkbox. */ mkctrl(fe, col1l, col2r, y, y+height, "BUTTON", BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP, 0, i->name, (j->ctlid = id++)); CheckDlgButton(fe->cfgbox, j->ctlid, i->u.boolean.bval); y += height; break; case C_CHOICES: /* * Drop-down list with a label beside it. */ mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8, "STATIC", 0, 0, i->name, id++); ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2, "COMBOBOX", WS_TABSTOP | CBS_DROPDOWNLIST | CBS_HASSTRINGS, WS_EX_CLIENTEDGE, "", (j->ctlid = id++)); { char c; const char *p, *q; char *str; SendMessage(ctl, CB_RESETCONTENT, 0, 0); p = i->u.choices.choicenames; c = *p++; while (*p) { q = p; while (*q && *q != c) q++; str = snewn(q-p+1, char); strncpy(str, p, q-p); str[q-p] = '\0'; SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str); sfree(str); if (*q) q++; p = q; } } SendMessage(ctl, CB_SETCURSEL, i->u.choices.selected, 0); y += height*3/2; break; } assert(y < winheight); y += height/2; } y += height/2; /* extra space before OK and Cancel */ mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON", BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0, "OK", IDOK); mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON", BS_PUSHBUTTON | WS_TABSTOP, 0, "Cancel", IDCANCEL); SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0); EnableWindow(fe->hwnd, false); ShowWindow(fe->cfgbox, SW_SHOWNORMAL); while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) { if (!IsDialogMessage(fe->cfgbox, &msg)) DispatchMessage(&msg); if (fe->dlg_done) break; } EnableWindow(fe->hwnd, true); SetForegroundWindow(fe->hwnd); DestroyWindow(fe->cfgbox); DeleteObject(fe->cfgfont); free_cfg(fe->cfg); sfree(fe->cfgaux); return (fe->dlg_done == 2); } static void calculate_bitmap_position(frontend *fe, int x, int y) { /* Plain Windows - position the game in the upper-left corner */ fe->bitmapPosition.left = 0; fe->bitmapPosition.top = 0; fe->bitmapPosition.right = fe->bitmapPosition.left + x; fe->bitmapPosition.bottom = fe->bitmapPosition.top + y; } static void new_bitmap(frontend *fe, int x, int y) { HDC hdc; if (fe->bitmap) DeleteObject(fe->bitmap); hdc = GetDC(fe->hwnd); fe->bitmap = CreateCompatibleBitmap(hdc, x, y); calculate_bitmap_position(fe, x, y); ReleaseDC(fe->hwnd, hdc); } static void new_game_size(frontend *fe, float scale) { RECT r, sr; int x, y; get_max_puzzle_size(fe, &x, &y); midend_size(fe->me, &x, &y, false, 1.0); if (scale != 1.0) { x = (int)((float)x * fe->puzz_scale); y = (int)((float)y * fe->puzz_scale); midend_size(fe->me, &x, &y, true, 1.0); } fe->ymin = (fe->xmin * y) / x; r.left = r.top = 0; r.right = x; r.bottom = y; AdjustWindowRectEx(&r, WINFLAGS, true, 0); if (fe->statusbar != NULL) { GetWindowRect(fe->statusbar, &sr); } else { sr.left = sr.right = sr.top = sr.bottom = 0; } SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top + sr.bottom - sr.top, SWP_NOMOVE | SWP_NOZORDER); check_window_size(fe, &x, &y); if (fe->statusbar != NULL) SetWindowPos(fe->statusbar, NULL, 0, y, x, sr.bottom - sr.top, SWP_NOZORDER); new_bitmap(fe, x, y); midend_redraw(fe->me); } /* * Given a proposed new window rect, work out the resulting * difference in client size (from current), and use to try * and resize the puzzle, returning (wx,wy) as the actual * new window size. */ static void adjust_game_size(frontend *fe, RECT *proposed, bool isedge, int *wx_r, int *wy_r) { RECT cr, wr; int nx, ny, xdiff, ydiff, wx, wy; /* Work out the current window sizing, and thus the * difference in size we're asking for. */ GetClientRect(fe->hwnd, &cr); wr = cr; AdjustWindowRectEx(&wr, WINFLAGS, true, 0); xdiff = (proposed->right - proposed->left) - (wr.right - wr.left); ydiff = (proposed->bottom - proposed->top) - (wr.bottom - wr.top); if (isedge) { /* These next four lines work around the fact that midend_size * is happy to shrink _but not grow_ if you change one dimension * but not the other. */ if (xdiff > 0 && ydiff == 0) ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top); if (xdiff == 0 && ydiff > 0) xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left); } if (check_window_resize(fe, (cr.right - cr.left) + xdiff, (cr.bottom - cr.top) + ydiff, &nx, &ny, &wx, &wy)) { new_bitmap(fe, nx, ny); midend_force_redraw(fe->me); } else { /* reset size to current window size */ wx = wr.right - wr.left; wy = wr.bottom - wr.top; } /* Re-fetch rectangle; size limits mean we might not have * taken it quite to the mouse drag positions. */ GetClientRect(fe->hwnd, &cr); adjust_statusbar(fe, &cr); *wx_r = wx; *wy_r = wy; } static void update_type_menu_tick(frontend *fe) { int total, n, i; if (fe->typemenu == INVALID_HANDLE_VALUE) return; n = midend_which_preset(fe->me); for (i = 0; i < fe->n_preset_menuitems; i++) { if (fe->preset_menuitems[i].which_menu) { int flag = (i == n ? MF_CHECKED : MF_UNCHECKED); CheckMenuItem(fe->preset_menuitems[i].which_menu, fe->preset_menuitems[i].item_index, MF_BYPOSITION | flag); } } if (fe->game->can_configure) { int flag = (n < 0 ? MF_CHECKED : MF_UNCHECKED); /* "Custom" menu item is at the bottom of the top-level Type menu */ total = GetMenuItemCount(fe->typemenu); CheckMenuItem(fe->typemenu, total - 1, MF_BYPOSITION | flag); } DrawMenuBar(fe->hwnd); } static char *prefs_dir(void) { const char *var; if ((var = getenv("APPDATA")) != NULL) { size_t size = strlen(var) + 80; char *dir = snewn(size, char); sprintf(dir, "%s\\Simon Tatham's Portable Puzzle Collection", var); return dir; } return NULL; } static char *prefs_path_general(const game *game, const char *suffix) { char *dir, *path; dir = prefs_dir(); if (!dir) return NULL; path = make_prefs_path(dir, "\\", game, suffix); sfree(dir); return path; } static char *prefs_path(const game *game) { return prefs_path_general(game, ".conf"); } static char *prefs_tmp_path(const game *game) { return prefs_path_general(game, ".tmp"); } static void load_prefs(midend *me) { const game *game = midend_which_game(me); char *path = prefs_path(game); if (!path) return; FILE *fp = fopen(path, "r"); if (!fp) return; const char *err = midend_load_prefs(me, savefile_read, fp); fclose(fp); if (err) fprintf(stderr, "Unable to load preferences file %s:\n%s\n", path, err); sfree(path); } static char *save_prefs(midend *me) { const game *game = midend_which_game(me); char *dir_path = prefs_dir(); char *file_path = prefs_path(game); char *tmp_path = prefs_tmp_path(game); HANDLE fh; FILE *fp; bool cleanup_dir = false, cleanup_tmpfile = false; char *err = NULL; if (!dir_path || !file_path || !tmp_path) { sprintf(err = snewn(256, char), "Unable to save preferences:\n" "Could not determine pathname for configuration files"); goto out; } if (!CreateDirectory(dir_path, NULL)) { /* Ignore errors while trying to make the directory. It may * well already exist, and even if we got some error code * other than EEXIST, it's still worth at least _trying_ to * make the file inside it, and see if that goes wrong. */ } else { cleanup_dir = true; } fh = CreateFile(tmp_path, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); if (fh == INVALID_HANDLE_VALUE) { char *os_err = geterrstr(); sprintf(err = snewn(256 + strlen(tmp_path) + strlen(os_err), char), "Unable to save preferences:\n" "Unable to create file '%s':\n%s", tmp_path, os_err); sfree(os_err); goto out; } else { cleanup_tmpfile = true; } fp = _fdopen(_open_osfhandle((intptr_t)fh, 0), "w"); SetLastError(0); midend_save_prefs(me, savefile_write, fp); fclose(fp); if (GetLastError()) { char *os_err = geterrstr(); sprintf(err = snewn(80 + strlen(tmp_path) + strlen(os_err), char), "Unable to write file '%s':\n%s", tmp_path, os_err); sfree(os_err); goto out; } if (MoveFileEx(tmp_path, file_path, MOVEFILE_REPLACE_EXISTING) < 0) { char *os_err = geterrstr(); sprintf(err = snewn(256 + strlen(tmp_path) + strlen(file_path) + strlen(os_err), char), "Unable to save preferences:\n" "Unable to rename '%s' to '%s':\n%s", tmp_path, file_path, os_err); sfree(os_err); goto