shithub: tinygl

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aa02e9a5 – David <gek@katherine> authored on 2021/03/02 17:42
Update

827edd45 – David <gek@katherine> authored on 2021/03/01 21:39
unbloat

a520f0ba – David <gek@katherine> authored on 2021/03/01 19:47
string utils

34dae697 – David <gek@katherine> authored on 2021/03/01 17:05
added arne palette

7975ca3a – David <gek@katherine> authored on 2021/03/01 14:15
readme

e26a1e67 – David <gek@katherine> authored on 2021/03/01 14:14
Windows Compat

82aee264 – Gek_At_Windows <gek169@github.com> authored on 2021/03/01 15:22
B

f8753116 – David <gek@katherine> authored on 2021/03/01 07:44
A

34935b41 – David <gek@katherine> authored on 2021/02/28 21:24
A

8e821de1 – David <gek@katherine> authored on 2021/02/28 19:48
Improved model.c camera

f8fa5363 – David <gek@katherine> authored on 2021/02/26 18:00
A

6d4d0f9e – David <gek@katherine> authored on 2021/02/26 17:56
A

c440c9c6 – David <gek@katherine> authored on 2021/02/26 06:51
Compiletime compat test update

e670b893 – David <gek@katherine> authored on 2021/02/24 16:25
Perf boost, ztext

3bc4b591 – David <gek@katherine> authored on 2021/02/24 05:42
Perf boosts

d29ae294 – David <gek@katherine> authored on 2021/02/24 04:49
Performance fix

522b4cd3 – David <gek@katherine> authored on 2021/02/23 12:16
A

5b98f618 – David <gek@katherine> authored on 2021/02/23 10:37
Minor perf boost by disabling GL_POLYGON

d1a3af46 – David <gek@katherine> authored on 2021/02/23 09:18
added mtune=native option to config mk

3cb44ef2 – David <gek@katherine> authored on 2021/02/23 09:15
building by default with march=native. Why wouldnt you?

db1a3654 – David <gek@katherine> authored on 2021/02/23 08:46
A

4819492e – David <gek@katherine> authored on 2021/02/23 08:37
Performance update by inlining functions

b9934949 – David <gek@katherine> authored on 2021/02/23 07:37
Perf boost!

61100b1d – David <gek@katherine> authored on 2021/02/23 06:59
Essential bug fix update

bb91438a – David <gek@katherine> authored on 2021/02/22 20:39
Color interpolation sooped up

991af366 – David <gek@katherine> authored on 2021/02/22 19:05
Bug fixes

bf8e3ef4 – David <gek@katherine> authored on 2021/02/22 18:52
Color interp bug fix

757ecd07 – David <gek@katherine> authored on 2021/02/22 17:58
Discovery!

e0cafbd6 – David <gek@katherine> authored on 2021/02/22 16:51
Compliance and bug fix update

770d4ada – David <gek@katherine> authored on 2021/02/22 07:29
Change- glBufferData now accepts null pointers which allows you to delete a buffer's data

9f2d15dc – David <gek@katherine> authored on 2021/02/22 06:31
Readme update

dd1547c8 – David <gek@katherine> authored on 2021/02/22 05:51
README

50fc39b2 – David <gek@katherine> authored on 2021/02/22 05:51
fix fix fix, confused?

91a8470b – David <gek@katherine> authored on 2021/02/22 05:48
Fix fix

33193541 – David <gek@katherine> authored on 2021/02/22 05:24
Readme update

ead02564 – David <gek@katherine> authored on 2021/02/22 05:21
Lighting fix

e495ea83 – David <gek@katherine> authored on 2021/02/22 05:18
Lighting update

afade957 – David <gek@katherine> authored on 2021/02/21 20:32
Improved runtime and compiletime compatibility tests

6a213254 – David <gek@katherine> authored on 2021/02/21 18:41
Feature update

b93651d8 – David <gek@katherine> authored on 2021/02/21 16:30
Bug fixing and compiling improvements

fba8d05c – David <gek@katherine> authored on 2021/02/21 15:54
Bug fixes, improvements, and major expansion of glGet

d27050d3 – David <gek@katherine> authored on 2021/02/21 12:29
Optimized display lists

36d0422a – David <gek@katherine> authored on 2021/02/21 10:21
Feedback implemented

03f5d05b – David <gek@katherine> authored on 2021/02/21 08:31
Improvements to compliance and bug fixes

80ca2e40 – David <gek@katherine> authored on 2021/02/21 07:35
Bug fixes, error checking, and consistency

fc6ea368 – David <gek@katherine> authored on 2021/02/20 23:03
Compliance- glGetString

65e81ac7 – David <gek@katherine> authored on 2021/02/20 21:43
A

29391635 – David <gek@katherine> authored on 2021/02/20 21:37
Added glPointSize with No distance scaling. TODO is to scale based on distance.

