ref: f6d4da9935ec70a03a5721a419bc06c955a670ce
dir: /Game/src/dummy_audiolib.c/
//
// dummy_audiolib.c
// Duke3D
//
// Created by fabien sanglard on 12-12-12.
// Copyright (c) 2012 fabien sanglard. All rights reserved.
//
#include "audiolib/fx_man.h"
char *FX_ErrorString( int ErrorNumber ){
static char nope = '\0';
return &nope;
}
int FX_SetupCard( int SoundCard, fx_device *device ){return 1;}
int FX_GetBlasterSettings( fx_blaster_config *blaster ){return 1;}
int FX_SetupSoundBlaster( fx_blaster_config blaster, int *MaxVoices, int *MaxSampleBits, int *MaxChannels ){return 1;}
int FX_Init( int SoundCard, int numvoices, int numchannels, int samplebits, unsigned mixrate ){return FX_Ok;}
int FX_Shutdown( void ){return 1;}
int FX_SetCallBack( void ( *function )( unsigned long ) ){return FX_Ok;}
void FX_SetVolume( int volume ){}
int FX_GetVolume( void ){return 1;}
void FX_SetReverseStereo( int setting ){}
int FX_GetReverseStereo( void ){return 1;}
void FX_SetReverb( int reverb ){}
void FX_SetFastReverb( int reverb ){}
int FX_GetMaxReverbDelay( void ){}
int FX_GetReverbDelay( void ){return 1;}
void FX_SetReverbDelay( int delay ){}
int FX_VoiceAvailable( int priority ){return 1;}
int FX_EndLooping( int handle ){return 1;}
int FX_SetPan( int handle, int vol, int left, int right ){return 1;}
int FX_SetPitch( int handle, int pitchoffset ){return 1;}
int FX_SetFrequency( int handle, int frequency ){return 1;}
int FX_PlayVOC( char *ptr, int pitchoffset, int vol, int left, int right,
int priority, unsigned long callbackval ){return 1;}
int FX_PlayLoopedVOC( char *ptr, long loopstart, long loopend,
int pitchoffset, int vol, int left, int right, int priority,
unsigned long callbackval ){return 1;}
int FX_PlayWAV( char *ptr, int pitchoffset, int vol, int left, int right,
int priority, unsigned long callbackval ){return 1;}
int FX_PlayLoopedWAV( char *ptr, long loopstart, long loopend,
int pitchoffset, int vol, int left, int right, int priority,
unsigned long callbackval ){return 1;}
int FX_PlayVOC3D( char *ptr, int pitchoffset, int angle, int distance,
int priority, unsigned long callbackval ){return 1;}
int FX_PlayWAV3D( char *ptr, int pitchoffset, int angle, int distance,
int priority, unsigned long callbackval ){return 1;}
int FX_PlayRaw( char *ptr, unsigned long length, unsigned rate,
int pitchoffset, int vol, int left, int right, int priority,
unsigned long callbackval ){return 1;}
int FX_PlayLoopedRaw( char *ptr, unsigned long length, char *loopstart,
char *loopend, unsigned rate, int pitchoffset, int vol, int left,
int right, int priority, unsigned long callbackval ){return 1;}
int FX_Pan3D( int handle, int angle, int distance ){return 1;}
int FX_SoundActive( int handle ){return 1;}
int FX_SoundsPlaying( void ){return 0;}
int FX_StopSound( int handle ){return 1;}
int FX_StopAllSounds( void ){return 1;}
int FX_StartDemandFeedPlayback( void ( *function )( char **ptr, unsigned long *length ),
int rate, int pitchoffset, int vol, int left, int right,
int priority, unsigned long callbackval ){return 1;}
int FX_StartRecording( int MixRate, void ( *function )( char *ptr, int length ) ){return 1;}
void FX_StopRecord( void ){}
//Dummy music
#include "audiolib/music.h"
char *MUSIC_ErrorString(int ErrorNumber)
{
return "";
}
int MUSIC_Init(int SoundCard, int Address)
{
return 0;
}
int MUSIC_Shutdown(void)
{
return 0;
}
void MUSIC_SetMaxFMMidiChannel(int channel)
{
}
void MUSIC_SetVolume(int volume)
{
}
void MUSIC_SetMidiChannelVolume(int channel, int volume)
{
}
void MUSIC_ResetMidiChannelVolumes(void)
{
}
int MUSIC_GetVolume(void)
{
return 0;
}
void MUSIC_SetLoopFlag(int loopflag)
{
}
int MUSIC_SongPlaying(void)
{
return 0;
}
void MUSIC_Continue(void)
{
}
void MUSIC_Pause(void)
{
}
int MUSIC_StopSong(void)
{
return 0;
}
int MUSIC_PlaySong(unsigned char *song, int loopflag)
{
return 0;
}
void MUSIC_SetContext(int context)
{
}
int MUSIC_GetContext(void)
{
return 0;
}
void MUSIC_SetSongTick(unsigned long PositionInTicks)
{
}
void MUSIC_SetSongTime(unsigned long milliseconds)
{
}
void MUSIC_SetSongPosition(int measure, int beat, int tick)
{
}
void MUSIC_GetSongPosition(songposition *pos)
{
}
void MUSIC_GetSongLength(songposition *pos)
{
}
int MUSIC_FadeVolume(int tovolume, int milliseconds)
{
return 0;
}
int MUSIC_FadeActive(void)
{
return 0;
}
void MUSIC_StopFade(void)
{
}
void MUSIC_RerouteMidiChannel(int channel, int cdecl function( int event, int c1, int c2 ))
{
}
void MUSIC_RegisterTimbreBank(unsigned char *timbres)
{
}
void PlayMusic(short dummy)
{
}