out; } else { cleanup_dir = false; cleanup_tmpfile = false; } out: if (cleanup_tmpfile) { if (!DeleteFile(tmp_path)) { /* can't do anything about this */ } } if (cleanup_dir) { if (!RemoveDirectory(dir_path)) { /* can't do anything about this */ } } sfree(dir_path); sfree(file_path); sfree(tmp_path); return err; } static void update_copy_menu_greying(frontend *fe) { UINT enable = (midend_can_format_as_text_now(fe->me) ? MF_ENABLED : MF_GRAYED); EnableMenuItem(fe->gamemenu, IDM_COPY, MF_BYCOMMAND | enable); } static void new_game_type(frontend *fe) { midend_new_game(fe->me); new_game_size(fe, 1.0); update_type_menu_tick(fe); update_copy_menu_greying(fe); } static bool is_alt_pressed(void) { BYTE keystate[256]; int r = GetKeyboardState(keystate); if (!r) return false; if (keystate[VK_MENU] & 0x80) return true; if (keystate[VK_RMENU] & 0x80) return true; return false; } static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { frontend *fe = (frontend *)GetWindowLongPtr(hwnd, GWLP_USERDATA); int cmd; switch (message) { case WM_CLOSE: DestroyWindow(hwnd); return 0; case WM_COMMAND: cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */ switch (cmd) { case IDM_NEW: if (midend_process_key(fe->me, 0, 0, UI_NEWGAME) == PKR_QUIT) PostQuitMessage(0); break; case IDM_RESTART: midend_restart_game(fe->me); break; case IDM_UNDO: if (midend_process_key(fe->me, 0, 0, UI_UNDO) == PKR_QUIT) PostQuitMessage(0); break; case IDM_REDO: if (midend_process_key(fe->me, 0, 0, UI_REDO) == PKR_QUIT) PostQuitMessage(0); break; case IDM_COPY: { char *text = midend_text_format(fe->me); if (text) write_clip(hwnd, text); else MessageBeep(MB_ICONWARNING); sfree(text); } break; case IDM_SOLVE: { const char *msg = midend_solve(fe->me); if (msg) MessageBox(hwnd, msg, "Unable to solve", MB_ICONERROR | MB_OK); } break; case IDM_QUIT: if (midend_process_key(fe->me, 0, 0, UI_QUIT) == PKR_QUIT) PostQuitMessage(0); break; case IDM_CONFIG: if (get_config(fe, CFG_SETTINGS)) new_game_type(fe); break; case IDM_SEED: if (get_config(fe, CFG_SEED)) new_game_type(fe); break; case IDM_DESC: if (get_config(fe, CFG_DESC)) new_game_type(fe); break; case IDM_PRINT: if (get_config(fe, CFG_PRINT)) print(fe); break; case IDM_PREFS: if (get_config(fe, CFG_PREFS)) { char *prefs_err = save_prefs(fe->me); if (prefs_err) { MessageBox(fe->hwnd, prefs_err, "Error saving preferences", MB_ICONERROR | MB_OK); sfree(prefs_err); } } break; case IDM_ABOUT: about(fe); break; case IDM_LOAD: case IDM_SAVE: { OPENFILENAME of; char filename[FILENAME_MAX]; int ret; memset(&of, 0, sizeof(of)); of.hwndOwner = hwnd; of.lpstrFilter = "All Files (*.*)\0*\0\0\0"; of.lpstrCustomFilter = NULL; of.nFilterIndex = 1; of.lpstrFile = filename; filename[0] = '\0'; of.nMaxFile = lenof(filename); of.lpstrFileTitle = NULL; of.lpstrTitle = (cmd == IDM_SAVE ? "Enter name of game file to save" : "Enter name of saved game file to load"); of.Flags = 0; #ifdef OPENFILENAME_SIZE_VERSION_400 of.lStructSize = OPENFILENAME_SIZE_VERSION_400; #else of.lStructSize = sizeof(of); #endif of.lpstrInitialDir = NULL; if (cmd == IDM_SAVE) ret = GetSaveFileName(&of); else ret = GetOpenFileName(&of); if (ret) { if (cmd == IDM_SAVE) { FILE *fp; if ((fp = fopen(filename, "r")) != NULL) { char buf[256 + FILENAME_MAX]; fclose(fp); /* file exists */ sprintf(buf, "Are you sure you want to overwrite" " the file \"%.