shithub: schnek

ref: 456b15a9e87b23c32252ebf336b26e49ba7ecb3a
dir: /schnek.c/

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#include <u.h>
#include <libc.h>
#include <draw.h>
#include <event.h>

#define SWIDTH 10 /* segement width: size of food and schnek */

typedef enum {
	UP,
	DOWN,
	LEFT,
	RIGHT
} Direction;

typedef struct Schnek {
	Point p[50];
	int length;
	int head;
	int tail;
	Direction d;
} Schnek;

Image *dots, *back, *schnekcolor, *foodcolor;
struct Schnek s; /* our hero */
Point food;
int starving=0;
int moves=0;
int eaten=0;
int length=0;

void newfood(void) {
	Point newfood;
	Rectangle r = screen->r;

	newfood.x = r.min.x + ntruerand(14)*10;
	newfood.y = r.min.y + ntruerand(14)*10;

	food = newfood;
}
	
void resize(int x, int y) {
	int fd;

	fd = open("/dev/wctl", OWRITE);
	if(fd >= 0){
		fprint(fd, "resize -dx %d -dy %d", x, y);
		close(fd);
	}
}

void redraw(Image *screen) {
	static Rectangle r;
	Point pt;
	Rectangle foo;
	int i;

	r = screen->r;
	draw(screen, screen->r, back, nil, ZP);

	foo = Rect(food.x, food.y, food.x + SWIDTH, food.y + SWIDTH);
	draw(screen, foo, foodcolor, nil, ZP);

	for (i = 0; i < s.length; i++) {
		pt = s.p[s.head - i];
		if (s.head - i < 0)
			pt = s.p[50 + (s.head - i)];
		foo = Rect(pt.x, pt.y, pt.x + SWIDTH, pt.y + SWIDTH);
		draw(screen, foo, schnekcolor, nil, ZP);
	}
	flushimage(display, 1);
}

void endgame(void) {
	print("Moves:  %d\n", moves);
	print("Eaten:  %d\n", eaten);
	print("Length: %d\n", length);
	resize(700,400);
	exits(0);
}

void moveschnek(void) {
	Rectangle r = screen->r;
	Point head, pt;
	int i; 
	moves++;

	if (s.length < 50) {
		if (s.p[s.head].x == food.x && s.p[s.head].y == food.y) {
			s.length++;
			/* newfood(); */
			if(s.length > length){
				length=s.length;
			}
			starving=0;
			eaten++;
			newfood();
		} else {
			s.tail++;
			if (s.tail == 50)
				s.tail = 0;
		}
		s.head++;
		if (s.head == 50)
			s.head = 0;

		switch (s.d) {
			case UP:
				s.p[s.head] = subpt(s.p[s.head-1], Pt(0,SWIDTH));
				if (s.head == 0)
					s.p[0] = subpt(s.p[49], Pt(0,SWIDTH));
				break;
			case DOWN:
				s.p[s.head] = addpt(s.p[s.head-1], Pt(0,SWIDTH));
				if (s.head == 0)
					s.p[0] = addpt(s.p[49], Pt(0,SWIDTH));
				break;
			case LEFT:
				s.p[s.head] = subpt(s.p[s.head-1], Pt(SWIDTH,0));
				if (s.head == 0)
					s.p[0] = subpt(s.p[49], Pt(SWIDTH,0));
				break;
			case RIGHT:
				s.p[s.head] = addpt(s.p[s.head-1], Pt(SWIDTH,0));
				if (s.head == 0)
					s.p[0] = addpt(s.p[49], Pt(SWIDTH,0));
				break;
			default:
				print("wtf mate\n");
				break;
		}

		head = s.p[s.head];
		for (i = 1; i < s.length; i++) {
			pt = s.p[s.head - i];
			if (s.head - i < 0)
				pt = s.p[50 + (s.head - i)];
			if (head.x == pt.x && head.y == pt.y) {
				print("You hit yourself!\n");
				endgame();
			}
		}
		if ((head.x < r.min.x) || (head.x > r.max.x - 10) || (head.y < r.min.y) || (head.y > r.max.y - 10)) {
			print("You hit a wall!\n");
			endgame();
		}
	}
	redraw(screen);
}

void eresized(int new) {
	if(new && getwindow(display, Refnone) < 0)
		fprint(2,"can't reattach to window");
	redraw(screen);
}

void pause(void) {
	Event e;
	int key, inputk;
	for(;;) {
		key = event(&e);
		inputk = e.kbdc;
		/* print("here\n"); */
		if (key == Ekeyboard) {
			switch (inputk) {
				case 'p':
				/* print("here\n"); */
				/* break; */
				return;
				case 'q':
				endgame();
				break;
			}
		}
	}
	/* return; */
}	

void main(int, char**) {
	Event e;
	Mouse m;
	Menu menu;
	char *mstr[] = {"exit", 0};
	int key, timer, inputk;
	int t;
	int counter=0;

	resize(200,200);

	initdraw(0,0,"schnek");

	back = allocimagemix(display, DPalebluegreen, DWhite);
	schnekcolor = allocimage(display, Rect(0,0,1,1), RGB24, 1, DGreen);
	foodcolor = allocimage(display, Rect(0,0,1,1), RGB24, 1, DBlack);

	food = addpt(screen->r.min, Pt(90, 60));

	s.p[0] = addpt(screen->r.min, Pt(90,150));
	s.length = 1;
	s.d = UP;
	s.head = 0;
	s.tail = 0;

	redraw(screen);

	einit(Emouse | Ekeyboard);
	t = (150);
	timer = etimer(0, t);

	menu.item = mstr;
	menu.lasthit = 0;
	for(;;) {
		key = event(&e);
		if(key == Emouse) {
			m = e.mouse;
			if(m.buttons & 4) {
				if(emenuhit(3, &m, &menu) == 0) {
					endgame();
				}
			}
		} else if (key == Ekeyboard) {
			inputk = e.kbdc;
			switch (inputk) {
				case 'h':
					if (s.d != RIGHT)
						s.d = LEFT;
					break;
				case 'j':
					if (s.d != UP)
						s.d = DOWN;
					break;
				case 'k':
					if (s.d != DOWN)
						s.d = UP;
					break;
				case 'l':
					if (s.d != LEFT)
						s.d = RIGHT;
					break;
				case 'q':
					endgame();
					break;
				case 'p':	
					pause();
					break;
				default:
					break;
			}		
		} else if(key == timer) {
			moveschnek();
			if (counter == 8) {
				newfood();
				counter=0;
			} else {
				counter++;
			}
			if (starving == 36) {
				s.length--;
				starving=0;
			} else {
				starving++;
				
			}
			if (s.length == 0) {
				print("You've starved!\n");
				endgame();
			}
		}
	}	
}