2d8758d2 – David <gek@katherine> authored on 2021/02/20 20:28
Added buffers

3ca166d5 – David <gek@katherine> authored on 2021/02/20 17:19
Fixed clientside arrays

02d73387 – David <gek@katherine> authored on 2021/02/20 14:15
Documentation update

20d5f5a5 – David <gek@katherine> authored on 2021/02/20 10:57
documentation update

983a1746 – David <gek@katherine> authored on 2021/02/20 10:53
Added NoSDL mode in the demos

c77edc56 – David <gek@katherine> authored on 2021/02/20 10:19
Code consistency update, and bug fix

b9431f23 – David <gek@katherine> authored on 2021/02/19 20:42
Added the TinyGL Runtime Compatibility test, and improved the buildtime compat test system

914605ce – David <gek@katherine> authored on 2021/02/19 20:13
new and improved compiletime tests

ebd09063 – David <gek@katherine> authored on 2021/02/19 18:41
A

f309b6dd – David <gek@katherine> authored on 2021/02/19 17:42
glDrawArrays

a56648c2 – David <gek@katherine> authored on 2021/02/19 16:52
A

24cda3ba – David <gek@katherine> authored on 2021/02/19 16:39
A

f136e0b1 – David <gek@katherine> authored on 2021/02/19 16:31
Any power of 2 texture size

5a4e2a65 – David <gek@katherine> authored on 2021/02/19 16:01
Almost cracked how the texture sampling works.

75e55346 – David <gek@katherine> authored on 2021/02/19 12:21
SPEED IS THE NAME, SPEED IS THE GAME, SPEEDgit add .git add .

acb9df2f – David <gek@katherine> authored on 2021/02/19 12:07
Improvements

8207a583 – David <gek@katherine> authored on 2021/02/19 11:53
Before ztriangle.h overhaul

18949a3f – David <gek@katherine> authored on 2021/02/19 10:25
Removed license string by default

5f6f06a1 – David <gek@katherine> authored on 2021/02/19 10:00
A

5718ea5e – David <gek@katherine> authored on 2021/02/19 09:43
A

5848b703 – David <gek@katherine> authored on 2021/02/19 09:20
Cost free error checks

8c119518 – David <gek@katherine> authored on 2021/02/19 09:10
Reproducible builds- the date and time are not in the binary

150b8ab1 – David <gek@katherine> authored on 2021/02/19 08:51
Minor update

d6372ead – David <gek@katherine> authored on 2021/02/19 08:44
A

5559b1d2 – David <gek@katherine> authored on 2021/02/19 08:43
Major performance boost

d07d0eee – David <gek@katherine> authored on 2021/02/19 08:10
Optimized glGetError stuff

1abd3333 – David <gek@katherine> authored on 2021/02/19 07:50
Added error checking and removed error checking if error checking is disabled

67c7e4a1 – David <gek@katherine> authored on 2021/02/19 04:07
readme update

54e149ce – David <gek@katherine> authored on 2021/02/18 20:46
Fast Inverse Square Root

b70c9722 – David <gek@katherine> authored on 2021/02/18 17:23
update

7a5e0254 – David <gek@katherine> authored on 2021/02/18 16:30
glDrawPixels implemented

8c3305a2 – David <gek@katherine> authored on 2021/02/18 15:11
Added version, vendor, and renderer strings

67a5468e – David <gek@katherine> authored on 2021/02/18 13:34
Working on adding glDrawPixels support

fca0ed59 – David <gek@katherine> authored on 2021/02/18 12:03
Minor update, not much to say

32d34b7c – David <gek@katherine> authored on 2021/02/18 09:51
A

e87a6603 – David <gek@katherine> authored on 2021/02/18 09:22
Readme

c8908cb1 – David <gek@katherine> authored on 2021/02/18 09:20
Bloat reduction update

bf72bd3e – David <gek@katherine> authored on 2021/02/17 21:46
Yet another micro optimization that has more performance boost

68c95564 – David <gek@katherine> authored on 2021/02/17 21:38
Micro-optimization that gains 50 FPS on my i7

b75bca33 – David <gek@katherine> authored on 2021/02/17 15:02
demo update

8d8347fe – David <gek@katherine> authored on 2021/02/17 14:30
Added new project- menu

a271c0d5 – David <gek@katherine> authored on 2021/02/17 12:34
Bug fix in polygon stipple, bad variable assignment

89828b91 – David <gek@katherine> authored on 2021/02/17 10:07
glPlotPixel now obeys blending

e8a1850c – David <gek@katherine> authored on 2021/02/17 09:46
Documentation update

f03aac3f – David <gek@katherine> authored on 2021/02/17 09:22
Bug fix- flat triangle rendering

c58a9a04 – David <gek@katherine> authored on 2021/02/17 08:42
Demo update

3da29a05 – David <gek@katherine> authored on 2021/02/17 08:20
Gears demo improvement

3c2622aa – David <gek@katherine> authored on 2021/02/17 08:10
B

a3cc2043 – David <gek@katherine> authored on 2021/02/17 07:50
Perf improvement update

6a85da7f – David <gek@katherine> authored on 2021/02/17 07:26
Perf boost when not using blending while blending is enabled in zfeatures

968148ad – David <gek@katherine> authored on 2021/02/16 23:38
BLENDING SUPPORT IMPLEMENTED

c4293860 – David <gek@katherine> authored on 2021/02/16 22:53
Adding blending

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