*s\"?", FILENAME_MAX, filename); if (MessageBox(hwnd, buf, "Question", MB_YESNO | MB_ICONQUESTION) != IDYES) break; } fp = fopen(filename, "w"); if (!fp) { MessageBox(hwnd, "Unable to open save file", "Error", MB_ICONERROR | MB_OK); break; } midend_serialise(fe->me, savefile_write, fp); fclose(fp); } else { FILE *fp = fopen(filename, "r"); const char *err = NULL; char *err_w = NULL; midend *me = fe->me; #ifdef COMBINED char *id_name; #endif if (!fp) { MessageBox(hwnd, "Unable to open saved game file", "Error", MB_ICONERROR | MB_OK); break; } #ifdef COMBINED /* * This save file might be from a different * game. */ err = identify_game(&id_name, savefile_read, fp); if (!err) { int i; for (i = 0; i < gamecount; i++) if (!strcmp(id_name, gamelist[i]->name)) break; if (i == gamecount) { err = "Save file is for a game not " "supported by this program"; } else { me = midend_for_new_game(fe, gamelist[i], NULL, false, false, &err_w); err = err_w; rewind(fp); /* for the actual load */ } sfree(id_name); } #endif if (!err) err = midend_deserialise(me, savefile_read, fp); fclose(fp); if (err) { MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK); sfree(err_w); break; } if (fe->me != me) fe_set_midend(fe, me); new_game_size(fe, 1.0); } } } break; case IDM_HELPC: start_help(fe, NULL); break; case IDM_GAMEHELP: assert(help_type != NONE); start_help(fe, help_type == CHM ? fe->game->htmlhelp_topic : fe->game->winhelp_topic); break; default: { unsigned n; #ifdef COMBINED n = (wParam - IDM_GAME_BASE) / MENUITEM_STEP; if (n < gamecount && wParam == IDM_GAME_BASE + MENUITEM_STEP * n) { char *error = NULL; fe_set_midend(fe, midend_for_new_game(fe, gamelist[n], NULL, false, false, &error)); sfree(error); break; } #endif n = (wParam - IDM_PRESET_BASE) / MENUITEM_STEP; if (wParam == IDM_PRESET_BASE + MENUITEM_STEP * n) { game_params *preset = preset_menu_lookup_by_id( fe->preset_menu, n); if (preset) { midend_set_params(fe->me, preset); new_game_type(fe); break; } } break; } } break; case WM_DESTROY: stop_help(fe); frontend_free(fe); PostQuitMessage(0); return 0; case WM_PAINT: { PAINTSTRUCT p; HDC hdc, hdc2; HBITMAP prevbm; RECT rcDest; hdc = BeginPaint(hwnd, &p); hdc2 = CreateCompatibleDC(hdc); prevbm = SelectObject(hdc2, fe->bitmap); IntersectRect(&rcDest, &(fe->bitmapPosition), &(p.rcPaint)); BitBlt(hdc, rcDest.left, rcDest.top, rcDest.right - rcDest.left, rcDest.bottom - rcDest.top, hdc2, rcDest.left - fe->bitmapPosition.left, rcDest.top - fe->bitmapPosition.top, SRCCOPY); SelectObject(hdc2, prevbm); DeleteDC(hdc2); EndPaint(hwnd, &p); } return 0; case WM_KEYDOWN: { int key = -1; BYTE keystate[256]; int r = GetKeyboardState(keystate); int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0; int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0; switch (wParam) { case VK_LEFT: if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '4'; else key = shift | ctrl | CURSOR_LEFT; break; case VK_RIGHT: if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '6'; else key = shift | ctrl | CURSOR_RIGHT; break; case VK_UP: if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '8'; else key = shift | ctrl | CURSOR_UP; break; case VK_DOWN: if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '2'; else key = shift | ctrl | CURSOR_DOWN; break; /* * Diagonal keys on the numeric keypad. */ case VK_PRIOR: if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9'; break; case VK_NEXT: if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3'; break; case VK_HOME: if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7'; break; case VK_END: if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1'; break; case VK_INSERT: if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0'; break; case VK_CLEAR: if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5'; break; /* * Numeric keypad keys with Num Lock on. */ case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break; case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break; case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break; case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break; case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break; case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break; case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break; case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break; case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break; case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break; } if (key != -1) { if (midend_process_key(fe->me, 0, 