ref: 354d513a481471aed9458886ec942aa9c8bd1dc9
dir: /libmemlayer/draw.c/
#include <u.h> #include <libc.h> #include <draw.h> #include <memdraw.h> #include <memlayer.h> struct Draw { Point deltas; Point deltam; Memlayer *dstlayer; Memimage *src; Memimage *mask; int op; }; static void ldrawop(Memimage *dst, Rectangle screenr, Rectangle clipr, void *etc, int insave) { struct Draw *d; Point p0, p1; Rectangle oclipr, srcr, r, mr; int ok; d = etc; if(insave && d->dstlayer->save==nil) return; p0 = addpt(screenr.min, d->deltas); p1 = addpt(screenr.min, d->deltam); if(insave){ r = rectsubpt(screenr, d->dstlayer->delta); clipr = rectsubpt(clipr, d->dstlayer->delta); }else r = screenr; /* now in logical coordinates */ /* clipr may have narrowed what we should draw on, so clip if necessary */ if(!rectinrect(r, clipr)){ oclipr = dst->clipr; dst->clipr = clipr; ok = drawclipnorepl(dst, &r, d->src, &p0, d->mask, &p1, &srcr, &mr); dst->clipr = oclipr; if(!ok) return; } memdraw(dst, r, d->src, p0, d->mask, p1, d->op); } void memdraw(Memimage *dst, Rectangle r, Memimage *src, Point p0, Memimage *mask, Point p1, int op) { struct Draw d; Rectangle srcr, tr, mr; Memlayer *dl, *sl; if(drawdebug) iprint("memdraw %p %R %p %P %p %P\n", dst, r, src, p0, mask, p1); if(mask == nil) mask = memopaque; if(mask->layer){ if(drawdebug) iprint("mask->layer != nil\n"); return; /* too hard, at least for now */ } Top: if(dst->layer==nil && src->layer==nil){ memimagedraw(dst, r, src, p0, mask, p1, op); return; } if(drawclipnorepl(dst, &r, src, &p0, mask, &p1, &srcr, &mr) == 0){ if(drawdebug) iprint("drawclip dstcr %R srccr %R maskcr %R\n", dst->clipr, src->clipr, mask->clipr); return; } /* * Convert to screen coordinates. */ dl = dst->layer; if(dl != nil){ r.min.x += dl->delta.x; r.min.y += dl->delta.y; r.max.x += dl->delta.x; r.max.y += dl->delta.y; } Clearlayer: if(dl!=nil && dl->clear){ if(src == dst){ p0.x += dl->delta.x; p0.y += dl->delta.y; src = dl->screen->image; } dst = dl->screen->image; goto Top; } sl = src->layer; if(sl != nil){ p0.x += sl->delta.x; p0.y += sl->delta.y; srcr.min.x += sl->delta.x; srcr.min.y += sl->delta.y; srcr.max.x += sl->delta.x; srcr.max.y += sl->delta.y; } /* * Now everything is in screen coordinates. * mask is an image. dst and src are images or obscured layers. */ /* * if dst and src are the same layer, just draw in save area and expose. */ if(dl!=nil && dst==src){ if(dl->save == nil) return; /* refresh function makes this case unworkable */ if(rectXrect(r, srcr)){ tr = r; if(srcr.min.x < tr.min.x){ p1.x += tr.min.x - srcr.min.x; tr.min.x = srcr.min.x; } if(srcr.min.y < tr.min.y){ p1.y += tr.min.x - srcr.min.x; tr.min.y = srcr.min.y; } if(srcr.max.x > tr.max.x) tr.max.x = srcr.max.x; if(srcr.max.y > tr.max.y) tr.max.y = srcr.max.y; memlhide(dst, tr); }else{ memlhide(dst, r); memlhide(dst, srcr); } memdraw(dl->save, rectsubpt(r, dl->delta), dl->save, subpt(srcr.min, src->layer->delta), mask, p1, op); memlexpose(dst, r); return; } if(sl){ if(sl->clear){ src = sl->screen->image; if(dl != nil){ r.min.x -= dl->delta.x; r.min.y -= dl->delta.y; r.max.x -= dl->delta.x; r.max.y -= dl->delta.y; } goto Top; } /* relatively rare case; use save area */ if(sl->save == nil) return; /* refresh function makes this case unworkable */ memlhide(src, srcr); /* convert back to logical coordinates */ p0.x -= sl->delta.x; p0.y -= sl->delta.y; srcr.min.x -= sl->delta.x; srcr.min.y -= sl->delta.y; srcr.max.x -= sl->delta.x; srcr.max.y -= sl->delta.y; src = src->layer->save; } /* * src is now an image. dst may be an image or a clear layer */ if(dst->layer==nil) goto Top; if(dst->layer->clear) goto Clearlayer; /* * dst is an obscured layer */ d.deltas = subpt(p0, r.min); d.deltam = subpt(p1, r.min); d.dstlayer = dl; d.src = src; d.op = op; d.mask = mask; _memlayerop(ldrawop, dst, r, r, &d); }