ref: 2bcab6adee8517e0414126db4026df323b1eabed
dir: /src/SelStage.h/
#pragma once #include "WindowsWrapper.h" #define STAGE_MAX 8 // Note that Cave Story only has 5 stages typedef struct PERMIT_STAGE { int index; int event; } PERMIT_STAGE; extern PERMIT_STAGE gPermitStage[STAGE_MAX]; extern int gSelectedStage; extern int gStageSelectTitleY; void ClearPermitStage(void); BOOL AddPermitStage(int index, int event); BOOL SubPermitStage(int index); void MoveStageSelectCursor(void); void PutStageSelectObject(void); int StageSelectLoop(int *p_event);