0, key) == PKR_QUIT) PostQuitMessage(0); } else { MSG m; m.hwnd = hwnd; m.message = WM_KEYDOWN; m.wParam = wParam; m.lParam = lParam & 0xdfff; TranslateMessage(&m); } } break; case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: { int button; /* * Shift-clicks count as middle-clicks, since otherwise * two-button Windows users won't have any kind of * middle click to use. */ if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT)) button = MIDDLE_BUTTON; else if (message == WM_RBUTTONDOWN || is_alt_pressed()) button = RIGHT_BUTTON; else button = LEFT_BUTTON; if (midend_process_key(fe->me, (signed short)LOWORD(lParam) - fe->bitmapPosition.left, (signed short)HIWORD(lParam) - fe->bitmapPosition.top, button) == PKR_QUIT) PostQuitMessage(0); SetCapture(hwnd); } break; case WM_LBUTTONUP: case WM_RBUTTONUP: case WM_MBUTTONUP: { int button; /* * Shift-clicks count as middle-clicks, since otherwise * two-button Windows users won't have any kind of * middle click to use. */ if (message == WM_MBUTTONUP || (wParam & MK_SHIFT)) button = MIDDLE_RELEASE; else if (message == WM_RBUTTONUP || is_alt_pressed()) button = RIGHT_RELEASE; else button = LEFT_RELEASE; if (midend_process_key(fe->me, (signed short)LOWORD(lParam) - fe->bitmapPosition.left, (signed short)HIWORD(lParam) - fe->bitmapPosition.top, button) == PKR_QUIT) PostQuitMessage(0); ReleaseCapture(); } break; case WM_MOUSEMOVE: { int button; if (wParam & (MK_MBUTTON | MK_SHIFT)) button = MIDDLE_DRAG; else if (wParam & MK_RBUTTON || is_alt_pressed()) button = RIGHT_DRAG; else button = LEFT_DRAG; if (midend_process_key(fe->me, (signed short)LOWORD(lParam) - fe->bitmapPosition.left, (signed short)HIWORD(lParam) - fe->bitmapPosition.top, button) == PKR_QUIT) PostQuitMessage(0); } break; case WM_CHAR: { int key = (unsigned char)wParam; if (key == '\x1A') { BYTE keystate[256]; if (GetKeyboardState(keystate) && (keystate[VK_SHIFT] & 0x80) && (keystate[VK_CONTROL] & 0x80)) key = UI_REDO; } if (midend_process_key(fe->me, 0, 0, key) == PKR_QUIT) PostQuitMessage(0); } return 0; case WM_TIMER: if (fe->timer) { DWORD now = GetTickCount(); float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F; midend_timer(fe->me, elapsed); fe->timer_last_tickcount = now; } return 0; case WM_SIZING: { RECT *sr = (RECT *)lParam; int wx, wy; bool isedge = false; if (wParam == WMSZ_TOP || wParam == WMSZ_RIGHT || wParam == WMSZ_BOTTOM || wParam == WMSZ_LEFT) isedge = true; adjust_game_size(fe, sr, isedge, &wx, &wy); /* Given the window size the puzzles constrain * us to, work out which edge we should be moving. */ if (wParam == WMSZ_TOP || wParam == WMSZ_TOPLEFT || wParam == WMSZ_TOPRIGHT) { sr->top = sr->bottom - wy; } else { sr->bottom = sr->top + wy; } if (wParam == WMSZ_LEFT || wParam == WMSZ_TOPLEFT || wParam == WMSZ_BOTTOMLEFT) { sr->left = sr->right - wx; } else { sr->right = sr->left + wx; } return true; } break; } return DefWindowProc(hwnd, message, wParam, lParam); } /* * Split a complete command line into argc/argv, attempting to do it * exactly the same way the Visual Studio C library would do it (so * that our console utilities, which receive argc and argv already * broken apart by the C library, will have their command lines * processed in the same way as the GUI utilities which get a whole * command line and must call this function). * * Does not modify the input command line. * * The final parameter (argstart) is used to return a second array * of char * pointers, the same length as argv, each one pointing * at the start of the corresponding element of argv in the * original command line. So if you get half way through processing * your command line in argc/argv form and then decide you want to * treat the rest as a raw string, you can. If you don't want to, * `argstart' can be safely left NULL. */ void split_into_argv(char *cmdline, int *argc, char ***argv, char ***argstart) { char *p; char *outputline, *q; char **outputargv, **outputargstart; int outputargc; /* * These