ref: dd03ed16b32bb83bca47fa916291102f9cc78f4b
dir: /gui-wl/wl-inc.h/
typedef struct Wlwin Wlwin; typedef struct Clipboard Clipboard; /* The contents of the clipboard * are not stored in the compositor. * Instead we signal that we have content * and the compositor gives us a pipe * to the program that wants it when * the content is pasted. */ struct Clipboard { QLock lk; char *content; /* Wayland requires that in order * to put data in to the clipboard * you must be the focused application. * So we must provide the serial we get * on keyboard.enter. */ u32int serial; /* Because we dont actually cough * up the buffer until someone else * asks, we can change the contents * locally without a round trip. * Posted stores if we already made * our round trip */ int posted; }; struct Mouse { Point xy; int buttons; ulong msec; }; struct Wlwin { int dx; int dy; int monx; int mony; Mouse mouse; Clipboard clip; int dirty; /* Wayland State */ int runing; int poolsize; int pointerserial; void *shm_data; struct wl_compositor *compositor; struct wl_display *display; struct wl_surface *surface; struct wl_surface *cursorsurface; struct xdg_wm_base *xdg_wm_base; struct xdg_toplevel *xdg_toplevel; struct wl_shm_pool *pool; struct wl_buffer *screenbuffer; struct wl_buffer *cursorbuffer; struct wl_shm *shm; struct wl_seat *seat; struct wl_data_device_manager *data_device_manager; struct wl_data_device *data_device; struct wl_pointer *pointer; /* Keyboard state */ struct xkb_state *xkb_state; struct xkb_context *xkb_context; struct zxdg_decoration_manager_v1 *decoman; }; void wlallocbuffer(Wlwin*); void wlsetcb(Wlwin*); void wlsettitle(Wlwin*, char*); char* wlgetsnarf(Wlwin*); void wlsetsnarf(Wlwin*, char*); void wldrawcursor(Wlwin*, Cursorinfo*); void wlresize(Wlwin*, int, int); void wlflush(Wlwin*);