argument-breaking rules apply to Visual Studio 7, which * is currently the compiler expected to be used for the Windows * port of my puzzles. Visual Studio 10 has different rules, * lacking the curious mod 3 behaviour of consecutive quotes * described below; I presume they fixed a bug. As and when we * migrate to a newer compiler, we'll have to adjust this to * match; however, for the moment we faithfully imitate in our GUI * utilities what our CLI utilities can't be prevented from doing. * * When I investigated this, at first glance the rules appeared to * be: * * - Single quotes are not special characters. * * - Double quotes are removed, but within them spaces cease * to be special. * * - Backslashes are _only_ special when a sequence of them * appear just before a double quote. In this situation, * they are treated like C backslashes: so \" just gives a * literal quote, \\" gives a literal backslash and then * opens or closes a double-quoted segment, \\\" gives a * literal backslash and then a literal quote, \\\\" gives * two literal backslashes and then opens/closes a * double-quoted segment, and so forth. Note that this * behaviour is identical inside and outside double quotes. * * - Two successive double quotes become one literal double * quote, but only _inside_ a double-quoted segment. * Outside, they just form an empty double-quoted segment * (which may cause an empty argument word). * * - That only leaves the interesting question of what happens * when one or more backslashes precedes two or more double * quotes, starting inside a double-quoted string. And the * answer to that appears somewhat bizarre. Here I tabulate * number of backslashes (across the top) against number of * quotes (down the left), and indicate how many backslashes * are output, how many quotes are output, and whether a * quoted segment is open at the end of the sequence: * * backslashes * * 0 1 2 3 4 * * 0 0,0,y | 1,0,y 2,0,y 3,0,y 4,0,y * --------+----------------------------- * 1 0,0,n | 0,1,y 1,0,n 1,1,y 2,0,n * q 2 0,1,n | 0,1,n 1,1,n 1,1,n 2,1,n * u 3 0,1,y | 0,2,n 1,1,y 1,2,n 2,1,y * o 4 0,1,n | 0,2,y 1,1,n 1,2,y 2,1,n * t 5 0,2,n | 0,2,n 1,2,n 1,2,n 2,2,n * e 6 0,2,y | 0,3,n 1,2,y 1,3,n 2,2,y * s 7 0,2,n | 0,3,y 1,2,n 1,3,y 2,2,n * 8 0,3,n | 0,3,n 1,3,n 1,3,n 2,3,n * 9 0,3,y | 0,4,n 1,3,y 1,4,n 2,3,y * 10 0,3,n | 0,4,y 1,3,n 1,4,y 2,3,n * 11 0,4,n | 0,4,n 1,4,n 1,4,n 2,4,n * * * [Test fragment was of the form "a\\\"""b c" d.] * * There is very weird mod-3 behaviour going on here in the * number of quotes, and it even applies when there aren't any * backslashes! How ghastly. * * With a bit of thought, this extremely odd diagram suddenly * coalesced itself into a coherent, if still ghastly, model of * how things work: * * - As before, backslashes are only special when one or more * of them appear contiguously before at least one double * quote. In this situation the backslashes do exactly what * you'd expect: each one quotes the next thing in front of * it, so you end up with n/2 literal backslashes (if n is * even) or (n-1)/2 literal backslashes and a literal quote * (if n is odd). In the latter case the double quote * character right after the backslashes is used up. * * - After that, any remaining double quotes are processed. A * string of contiguous unescaped double quotes has a mod-3 * behaviour: * * * inside a quoted segment, a quote ends the segment. * * _immediately_ after ending a quoted segment, a quote * simply produces a literal quote. * * otherwise, outside a quoted segment, a quote begins a * quoted segment. * * So, for example, if we started inside a quoted segment * then two contiguous quotes would close the segment and * produce a literal quote; three would close the segment, * produce a literal quote, and open a new segment. If we * started outside a quoted segment, then two contiguous * quotes would open and then close a segment, producing no * output (but potentially creating a zero-length argument); * but three quotes would open and close a segment and then * produce a literal quote. */ /* * First deal with the simplest of all special cases: if there * aren't any arguments, return 0,NULL,NULL. */ while (*cmdline && isspace(*cmdline)) cmdline++; if (!*cmdline) { if (argc) *argc = 0; if (argv) *argv = NULL; if (argstart) *argstart = NULL; return; } /* * This will guaranteeably be big enough; we can realloc it * down later. */ outputline = snewn(1+strlen(cmdline), char); outputargv = snewn(strlen(cmdline)+1 / 2, char *); outputargstart = snewn(strlen(cmdline)+1 / 2, char *); p = cmdline; q = outputline; outputargc = 0; while (*p) { bool quote; /* Skip whitespace searching for start of argument. */ while (*p && isspace(*p)) p++; if (!*p) break; /* We have an argument; start it. */ outputargv[outputargc] = q; outputargstart[outputargc] = p; outputargc++; quote = false; /* Copy data into the argument until it's finished. */ while (*p) { if (!quote && isspace(*p)) break; /* argument is finished */ if (*p == '"' || *p == '\\') { /* * We have a sequence of zero or more backslashes * followed by a sequence of zero or more quotes. * Count up how many of each, and then deal with * them as appropriate. */ int i, slashes = 0, quotes = 0; while (*p == '\\') slashes++, p++; while (*p == '"') quotes++, p++; if (!quotes) { /* * Special case: if there are no quotes, * slashes are not special at all, so just copy * n slashes to the output string. */ while (slashes--) *q++ = '\\'; } else { /* Slashes annihilate in pairs. */ while (slashes >= 2) slashes -= 2, *q++ = '\\'; /* One remaining slash takes out the first quote. */ if (slashes) quotes--, *q++ = '"'; if (quotes > 0) { /* Outside a quote segment, a quote starts one. */ if (!quote) quotes--, quote = true; /* Now we produce (n+1)/3 literal quotes... */ for (i = 3; i <= quotes+1; i += 3) *q++ = '"'; /* ... and end in a quote segment iff 3 divides n. */ quote = (quotes % 3 == 0); } } } else { *q++ = *p++; } } /* At the end of an argument, just append a trailing NUL. */ *q++ = '\0'; } outputargv = sresize(outputargv, outputargc, char *); outputargstart = sresize(outputargstart, outputargc, char *); if (argc) *argc = outputargc; if (argv) *argv = outputargv; else sfree(outputargv); if (argstart) *argstart = outputargstart; else sfree(outputargstart); } int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show) { MSG msg; char *error = NULL; const game *gg; frontend *fe; midend *me; int argc; char **argv; split_into_argv(cmdline, &argc, &argv, NULL); InitCommonControls(); if (!prev) { WNDCLASS wndclass; wndclass.style = 0; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = inst; wndclass.hIcon = LoadIcon(inst, MAKEINTRESOURCE(200)); if (!wndclass.hIcon) /* in case resource file is absent */ wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = NULL; wndclass.lpszMenuName = NULL; wndclass.lpszClassName = CLASSNAME; RegisterClass(&wndclass); } while (*cmdline && isspace((unsigned char)*cmdline)) cmdline++; init_help(); #ifdef COMBINED gg = gamelist[0]; if (argc > 0) { int i; for (i = 0; i < gamecount; i++) { const char *p = gamelist[i]->name; char *q = argv[0]; while (*p && *q) { if (isspace((unsigned char)*p)) { while (*q && isspace((unsigned char)*q)) q++; } else { if (tolower((unsigned char)*p) != tolower((unsigned char)*q)) break; q++; } p++; } if (!*p) { gg = gamelist[i]; --argc; ++argv; break; } } } #else gg = &thegame; #endif fe = frontend_new(inst); me = midend_for_new_game(fe, gg, argc > 0 ? argv[0] : NULL, true, true, &error); if (!me) { char buf[128]; #ifdef COMBINED sprintf(buf, "Puzzles Error"); #else sprintf(buf, "%.100s Error", gg->name); #endif MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR); sfree(error); return 1; } fe_set_midend(fe, me); show_window(fe); while (GetMessage(&msg, NULL, 0, 0)) { DispatchMessage(&msg); } DestroyWindow(fe->hwnd); cleanup_help(); return msg.wParam; } /* vim: set shiftwidth=4 tabstop=8: */